Overview

3D scene representation studies how to encode the shape, appearance, meaning, and motion of environments so they can be reconstructed, rendered, edited, or used by robots and other AI systems. Common approaches include explicit representations such as meshes, voxels, point clouds, Gaussian splats, and scene graphs, alongside implicit neural fields and compact learned tokens; these are used in tasks from novel-view synthesis to dynamic mapping and scene generation. Current work increasingly combines geometric structure with language or semantic features, and tests representations on reconstruction benchmarks as well as navigation, spatial reasoning, and manipulation tasks. A central tension is balancing visual fidelity and geometric reliability against memory, computation, and scalability, especially for large, changing scenes and incomplete observations.

Latest papers

CardsList

242 papers35 papers in the last four weeks, up 35% on the four weeks before. 0.2% of all new papers.

  1. GaussTrap: Stealthy Backdoor Attacks on 3D Gaussian Splatting for Targeted Scene Misperception

    Apr 29, 2025Jiaxin Hong, Sixu Chen, Shuoyang Sun +53D Gaussian Splatting3DGS Training

  2. NumGrad-Pull: Numerical Gradient Guided Tri-plane Representation for Surface Reconstruction from Point Clouds

    Nov 26, 2024Ruikai Cui, Binzhu Xie, Shi Qiu +3Implicit Neural Representations3D Reconstruction