Gaussian Splatting

Latest papers 182

Date pendingcs.CV

SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational demands required to store and render millions of Gaussians. These challenges become even more severe in 4D dynamic scenes. To address these issues, the field of Efficient Gaussian Splatting has rapidly evolved, proposing methods that reduce redundancy while preserving reconstruction quality. This survey provides the first unified overview of efficient 3D and 4D Gaussian Splatting techniques. For both 3D and 4D settings, we systematically categorize existing methods into two major directions, Parameter Compression and Restructuring Compression, and comprehensively summarize the core ideas and methodological trends within each category. We further cover widely used datasets, evaluation metrics, and representative benchmark comparisons. Finally, we discuss current limitations and outline promising research directions toward scalable, compact, and real-time Gaussian Splatting for both static and dynamic 3D scene representation.
Date pendingcs.RO

ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splatting

We address the challenge of task-oriented navigation in unstructured and unknown environments, where robots must incrementally build and reason on informative metric-semantic maps in real time. Since tasks may require clarification or re-specification, it is necessary for the information in the map to be rich enough to enable generalization across a wide range of tasks. To effectively execute tasks specified in natural language, we propose a hierarchical representation built on language-embedded Gaussian splatting that enables both sparse semantic planning that lends itself to online operation and dense geometric representation for collision-free navigation. We validate the effectiveness of our method through real-world robot experiments on a ground robot equipped with only vision-based sensing. The experiments are conducted in both cluttered indoor and kilometer-scale outdoor environments, covering more than 2 km and 47,000 square meters of area. We achieve a competitive ratio of about 59% relative to the shortest possible path, demonstrating efficient exploration and semantic navigation in challenging real-world environments. Experiment videos and more details can be found on our project page: https://ongdexter.github.io/atlasnav.