Organizations: Department of Electrical and Computer Engineering, Rutgers University, Piscataway Township, NJ 08854, USA · Department of Electrical Communication Engineering, Indian Institute of Science, Bangalore, Karnataka 560012, India
Random walk (RW)-based algorithms have long been popular in distributed systems due to low overheads and scalability, with recent growing applications in decentralized learning. However, their reliance on local interactions makes them inherently vulnerable to malicious behavior. In this work, we investigate an adversarial threat that we term the ``Pac-Man'' attack, in which a malicious node probabilistically terminates any RW that visits it. This stealthy behavior gradually eliminates active RWs from the network, effectively halting the learning process without triggering failure alarms. To counter this threat, we propose the Average Crossing (AC) algorithm--a fully decentralized mechanism for duplicating RWs to prevent RW extinction in the presence of Pac-Man. Our theoretical analysis establishes that (i) the RW population remains almost surely bounded under AC and (ii) RW-based stochastic gradient descent remains convergent under AC, even in the presence of Pac-Man, with a quantifiable deviation from the true optimum. Our extensive empirical results on both synthetic and real-world datasets corroborate our theoretical findings. Furthermore, they uncover a phase transition in the extinction probability as a function of the duplication threshold. We offer theoretical insights by analyzing a simplified variant of the AC, which sheds light on the observed phase transition.
Random walk (RW)-based algorithms have long been popular in distributed systems due to low overheads and scalability, with recent growing applications in decentralized learning. However, their reliance on local interactions makes them inherently vulnerable to malicious behavior. In this work, we investigate an adversarial threat that we term the ``Pac-Man'' attack, in which a malicious node probabilistically terminates any RW that visits it. This stealthy behavior gradually eliminates active RWs from the network, effectively halting the learning process without triggering failure alarms. To counter this threat, we propose the CREATE-IF-LATE (CIL) algorithm, which is a fully decentralized, resilient mechanism that enables self-creating RWs and prevents RW extinction in the presence of Pac-Man. Our theoretical analysis shows that the CIL algorithm guarantees several desirable properties, such as (i) non-extinction of the RW population, (ii) almost sure boundedness of the RW population, and (iii) convergence of RW-based stochastic gradient descent even in the presence of Pac-Man with a quantifiable deviation from the true optimum. Moreover, the learning process experiences at most a linear time delay due to Pac-Man interruptions and RW regeneration. Our extensive empirical results on both synthetic and public benchmark datasets validate our theoretical findings.
Decentralized machine learning often relies on outsourcing computations, such as gradient evaluations, to untrusted worker nodes. Existing robust aggregation methods can mitigate malicious behavior under honest-majority assumptions, but may fail when adversaries control a majority of the workers. We study this adversary-dominated setting through an incentive-oriented framework in which reports are accepted and rewarded only when they are mutually consistent up to a threshold. This turns the adversary from a pure saboteur into a rational agent that trades off increasing estimation error against the risk of rejection and loss of reward. We consider iterative optimization under this model. Unlike one-shot computation, iterative learning requires long-horizon decisions: permissive acceptance rules enable faster early progress but admit more adversarial corruption, while strict rules improve estimation accuracy but cause frequent rejections. We propose \mathsf{VISTA}, an adaptive algorithm that tunes the acceptance threshold using the optimization history. Numerical results show that \mathsf{VISTA} improves convergence over static thresholds. We also provide a rigorous convergence analysis showing that, with suitable incentive-aware adaptation, adversary-dominated decentralized learning can retain the asymptotic convergence behavior of standard SGD without relying on an honest majority.
Reachability is the most fundamental logical objective, yet it is notoriously difficult to learn in reinforcement learning settings: even for Markov decision processes, PAC learning of reachability is impossible without additional assumptions. This difficulty also holds in turn-based stochastic games (TBSGs), where two adversarial players interact on a finite state space. In this work, we consider turn-based stochastic games with reachability objectives. For such settings, adversarial learning, in which players are adversarial even in the learning phase, is impossible. Therefore, the goal is to consider learning, in which both players learn the unknown model together. In this spirit, previous literature on PAC learning in TBSGs considers (a)~public information shared by both players; and (b)~centralized learning, which means that players share the same learning algorithm. In this work, our contribution is two-fold. First, we relax these strong assumptions and ensure learning: (i)~with private information not shared with the other player; and (ii)~decentralized learning where the players do not share the same learning algorithm. To the best of our knowledge, this work is the first positive result for decentralized and private information learning of TBSGs with reachability objectives. Second, we introduce a game-theoretic generalization of the Expected Conditional Distance (ECD) parameter, which measures the expected length of reaching the target set. We establish a polynomial-sample complexity bound with respect to the number of states, actions, ECD parameter, and inverses of error tolerance and failure probability.