Improvement

Recent momentum

-17%

10 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Improvement.

Period ending 2026-09-14

4 new papers

A weekly snapshot of new work published in Improvement.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Improvement.

63 papers

Latest in Improvement

Nov 14, 2025math.OC

Non-Euclidean SGD for Structured Optimization: Unified Analysis and Improved Rates

Recently, several instances of non-Euclidean SGD, including SignSGD, Lion, and Muon, have attracted significant interest from the optimization community due to their practical success in training deep neural networks. Consequently, a number of works have attempted to explain this success by developing theoretical convergence analyses. Unfortunately, these results cannot properly justify the superior performance of these methods, as they could not beat the convergence rate of vanilla Euclidean SGD. We resolve this important open problem by developing a new unified convergence analysis under the structured smoothness and gradient noise assumption. In particular, our results indicate that non-Euclidean SGD (i) can exploit the sparsity or low-rank structure of the upper bounds on the Hessian and gradient noise, (ii) can provably benefit from popular algorithmic tools such as extrapolation or momentum variance reduction, and (iii) can match the state-of-the-art convergence rates of adaptive and more complex optimization algorithms such as AdaGrad and Shampoo.
Dmitry Kovalev, Ekaterina Borodich
Jun 20, 2025cs.AI

Policy Improvement with Style-Specific Demonstrations

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.
Lingfeng Li, Yunlong Lu, Yongyi Wang +1
May 24, 2025cs.CV

Improved Immiscible Diffusion: Accelerate Diffusion Training by Reducing Its Miscibility

The substantial training cost of diffusion models hinders their deployment. Immiscible Diffusion recently showed that reducing diffusion trajectory mixing in the noise space via linear assignment accelerates training by simplifying denoising. To extend immiscible diffusion beyond the inefficient linear assignment under high batch sizes and high dimensions, we refine this concept to a broader miscibility reduction at any layer and by any implementation. Specifically, we empirically demonstrate the bijective nature of the denoising process with respect to immiscible diffusion, ensuring its preservation of generative diversity. Moreover, we provide thorough analysis and show step-by-step how immiscibility eases denoising and improves efficiency. Extending beyond linear assignment, we propose a family of implementations including K-nearest neighbor (KNN) noise selection and image scaling to reduce miscibility, achieving up to >4x faster training across diverse models and tasks including unconditional/conditional generation, image editing, and robotics planning. Furthermore, our analysis of immiscibility offers a novel perspective on how optimal transport (OT) enhances diffusion training. By identifying trajectory miscibility as a fundamental bottleneck, we believe this work establishes a potentially new direction for future research into high-efficiency diffusion training. The code is available at https://github.com/yhli123/Immiscible-Diffusion.
Yiheng Li, Feng Liang, Dan Kondratyuk +3