What Is the Value of AI-Involved Art? Evidence From a Juried In-Person Exhibition
Organizations: Georgetown University, USA · Max Planck Institute for Software Systems, Germany
Abstract
What is the value of AI-involved art, and to whom does it belong? We begin to answer these questions using data from an in-person, juried AI art exhibition. Our study involved artists, lawyers, and computer scientists (N=209) as either creators or evaluators of AI-involved artworks. We found that nearly half of evaluators reported willingness to buy an artwork, with pricing correlating with perceived artistic value---creativity and visual appeal---as well as the effort necessary to create it. In contrast, three-quarters of creators reported willingness to sell at prices correlating only with effort rather than artistic value. Both groups viewed prompting users and AI developers as deserving rewards and rights, leaving training data artists behind. Disciplinary training shaped these views: participants with legal training favored distributed reward models. These findings have implications for future research on human-AI creative collaboration and policy debates regarding AI-involved works.
Figures & tables
| Artwork | Artistic Statement |
|---|---|
| “It reminded me of a screen that used to be in the Smithsonian Museum of Asian Art, which is no longer on display, and I cannot find records that it ever existed. I realized with this tool I could recreate the screen to show other people what it looked like and maybe help me find proof the real one existed. My memory of the real screen itself is foggy, other than that it featured two dragons playing with a ball in a snowy sky, and that it was Japanese, from sometime between 1000–1500.” — P95 | |
| “I started with the idea of a dragon emerging from Peranakan-inspired plates and then played with the idea of water hitting the plates, focusing on the flow of the water symbolizing the ‘washing away’ of culture and then settling on the movement being a surrealist depiction of the plates themselves, withering, washing or slipping away in a sink. I was inspired by a news article in a local paper from home I saw recently about how younger generations tend to forget or reject our culture.” — P61 | |
| “I first started by combining two random interests of mine, coral reefs, and brutalist architecture. Then I picked two of my favorite artists, Jean-Michel Basquiat and Katsushika Hokusai, asking AI to weave in their artistic style to the piece. The piece became more colorful, more interpretive, and the texture slightly changed. The coral was overflowing in weird shapes and sizes just how I wanted, and the style of Hokusai was present in the water around the piece.” — P84 | |
| “I began by referencing the iconic Louise Bourgeois ‘I have been to hell and back’ poster. The most direct inspiration came from my friend’s offhand comment about ‘all these girls and their anxiety.’ This phrase, delivered with care and gentle humor, transformed my personal experience of anxiety into something shared and less isolating. After generating the image, I had it printed and framed, placing it in my bedroom where it would be the first thing I see each morning—transforming my AI creation into a tangible daily affirmation.” — P32 |
| Author(s), Year | Focus | Method | Variables | Main Findings | Limitations |
|---|---|---|---|---|---|
| Bellaiche et al. (2023) (N=297) | Human vs. AI art preference | Two experimental studies | Human vs. AI source cues, preference ratings | Strong bias toward human-labeled art across all criteria (liking, beauty, profundity, worth), explained by authenticity and perceived effort | All artworks were actually AI-created; used deception about origins |
| Epstein et al. (2020) (N=433) | Authorship credit for AI art | Two experimental studies | AI anthropomorphism, responsibility attribution | Credit allocation affected by how AI is described; anthropomorphic language increases AI responsibility attribution | Pre-generative AI era; vignette-based tasks; no real artworks |
| He et al. (2025) (N=155) | Human–AI co-creation | Online vignette experiment | Contribution types, attribution | Visible human effort increased human credit; opaque effort favored AI | Scenario-based, self-reported |
| Horton et al. (2023) (N=2,965) | Creativity under AI disclosure | 6 online experiments | Creativity ratings, disclosure effects | AI-labeled art judged less creative; human-labeled more creative by contrast | Focus on creativity only; limited valuation |
| Lee et al. (2024) (auction records) | Art market dynamics | Auction data analysis | Social vs. visual features | Social signals (reputation, sales history) influenced prices more than visual features | Established markets only; no AI art |
| Lima et al. (2025) (N=432) | authorship and rights attribution | Juried art competition | Creativity, effort, quality | egocentric effect in authorship and rights attribution, | Held Online exhibition |
| Code | Definition | Sample Coding |
| Process | ||
| Ideation | Pre-existing ideas prior to AI interaction | “I uploaded the image and gave the rough prompt: try to make an image of the building of the line drawing uploaded, but entirely out of food” (P14) |
| Iteration | Repeated attempts without specifying a problem | “I input over 100 prompts, each one as they occurred to me, and often guided the AI toward or away from decisions it seemed to have made” (P89) |
| AI-Driven | Output primarily determined by model | “I tried to think of some random combinations of objects, themes, and styles to throw at the AI generator to see how it would handle them” (P55) |
| Challenges | ||
| Technical Limitations | Model constraints or artifacts | “The limitations of the image generation model to create images as I described forced me to pivot and adjust my language multiple times” (P2) |
| Creators: Creativity Perceptions | Evaluators: Creativity Perceptions | |
| (Intercept) | * | |
| ( ) | ( ) | |
| Effort | *** | |
| ( ) | ( ) | |
| Visual appeal | *** | |
| ( ) |
| Creators: Pricing | Evaluators: Pricing | |
| (Intercept) | *** | |
| ( ) | ( ) | |
| Creativity | *** | |
| ( ) | ( ) | |
| Effort | *** | |
| ( ) | ( ) |
| User (C) | User (E) | Artist (C) | Artist (E) | Tech (C) | Tech (E) | |
| Creativity | ||||||
| ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | |
| Effort | ** | |||||
| ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | |
| Technical quality | ** | |||||
| ( ) | ( ) | ( ) | ( ) | ( ) | ( ) |
| User (C) | User (E) | Tech (C) | Tech (E) | Artist (C) | Artist (E) | |
| Creativity | + | |||||
| ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | |
| Effort | *** | + | ||||
| ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | |
| Visual appeal | * | |||||
| ( ) | ( ) | ( ) |
Human-AI Co-Creation
Human-AI co-creation studies how people and AI jointly develop ideas, artifacts, and decisions while preserving meaningful human agency.
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