Behavioral Diversity in RL

RL: Reinforcement Learning

Latest papers

34 papers7 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Jan 18, 2026

Beyond the Dirac Delta: Mitigating Diversity Collapse in Reinforcement Fine-Tuning for Versatile Image Generation

Reinforcement learning (RL) has emerged as a paradigm for fine-tuning large-scale generative models, such as diffusion and flow models, to align with complex human preferences and user-specified tasks. A fundamental limitation remains the curse of diversity collapse, where the objective formulation and optimization landscape inherently collapse the policy to a Dirac delta distribution. To address this challenge, we propose DRIFT (DiveRsity-Incentivized Reinforcement Fine-Tuning for Versatile Image Generation), an innovative framework that systematically incentivizes output diversity throughout the on-policy fine-tuning process, reconciling strong task alignment with high generation diversity to enhance versatility essential for applications that demand diverse candidate generations. We approach the problem across three representative perspectives: i) sampling a reward-concentrated subset that filters out reward outliers to prevent premature collapse; ii) prompting with stochastic variations to expand the conditioning space, and iii) optimization of the intra-group diversity with a potential-based reward shaping mechanism. Experimental results show that DRIFT exhibits clear Pareto dominance in task alignment and generation diversity, achieving 3.88%∼\sim81.42% higher diversity at matched alignment and 14.38%∼\sim56.45% higher alignment at matched diversity. Our code is available at \textcolor{magenta}{https://github.com/NJU-RL/DRIFT}.
Jun 20, 2025

Policy Improvement with Style-Specific Demonstrations

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.
Jun 9, 2025

Efficient Generation of Diverse Cooperative Agents with World Models

A major bottleneck in the training process for Zero-Shot Coordination (ZSC) agents is the generation of diverse partner agents via Population-based Training (PBT). Prominent PBT methods, such as Cross-play Minimization (XPM), can be very computationally expensive and sample inefficient, as the training objective requires sampling multiple types of trajectories, in particular the need of Mixed-Play (MP) trajectories to mitigate self-sabotage in cross-play. Each partner agent in the population is also trained from scratch, despite all of the partners in the population learning policies of the same coordination task. In this work, we propose that simulated trajectories from the dynamics model of an environment can drastically speed up the training process for XPM methods. We introduce XPM-WM, a framework for generating simulated trajectories for XPM via a learned World Model (WM). We show XPM with simulated trajectories removes the need to sample Mixed-Play trajectories while still mitigating any self-sabotage. The learned WM also bootstraps the training of subsequent agents in the population. We show that these two factors combined gives XPM-WM significantly better sample efficiency as compared to other XPM methods and scales linearly to the size of the population. We show our proposed method can effectively generate partners with diverse conventions that match the performance of previous methods. Finally, we show that our proposed training paradigm of using learned world models to generate diverse population can be extended to other PBT methods beyond XPM.
Nov 4, 2020

Diversity-Enriched Option-Critic

Temporal abstraction allows reinforcement learning agents to represent knowledge and develop strategies over different temporal scales. The option-critic framework has been demonstrated to learn temporally extended actions, represented as options, end-to-end in a model-free setting. However, feasibility of option-critic remains limited due to two major challenges, multiple options adopting very similar behavior, or a shrinking set of task relevant options. These occurrences not only void the need for temporal abstraction, they also affect performance. In this paper, we tackle these problems by learning a diverse set of options. We introduce an information-theoretic intrinsic reward, which augments the task reward, as well as a novel termination objective, in order to encourage behavioral diversity in the option set. We show empirically that our proposed method is capable of learning options end-to-end on several discrete and continuous control tasks, outperforms option-critic by a wide margin. Furthermore, we show that our approach sustainably generates robust, reusable, reliable and interpretable options, in contrast to option-critic.