Text-to-motion generation is a rapidly growing field at the nexus of multimodal learning and computer graphics, enabling flexible and cost-effective applications in gaming, animation, robotics, and virtual reality. Existing part-aware pipelines typically split the body into segments and then recover whole-body coordination via attention-based fusion, which incurs quadratic complexity and fails to model part-level and whole-body cues simultaneously. Moreover, we observe that naively stacking spatial and temporal modules accumulates redundant features, thereby requiring deeper networks to achieve competitive fidelity. To address these issues, we propose HiSTF Mamba, a linear-time framework composed of Dual-Spatial Mamba, Bi-Temporal Mamba, and the Dynamic Spatiotemporal Fusion Module (DSFM). Dual-Spatial Mamba performs parallel part-based and whole-based modeling to simultaneously capture local joint dynamics and global coordination. Bi-Temporal Mamba employs bidirectional scanning to encode both short-term motion details and long-term dependencies. DSFM further removes redundancy and extracts complementary temporal information before fusing it with spatial features, yielding an expressive spatiotemporal representation. Extensive experiments on HumanML3D and KIT-ML demonstrate that HiSTF Mamba improves generation fidelity and semantic alignment while requiring substantially fewer parameters than existing segment-based architectures.
Figures & tables
Fig. 1: Qualitative visualization of motions generated by HiSTF Mamba.
Fig. 2: The overview of the proposed HiSTF Mamba. Given a text prompt and diffusion timestep, the model iteratively denoises from Gaussian noise to synthesize a motion sequence, as illustrated by the inference process at the bottom. The backbone consists of N Bi-Temporal Mamba that encodes bidirectional temporal features {T1,…,TN} , a Dual-Spatial Mamba that captures multi-granular spatial cues via parallel part-based and whole-based scans, and a DSFM that suppresses redundant temporal information and fuses refined temporal cues with spatial features. The right panel visualizes scan order of whole SSMs and the Part SSMs.
Methods
R Precision ↑
FID ↓
MM Dist ↓
Diversity →
MModality ↑
Params (M) ↓
Top 1
Top 2
Top 3
On the HumanML3D
0.511 ±.003
0.703 ±.003
0.797 ±.002
0.002 ±.000
2.974 ±.008
9.503 ±.065
–
–
T2M [ 5 ]
0.457 ±.002
0.639 ±.003
0.740 ±.003
1.067 ±.002
3.340 ±.008
9.188 ±.002
2.090 ±.083
31.16
MDM [ 14 ]
0.320 ±.005
0.498 ±.004
0.611 ±.007
0.544 ±.044
5.566 ±.027
9.559 ±.086
2.799 ±.072
17.88
MotionDiffuse [ 18 ]
0.491 ±.001
0.681 ±.001
0.782 ±.001
0.630 ±.001
3.113 ±.001
9.410 ±.049
1.553 ±.042
87.15
MLD [ 2 ]
0.481 ±.003
0.673 ±.003
0.772 ±.002
0.473 ±.013
3.196 ±.010
9.724 ±.082
2.413 ±.079
26.38
TABLE I: Comparison of results on the HumanML3D and KIT-ML test sets. The right arrow ( → ) indicates that values closer to real motions correspond to better performance. Each evaluation was run 20 times, and “ ± ” denotes the 95% confidence interval. Bold text highlights the best scores, while underlined entries mark the second best.
Fig. 3: Qualitative comparison of typical methods . We randomly selected three textual samples to generate motion sequences. Our results exhibit closer alignment with the text and present richer joint-level details.
N
L
R Precision (Top 3) ↑
FID ↓
MM Dist ↓
2
2
0.813±.002
0.069±.002
2.907±.005
3
2
0.813±.002
0.039±.002
2.884±.008
4
2
0.817±.002
0.074±.002
2.872±.007
2
3
0.814±.003
0.062±.003
2.893±.007
3
3
0.810±.002
0.054±.003
2.914±.008
4
3
0.816±.002
0.052±.002
2.873±.008
TABLE II: Ablation study on varying the number of Bi-Temporal Mamba blocks ( N ) and the number of layers ( L ), evaluated on HumanML3D.
R-Top3 ↑
FID ↓
MM Dist ↓
w/o DSFM
0.817±.002
0.096±.003
2.889±.010
w/o Part-b
0.816±.002
0.066±.003
2.869±.008
w/o Whole-b
0.812±.002
0.065±.003
2.901±.009
w/o Part-b & Whole-b
0.815±.002
0.070±.003
2.874±.008
HiSTF Mamba (Ours)
0.813±.002
0.039±.002
2.884±.008
TABLE III: Ablation study on key components, evaluated on HumanML3D. We use Part-b and Whole-b to denote the part-based learning and whole-based learning in Dual-Spatial Mamba , respectively.
School of Artificial Intelligence and Data Science, University of Science and Technology of China · Suzhou Institute for Advanced Research, University of Science and Technology of China