Video Editing Benchmarks
Overview
Video editing benchmarks test whether systems can make requested changes to footage while preserving everything that should remain intact. They cover settings such as compositional edits, reference-guided changes, multi-shot timelines, audio-video edits, and workflows using real footage. Evaluation combines automated visual-language model judges and rubric-based scores with measures of instruction following, edit locality, temporal consistency, and human preferences. A central challenge is that plausible-looking results may still miss instructions, alter non-target content, or fall short of professional creative quality.
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32 papers7 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.
PRIMEdit: Probability Redistribution for Instance-Aware Multi-Object Video Editing With a New Benchmark Dataset
Recent Artificial Intelligence (AI)-based video editing has enabled users to edit videos through simple text prompts, significantly simplifying the editing process. However, recent zero-shot video editing techniques focus on global or single-object edits, which can lead to unintended changes in other parts of the video. When editing multiple objects only within their localized regions, existing methods face challenges, such as unfaithful editing, editing leakage, and lack of suitable evaluation datasets and metrics. To overcome these limitations, we propose robability edistribution for nstance-aware ulti-object Video ing (). PRIMEdit is a zero-shot framework that introduces two key modules: (i) Instance-centric Probability Redistribution (IPR) to ensure precise localization and faithful editing and (ii) Disentangled Multi-instance Sampling (DMS) to prevent editing leakage. Additionally, we present the MIVE dataset for multi-instance video editing, including its subsets categorized by instance counts and sizes for controlled analysis across different levels of scene complexity. We also introduce the Cross-Instance Accuracy (CIA) Score that is firstly proposed to evaluate the editing leakage in multi-instance video editing tasks, which exhibits strong correlation with human evaluation as measured by Spearman's . Our extensive qualitative, quantitative, and user study evaluations demonstrate that PRIMEdit significantly outperforms recent state-of-the-art methods in terms of editing faithfulness, accuracy, and leakage prevention, setting a new benchmark for multi-instance video editing.