Motion blur remains one of the most common and visually disruptive degradations in real-world smartphone imaging, yet existing deblurring benchmarks are often limited in scale, resolution, or domain relevance. This gap is especially pronounced for smartphones, where rolling shutter, small sensors, and ISP processing produce blur statistics that differ from GoPro/DSLR-based benchmarks. We introduce a large-scale smartphone-oriented deblurring dataset constructed from 240~fps slow-motion video. To approximate exposure-time radiance integration, we synthesize blur by temporally averaging a fixed window of N=30 consecutive frames, which corresponds to an effective exposure of T=1/8~second, and we select the temporally centered frame as the sharp ground truth. The resulting benchmark contains 42,045 paired blur--sharp images at 1920×1080 resolution spanning 843 distinct scenes, with a train/test split of 37,841/4,204 pairs. We benchmark multiple state-of-the-art deblurring models using PSNR and SSIM and observe consistent performance degradation relative to the baseline similarity between the input blurry images and ground truth, underscoring the realism and difficulty of the proposed data. We release the dataset and generation scripts via HuggingFace to facilitate the development and evaluation of robust, deployment-oriented deblurring methods.
Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions. This work introduces iPhoneBlur, a difficulty-stratified benchmark of 7,400 image pairs synthesized from high-framerate iPhone 17 Pro videos captured in diverse real-world scenarios. Samples are partitioned into Easy, Medium, and Hard categories through PSNR-guided adaptive temporal windowing, with stratification validated by monotonic 2.2x increase in optical flow magnitude across tiers. Each sample includes comprehensive metadata enabling investigation of ISP-aware and difficulty-adaptive restoration strategies. Spectral analysis confirms synthesized blur exhibits high-frequency suppression patterns consistent with authentic motion degradation. Evaluation of six architectures reveals consistent 7-9 dB performance degradation from Easy to Hard subsets, a substantial gap entirely hidden by aggregate reporting. The benchmark further exposes a domain gap between professional and consumer cameras which targeted fine-tuning substantially recovers. By coupling difficulty stratification with deployment-critical metadata, iPhoneBlur enables systematic assessment of model reliability and failure modes for resource-constrained edge systems.
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents \textbf{RealVDeblur}, an efficient generative framework designed to improve in-the-wild robustness under diverse real capture conditions. First, a large-scale, physically grounded blur synthesis pipeline is constructed from scene-level 3D Gaussian Splatting (3DGS) assets and high-frame-rate videos, providing realistic training data covering both camera-induced and object-motion blur. Second, a video diffusion prior is leveraged for restoration; to better accommodate frame-dependent blur variations, temporal compression in the VAE is disabled and a frame-wise encoding scheme is adopted. For practical deployment on long videos, multi-step diffusion sampling is distilled into an efficient one-step generator, and a training-free Temporal Window Mask stabilizes inference beyond the training horizon with constant memory usage. Extensive experiments on diverse real-world benchmarks demonstrate strong perceptual quality, semantic fidelity, and temporal consistency on unseen videos, as well as improved robustness in downstream 3D reconstruction under severe motion blur. Project page: https://rbjin.github.io/RealVDeblur
Single-Image Defocus Deblurring (SIDD) aims to recover an all-in-focus image from a single defocused observation, but rigorous and reproducible evaluation remains challenging due to the scarcity of realistic, high-resolution datasets with well-aligned defocused/sharp pairs and standardized protocols. We build on RealDefocus, a benchmark derived from the real-world RealBokeh dataset originally proposed for Bokeh Rendering. RealDefocus provides paired defocused inputs and sharp ground truth images, predefined training/validation/test splits, and a unified evaluation framework for comparing image restoration and neural rendering approaches. We further outline a benchmarking protocol with cross-dataset validation to assess reconstruction quality and generalization. The project page is publicly available at: www.github.com/TimSeizinger/RealDefocus-Benchmark.