Large-scale egocentric human videos provide rich and scalable manipulation experience for robot policy learning, yet substantial embodiment gaps in visual appearance, kinematic structure, and action spaces hinder effective knowledge transfer. Existing methods often decouple cross-embodiment knowledge alignment from robot policy learning, making it difficult for human manipulation knowledge to directly and fully contribute to robot action learning. To address this issue, we propose Nexus-VLA, a hybrid policy learning framework that enables cross-embodiment knowledge transfer through end-to-end human-robot joint training, allowing human manipulation experience to directly contribute to robot policy learning. We first introduce a hierarchical cross-embodiment semantic alignment paradigm that progressively establishes shared manipulation semantics from task intent to fine-grained interactions, enabling more complete use of the manipulation knowledge contained in human videos. Building on this hierarchy, we design a shared manipulation latent representation that jointly encodes multi-level shared knowledge into an internal representation directly used for continuous action generation, improving policy learning efficiency while effectively leveraging human knowledge. Across RoboCasa-GR1, OOD settings, and real-world robot experiments, Nexus-VLA achieves an 80.5% task success rate on RoboCasa-GR1 and demonstrates strong advantages in human-data utilization, learning efficiency, and cross-scenario generalization.
Figures & tables
Figure 1: Nexus-VLA bridges human and robot experiences through a Hierarchical Semantic Latent, enabling cross-embodiment knowledge transfer and real-world generalization.
Figure 2: Overview of the Nexus-VLA framework. Hierarchical semantic latents enable joint human–robot learning and action generation.
Type
Method
Close
Cuttingboard
Placemat
Tray
Plate
Avg.
Foundation VLA
GR00T-N1.6
24.2
56.9
51.9
55.1
57.6
47.6
ABot-M0
61.7
61.6
51.0
56.8
58.0
58.3
Semantic Enhanced
VP-VLA
54.3
60.8
54.5
46.0
53.5
53.8
IntentVLA
59.7
54.8
55.5
49.6
66.5
57.0
ZR-0
41.7
83.6
74.8
72.0
84.2
69.3
Human Experience
DyPES-VLA
55.3
63.2
51.5
62.4
64.0
59.3
Table 1: Comparison on the RoboCasa-GR1 benchmark. We report task success rates (%), averaged within each of the five task groups. Avg. denotes the unweighted mean across all 24 tasks. Nexus-VLA is evaluated using the checkpoint at 150K training steps.
Method
Illumination
Visual Noise
Cross-Config.
Obj.-Receptacle
Ego-Object
Fully Unseen
Avg.
Baseline
62.0
58.4
51.2
45.0
40.8
31.6
48.2
Nexus-VLA
76.8
73.6
71.0
66.8
69.4
55.6
68.9
Table 2: OOD generalization on RoboCasa-GR1 under illumination changes, visual noise, novel spatial configurations and object-receptacle compositions, objects seen only in EgoDex, and fully unseen objects, with 500 rollouts per setting.
Method
Human-Robot
Hierarchical
Semantic
Success Rate (%) ↑
Co-training
Alignment
Representation
Baseline
–
–
–
72.42%
+ Hierarchical Alignment
–
✓
–
75.67%
+ Human–Robot Co-training
✓
–
–
71.75%
+ Independent Latents
–
✓
Independent
76.92%
+ Unified Latent
–
✓
Unified
78.25%
Table 3: Robot-only variants are evaluated at 120K training steps, whereas variants using human demonstrations are evaluated at 180K steps with a human-to-robot sampling ratio of 1:2, matching the expected robot-data exposure across variants.
Figure 3: Training efficiency of different semantic modeling strategies.
Figure 4: Bidirectional cross-embodiment manipulation-stage retrieval using the Hierarchical Semantic Latent. Rows represent query stages and columns represent top-1 retrieved stages, with diagonal entries indicating correct matches.
Figure 5: Human data scaling on RoboCasa-GR1 using nested subsets of filtered EgoDex demonstrations. The zero-data point corresponds to the robot-only reference; co-training uses a fixed human-to-robot sampling ratio of 1:2.
Figure 6: Cross-embodiment transfer from human experience to robot execution.
Method
Standard
Object Distractor
Spatial Layout
Motion Constraint
Unseen Object
Avg.
π0.5
64.0
48.0
50.0
44.0
40.0
49.2
GR00T-N1.6
58.0
42.0
44.0
38.0
34.0
43.2
Baseline
70.0
50.0
52.0
46.0
42.0
52.0
+ Human-Robot Co-training
74.0
56.0
58.0
52.0
48.0
57.6
+ Hierarchical Alignment + Unified Latent
78.0
68.0
66.0
62.0
58.0
66.4
Nexus-VLA
82.0
76.0
74.0
70.0
68.0
74.0
Table 4: Real-world manipulation and OOD generalization. We evaluate six real-world manipulation tasks under the standard setting and four controlled distribution shifts. Each setting is evaluated over 50 robot rollouts. All numbers are success rates (%).
Appendix figures & tables9 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 7: Overview of the four Structured Manipulation Experts for constructing Intent, Spatial, Motion, and Interaction supervision. All SMEs are frozen and used only for offline supervision generation.
Projector
Architecture
Semantic Target
Subtask Projector
Linear ( 2048→768 ) + 1-layer causal Transformer
Local subtask
Grounding Projector
MLP ( 2048→512→8 ) + visibility head
Manipuland-target grounding
Motion Projector
MLP ( 2048→1024→64 ) + visibility head
Future bimanual wrist trajectory
Contact Projector
MLP ( 2048→512→8 ) + existence head
Hand-object contact geometry
Appendix
Table 5: Architecture of the hierarchical semantic projectors.
Configuration
Value
Configuration
Value
Action horizon
16
Training steps
200K
Per-GPU batch size
32
Gradient accumulation
1
Global batch size
512
Learning rate
3×10−5
Optimizer
AdamW
LR schedule
Cosine decay
Warmup ratio
0.05
Weight decay
1×10−5
Human : Robot sampling
1:2
Semantic branch weights λk
1.0
Appendix
Table 6: Training and optimization configuration of Nexus-VLA.
Configuration
VLM Backbone
Action Head
Backbone
Qwen2.5-VL-3B-Instruct
Flow-Matching DiT
Transformer layers
36 (LLM) / 32 (ViT)
32
Residual width
2048 / 1280
1536
Attention heads × dim.
16×128 / 16×80
32×48
Positional encoding
M-RoPE
Learned 1D + sinusoidal time
FFN intermediate width
11008 / 3420
6144
Appendix
Table 7: Architecture configuration of Nexus-VLA.
Task
ZR-0
JoyAI-RA 0.1
ACE-Ego-0
Nexus-VLA
CupToDrawerClose
20.0
48.0
36.0
48.0
PotatoToMicrowaveClose
59.0
70.0
58.0
80.0
MilkToMicrowaveClose
45.0
84.0
56.0
74.0
BottleToCabinetClose
39.0
84.0
78.0
88.0
WineToCabinetClose
40.0
54.0
56.0
56.0
CanToDrawerClose
47.0
90.0
70.0
76.0
Appendix
Table 8: Per-task success rates (%) on all 24 RoboCasa-GR1 tasks. Tasks follow the Close, Cuttingboard, Placemat, Tray, and Plate group ordering in Table 1 . Best and second-best values are boldfaced and underlined, respectively; ties receive the same formatting.
Figure 8: Qualitative visualization of eight RoboCasa-GR1 manipulation tasks. Each row shows six time-ordered frames, with colored overlays highlighting task-relevant objects, targets, and motion or interaction cues.
Figure 9: Real-robot executions under the standard setting. Rows T1–T6 correspond to the six task instructions printed below the image sequences.
Retrieval
Queries
Candidates
R@1
P@5
mAP
Human → Human
400
380
88.25
83.30
51.92
Robot → Robot
160
140
90.00
84.75
79.06
Human → Robot
400
160
47.00
45.15
49.07
Robot → Human
160
400
75.63
70.50
49.19
Appendix
Table 9: Intra- and cross-embodiment manipulation-stage retrieval results. All metrics are reported in percentages (%). Intra-embodiment retrieval excludes samples from the query demonstration; cross-embodiment retrieval uses domain-wise mean-centered representations.
Figure 10: Representative real-robot scenes under four OOD conditions. Rows indicate the distribution shift, and columns T1–T6 correspond to the standard tasks in Figure 9 . One frame is shown for each condition-task combination.
Vision-Language-Action (VLA) models are bottlenecked by the scarcity of robot data. Egocentric human manipulation videos offer an abundant, diverse, and semantically-rich alternative that inherently captures manipulation intent. However, the embodiment gap makes it difficult to extract action-relevant representations from these videos. From the perspective of action execution, human hands and robots share analogous manipulation primitives---reaching, grasping, placing---yet exhibit distinct kinematics tied to their embodiments. This might motivate our key approach: egocentric video pretraining can yield shared action representations capturing transferable manipulation skills, while human-specific motion patterns should be disentangled to avoid interfering with robot policy learning. To this end, we propose EXE, an Egocentric Cross(X)-Embodiment pretraining framework that learns a factorized latent action representation from egocentric human videos, separating shared manipulation priors from embodiment-specific signals. By leveraging the shared action space, the robot policy acquires generalizable manipulation semantics from diverse human demonstrations without being biased by human-specific kinematics. This shared knowledge transfers across embodiments with different kinematic structures, enabling the same pretraining to benefit both parallel grippers and dexterous hands. EXE yields consistent gains over baseline without pretraining on RoboTwin 2.0, RoboCasa GR1, and real-world manipulation tasks.
Qingyuan Cai, Bo Zhang, Yongzhen Huang +1
ROBOTERA. · Beijing Normal University. · Tsinghua University.
Recent progress in large-scale imitation learning for robot manipulation has been driven by leveraging datasets across a wide range of robot embodiments. However, achieving significant cross-embodiment transfer is often still challenging. In this work, we study the role of using behavior-aligned representations (e.g., object bounding boxes, language motions, end-effector traces of robot motion) in vision-language-action (VLA) models to promote cross-embodiment transfer. We hypothesize that by possessing invariances across embodiments while being predictive of robot actions, these representations can help unify large-scale cross-embodiment data to enhance transfer. To assess our hypothesis, we develop a simulation-based benchmark designed to assess transfer with diverse cross-embodiment data to new embodiments. Using this benchmark, we compare different representations and ways of incorporating them. We identify that end-effector traces can be particularly beneficial for transfer, representations are generally more useful with larger prior datasets, and can be used to benefit from action-free data. We also demonstrate that they can enhance sim-to-real cross-embodiment transfer, improving task completion progress of real robot policies pre-trained on simulation data by 28%. We provide videos of our evaluations at our website: https://ajaysridhar.com/barx/.
Learning generalizable vision-language-action (VLA) models from large-scale human videos is promising but challenging due to cross-embodiment discrepancies in both visual observations and executable actions. While latent action models reduce the action execution gap by learning action abstractions, they still rely on visual features. Thus, misaligned human and robot visual representations can lead to inconsistencies in policy inputs and induce domain-dependent latent actions, hindering effective co-training with human videos.To address this, we propose HARP, a human-robot aligned representation learning framework for more effective VLA pretraining from human videos. Specifically, HARP uses paired human-robot demonstrations as cross-embodiment bridges and abundant unpaired human and robot videos as a scalable dynamics supervision data source. It trains a robot-adapted visual encoder and a latent action model with manipulation-centric auxiliary cues and a source-relative pair-discriminative alignment loss, which adapts robot representations toward human semantics while preserving pair-level discrimination. The learned aligned vision encoder and latent action model provide a unified vision and action representation for VLA-style policy learning, where human and robot videos provide vision-language-to-latent-action supervision and a lightweight robot action head grounds latent actions into executable commands. Experiments on feature visualization, simulation, and real-world manipulation show improved human-robot alignment and downstream policy performance, achieving 4.481 average length on CALVIN ABC→D and a 7.1 percentage-point improvement in real-world success rate over the strongest evaluated baseline. Code, videos, and demos are available at https://puzhenyuan.github.io/HARP-VLA-website/.
Xiang Zhu, Puzhen Yuan, Yichen Liu +1
Institute for Interdisciplinary Information Sciences, Tsinghua University, China · Shanghai Qi Zhi Institute, China