4D Reconstruction with Events & RGB
Organizations: Singapore-MIT Alliance for Research & Technology Centre · Singapore Management University · Massachusetts Institute of Technology
Abstract
Reconstructing dynamic 3D scenes over time (4D reconstruction) from a single moving camera is central to robotics and AR/VR applications, yet state-of the-art feed-forward methods rely solely on RGB frames and therefore inherit the failure modes of conventional cameras, including motion blur and temporal aliasing under fast or non-uniform camera and object motion. Event cameras report per-pixel brightness changes asynchronously at microsecond resolution, offering a complementary signal that is largely immune to these artifacts, but whether this modality can be incorporated into existing RGB based 4D reconstruction pipelines without a full architectural redesign remains an open question. In this preliminary study, we investigate a minimal extension: we augment Monst3R, an existing RGB-only 4D reconstruction model, with an additional event-camera input branch, leaving the rest of the architecture unchanged. Across 3 benchmark datasets, this simple RGB-event fusion reduces Abs Rel by 3.4% on average relative to the RGB-only Monst3R baseline, and a sensitivity analysis shows that the improvement grows with the magnitude of camera and object motion, with the largest gains observed under high object motion conditions where RGB-only reconstruction degrades most. These early results suggest that even a lightweight, non-invasive fusion of event data can meaningfully improve 4D reconstruction robustness, motivating a more thorough architectural investigation in future work.
Figures & tables
| Input | ATE mean | RPE trans mean | RPE rot mean |
| RGB | 0.108 | 0.042 | 0.732 |
| RGB (HyperE2VID) | 0.132 | 0.067 | 0.767 |
| Ev. Vox. | 0.154 | 0.076 | 0.532 |
| RGB + Ev. Vox. | 0.106 | 0.038 | 0.476 |
| Sintel | Bonn | KITTI | ||||
| Input | Abs Rel | Abs Rel | Abs Rel | |||
| RGB | 0.345 | 56.2 | 0.065 | 96.3 | 0.106 | 89.3 |
| RGB (HyperE2VID) | 0.464 | 53.3 | 0.085 | 93.3 | 0.143 | 79.9 |
| Ev. Vox. | 0.47 | 50.2 | 0.088 | 92.5 | 0.165 | 78.3 |
| RGB + Ev. Vox. | 0.331 | 58.1 | 0.064 | 96.4 | 0.101 | 90.6 |
4D Reconstruction
4D reconstruction recovers changing 3D scenes, shapes, and motion over time from images, videos, or other sparse measurements.
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