Physic Based Character

Physics-based character animation aims to create realistic and controllable virtual characters whose movements adhere to the laws of physics. Current research heavily focuses on learning-based approaches, employing techniques like generative adversarial imitation learning, diffusion models, and variational autoencoders to generate diverse and controllable motions from limited data, often incorporating skill-based representations for improved control. These advancements enable more realistic character interactions with environments and other characters, impacting fields like video game development, film animation, and virtual reality by providing tools for creating more engaging and believable virtual experiences.

Papers