Overview

Eye tracking uses cameras and other sensors to estimate gaze direction and characterize movements such as fixations and saccades, revealing how people explore visual information. Methods include geometric pupil-and-glint models, appearance-based deep learning, temporal sequence models, and calibration or synthetic-data techniques for adapting systems to users and devices. Applications range from reading, visual search, and clinical assessment to driving, robotics, and interactive displays. A central challenge is making systems accurate beyond controlled settings, where lighting, motion, device placement, and individual differences increase error and calibration demands; behavioral or clinical conclusions also require careful validation.

Latest papers

61 papers5 papers in the last four weeks, down 29% on the four weeks before. 0.0% of all new papers.

Feb 14, 2025

Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions

Mobile gaze tracking on handheld devices commonly relies on appearance-based 2D gaze estimation from the device's front-facing RGB camera. Although this approach makes eye tracking more accessible by avoiding dedicated infrared hardware, maintaining accuracy remains difficult because the spatial relationship among the user's face, the camera, and the screen changes continuously during handheld use. This paper examines how motion-related geometry change affects a representative front-camera RGB 2D gaze-estimation pipeline. We report two complementary within-subject user studies (n=10n=10) that capture handheld behaviour, calibration data, and gaze-estimation error during everyday-style mobile tasks across conditions ranging from lying and sitting to walking and maze navigation. Rather than treating motion as a single binary factor, we analyse within-task versus task-switch behaviour, calibration-test mismatch, and condition-specific motion signatures. Behavioural results show that head-to-camera distance is comparatively stable during sustained within-task use, while task switches introduce much larger geometry fluctuations, with head-distance standard deviations of approximately 7.42--10.10,cm across conditions. In the gaze-evaluation study, one-off calibration reduced average RMSE from 4.49,cm to 3.44,cm; under this regime, the global effect of motion condition on RMSE was not statistically reliable, whereas clearer patterns appeared in task-specific and motion-specific calibration analyses, where better calibration-test match reduced error.