Video Generation Evaluation

Latest papers 129

Dec 9, 2025cs.CV

GimbalDiffusion: Gravity-Aware Camera Control for Video Generation

Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive, especially with extreme trajectories (e.g., a 180-degree turnaround, or looking directly up or down). Existing approaches typically encode camera trajectories using relative or ambiguous representations, limiting precise geometric control and offering limited support for large rotations. We introduce GimbalDiffusion, a framework that enables camera control grounded in physical-world coordinates, using gravity as a global reference. Instead of describing motion relative to previous frames, our method defines camera trajectories in an absolute coordinate system, allowing accurate, interpretable control over camera parameters. Using panoramic 360-degree videos for training, we cover the full sphere of possible viewpoints, including combinations of extreme pitch and roll that are out-of-distribution of conventional video data. To improve camera control, we introduce null-pitch conditioning, a strategy that prevents the model from overriding camera specifications in the presence of conflicting prompt content (e.g., generating grass while the camera points toward the sky). Finally, we propose new benchmarks to evaluate gravity-aware camera-controlled video generation, assessing models' ability to generate extreme camera angles and quantify their input prompt entanglement.
Dec 1, 2025cs.CV

Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.
Nov 28, 2025cs.CV

BIFE: Better Interaction, Fewer Errors for Minute-Long Video Generation

Long video generation is a critical step toward building realistic world models, requiring both high visual fidelity and long-range interaction consistency. Recent autoregressive diffusion models enable long-horizon generation through KV cache reuse, yet suffer from two fundamental challenges: failure to preserve long-range interactions due to sliding-window KV cache and error accumulation that progressively degrades generation quality over time. To address these issues, we propose BIFE, a framework that introduces a semantic sparse KV cache for retrieval-based long-range conditioning and a Block Forcing training strategy to enforce cross-block consistency. Together, these designs preserve historical interactions while mitigating drift, enabling stable and coherent minute-long video generation. We also introduce InterVBench, a minute-long video benchmark with fine-grained block-level annotations and Video Drift Error metrics. Extensive experiments on InterVBench and VBench-Long demonstrate that BIFE achieves state-of-the-art performance, including a 22.2% improvement on VDE-Subject and a 19.4% improvement on VDE-Clarity over baselines. Website: https://alibaba-damo-academy.github.io/BIFE. Code: https://github.com/alibaba-damo-academy/BIFE.
Jul 21, 2025cs.CV

PhysVidBench: Language-Grounded Evaluation of Physical Commonsense in Text-to-Video Models

Text-to-video (T2V) models now produce striking visuals, yet they routinely violate everyday physics; objects float, tools are misused, and causal sequences break down. Existing benchmarks mostly probe isolated physical laws and rely on vision-language models to score videos directly, which entangles perception and reasoning in one judgment and correlates poorly with humans. We introduce PhysVidBench, a benchmark of 383 base prompts, expanded to 766 prompts with enriched variants and 4,123 manually reviewed QA items, together with a language-grounded evaluation framework that takes a different route: instead of asking a VLM "Is this video physically correct?", we caption the video, then ask a language model to answer prompt-derived yes/no physics questions using only the captions. This split between seeing and reasoning makes each score traceable to the captions that justify it and aligns more closely with human judgment than direct VLM scoring (Pearson r=0.45-0.69, compared with 0.21-0.47 for the strongest direct VLM evaluator). To test the framework, we carefully curate a set of human-validated prompts spanning seven physical dimensions, with a focus on tool use and affordances - areas largely absent from prior physics-focused benchmarks. Across 12 open and proprietary T2V systems, the best model reaches only 36.2% average accuracy, and no model consistently handles everyday physical reasoning. The same pipeline can also guide iterative error-guided prompt refinement, improving CogVideoX-2B from 21.6 to 32.7 and CogVideoX-5B from 17.8 to 29.7 without retraining.
Apr 3, 2025cs.CV

Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systems

Recent advances in image and video generation raise hopes that these models possess world modeling capabilities-the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical laws? Current evaluation methods rely on subjective judgments or trajectory matching, limiting their usage for physical reasoning estimation, where many generations could be physically plausible. Thus, we introduce Morpheus, one of the first physics-informed evaluation frameworks for measuring the ability of video generation models to comprehend Newtonian dynamics. Morpheus features 130 real-world videos capturing physical phenomena, guided by conservation laws. Using those as conditioning for video generation, we assess physical plausibility leveraging interpretable metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Importantly, Morpheus targets controlled Newtonian rigid-body settings to enable quantitative checks. Our findings reveal that even with advanced prompting and video conditioning, contemporary models struggle to encode physical principles despite generating aesthetically pleasing videos.
Date pendingcs.CV

DirectSwap: Paired, Mask-Free Video Head Swapping with Full-Reference Evaluation

Head swapping replaces an entire head while preserving pose, expression, body motion, and scene. Progress is limited by the lack of cross-identity paired videos: real footage cannot provide different identities performing exactly the same motion, leaving the task without paired supervision or frame-aligned ground truth. Existing methods therefore rely on same-identity masked reconstruction, which restricts supervision to predefined editable regions. To address this, we introduce an identity-expression decoupled synthesis pipeline that constructs expression-synchronized cross-identity video pairs from real footage. Expression-bearing facial regions are retained under small clip-consistent geometric perturbations, while the surrounding head is regenerated with a new identity as synthesized swapping input. These pairs form a cross-identity benchmark with frame-aligned real-world video as ground-truth targets, enabling full-reference evaluation of identity, expression, pose, reconstruction fidelity, and temporal stability. This yields HeadSwapBench, the first cross-identity paired dataset for video head swapping, supporting both training (20,278 videos) and benchmarking (1,040 videos). With the cross-identity supervision enabled by this paired dataset, we propose DirectSwap, a mask-free video head swapping training paradigm. Under otherwise identical settings, this formulation outperforms head- and rectangle-masked same-identity reconstruction, particularly for bidirectional head-silhouette changes. At inference, driving-output divergence and emergent reference attention estimate the edit support, allowing unchanged non-head content to be restored from the driving video without external segmentation or additional training. On 1,040 clips from 104 unseen subjects, the resulting model demonstrates that the proposed paired supervision supports effective whole-head swapping.
Date pendingcs.CL

MMGR: Multi-Modal Generative Reasoning Benchmark and Evaluation

Modern multimodal generative models can synthesize visually compelling images and videos, but it remains unclear whether this visual fluency reflects genuine reasoning: when prompted to generate a solution, can a model preserve the physical, logical, spatial, and temporal constraints a task requires, or does it merely produce plausible-looking media? To answer this question, we introduce MMGR (Multi-Modal Generative Reasoning Benchmark and Evaluation), a benchmark for evaluating generative reasoning across video, image, and language-based systems. MMGR covers 10 tasks from three domains (Abstract Reasoning, Embodied Navigation, and Physical Commonsense) and probes five reasoning abilities: Physical, Logical, 2D Spatial, 3D Spatial, and Temporal. Its evaluation emphasizes answer-verifiable tasks and, for video generation, process-aware chain-of-frame reasoning, where intermediate frames must form valid steps toward the target outcome rather than visually smooth but incorrect transitions. Evaluating state-of-the-art video generators, image generators, and LLM/VLM baselines reveals a sharp gap between visual quality and reasoning correctness: video models perform best on Physical Commonsense, but remain weak on symbolic tasks such as Sudoku, ARC, and Math, and brittle in cross-view embodied navigation. Image generators often outperform video generators on embodied navigation despite lacking temporal outputs, showing that longer visual generation does not automatically yield stronger reasoning. MMGR reframes evaluation of multimodal generation from whether outputs look realistic to whether they solve the underlying reasoning problem.
Date pendingcs.CV

AnyView: Synthesizing Any Novel View in Dynamic Scenes

Modern generative video models excel at producing convincing, high-quality outputs, but struggle to maintain multi-view and spatiotemporal consistency in highly dynamic real-world environments. In this work, we introduce AnyView\textbf{AnyView}, a diffusion-based video generation framework for dynamic view synthesis\textit{dynamic view synthesis} with minimal inductive biases or geometric assumptions. We leverage multiple data sources with various levels of supervision, including monocular (2D), multi-view static (3D) and multi-view dynamic (4D) datasets, to train a generalist spatiotemporal implicit representation capable of producing zero-shot novel videos from arbitrary camera locations and trajectories. We evaluate AnyView on standard benchmarks, showing competitive results with the current state of the art, and propose AnyViewBench\textbf{AnyViewBench}, a challenging new benchmark tailored towards extreme\textit{extreme} dynamic view synthesis in diverse real-world scenarios. In this more dramatic setting, we find that most baselines drastically degrade in performance, as they require significant overlap between viewpoints, while AnyView maintains the ability to produce realistic, plausible, and spatiotemporally consistent videos when prompted from any\textit{any} viewpoint. Results, data, code, and models can be viewed at: https://tri-ml.github.io/AnyView/
Date pendingcs.AI

SGA: Plug&Play Geometric Verification for Educational Video Synthesis

Recent work leverages Large Language Models (LLMs) to generate executable code for pedagogical animations using libraries such as Manim. However, ensuring spatial correctness and visual legibility remains challenging, as existing frameworks emphasize pedagogical content while overlooking geometric occlusions. We propose the Symbolic Geometric Agent (SGA), a plug-and-play module for code-centric animation pipelines that intercepts LLM-generated code, performs partial execution to extract symbolic scene graphs, and applies targeted refinement when spatial conflicts are detected. We further introduce the Manim Visual Quality Score (MVQS), a deterministic rendering-free proxy for spatial integrity. Experiments on the MMMC-Code benchmark across four LLM backbones and two agentic pipelines show that SGA achieves a peak MVQS of 73.11 (Code2Video + GPT-5.1), corresponding to a 16.1% relative improvement over the raw baseline, and improves MVQS in 7 of 8 backbone x pipeline configurations. Additionally, we conduct a human evaluation showing that these improvements translate into human preference, with raters preferring SGA over the raw baseline in 84.4% of comparisons and over a VLM-based critic in 65.0%.