Measuring Combinatorial Creativity in Large Language Models and Humans
Organizations: Knowledge Lab, University of Chicago · AI Innovation Institute, Stony Brook University · Princeton AI Lab · School of Computer Science, University of Illinois Urbana-Champaign ·
Abstract
Combinatorial creativity, the process of combining familiar ideas in unfamiliar ways, is one of the foremost engines of scientific, technological, and artistic progress. This work introduces Kombine, an LLM benchmark for combinatorial creativity tasking models to discover surprising, original, and useful associations, analogies, and blends between unrelated entities, and to use those analogies and blends to invent novel concepts by re-combining the parts of existing ones. In a large-scale study across 35 LLMs, we find that: (1) LLMs are 10-16 percentage points better at discovering associations and analogies than blends, and (2) exhibit an abstraction bottleneck on blending, in which even frontier LLMs struggle to find a shared abstraction between inputs and instantiate a coherent blended space. (3) LLMs also exhibit inventive homogeneity, in which one in five concepts invented for a given item reuses properties invented by another model. Moreover, (4) models are more likely to reuse other invented properties on blends than analogies, and (5) models from the same provider are more likely to reuse properties than those from different providers. Next, in a comparative study involving 75 humans on the same tasks, we find that (6) humans score below nearly every LLM on each task and (7) both humans and LLMs find blending most difficult, but association is easier than analogy for LLMs, while analogy is easier than association for humans. Lastly, (8) humans and LLMs access distinct regions of semantic space on each task, suggesting that combinatorial creativity could benefit from systematic human-AI collaboration to enhance conceptual diversity. In summary, we provide a framework to assess progress towards LLMs, AI systems, and human-AI collaborations more broadly, that can elicit combinatorial creativity in a setting relevant to scientific and technological innovation.
Figures & tables
| Task (model) | Example output | Invention illustration |
|---|---|---|
| (a) Association (claude-opus-5) | Inputs : Radio The Milky Way . Path : ( Radio , aired hit, Vincent (song)) (Vincent (song), tribute to, Vincent van Gogh) (Vincent van Gogh, painted, The Starry Night) (The Starry Night, swirls depict, The Milky Way ). | N/A |
| (b) Analogy (claude-fable-5) | Inputs : The blue whale The mattress . Path a : (The blue whale, covered by, epidermis), (epidermis, hosts, barnacles), (barnacles, feed on, plankton) . Path b : (The mattress, covered by, ticking), (ticking, hosts, dust mites), (dust mites, feed on, skin flakes) . Source : vacuum cleaner (from The mattress, no counterpart in The blue whale). Invention : whale groomer drone . Source to Target Mapping : ( vacuum cleaner , removes, dust mites ) ( whale groomer drone , removes, barnacles ) ( vacuum cleaner , cleans, ticking ) ( whale groomer drone , cleans, epidermis ) ( vacuum cleaner , maintains, The mattress ) ( whale groomer drone , maintains, The blue whale ) | |
| (c) Blending (claude-opus-4.5) | Inputs : Adam Smith Bacteria . Generic Space : autonomous agents whose local signals generate collective order without central control. Invention : market colony . Blended Space , each row tagged by its projection: ( market colony , coordinates through, local signals) [uv] ( market colony , produces, emergent efficiency) [uv] ( market colony , specializes via, division of labor) [u] ( market colony , adapts through, replication) [v] ( market colony , evolves its, exchange protocols) [ emergent ] ( market colony , spreads, practices contagiously) [ emergent ] |
Appendix figures & tables11 assets
Supplementary material from the paper’s appendix.
Appendix
| Domain | Entities |
|---|---|
| science | Gravity, Evolution, Entropy, Photosynthesis, Electricity, Radioactivity, The atom, Quantum mechanics, The theory of relativity, Plate tectonics, The Big Bang, Natural selection, The periodic table, Nuclear fission, Magnetism, The speed of light |
| mathematics | Zero, Infinity, Pi, Prime numbers, The Pythagorean theorem, Calculus, Probability, Geometry, The golden ratio, Fractals, Chaos theory, Set theory, Logarithms, Fibonacci sequence |
| technology | The printing press, The steam engine, The internet, The telephone, The computer, The transistor, The automobile, The airplane, The light bulb, The wheel, Artificial intelligence, The battery, Radio, GPS, The camera, The clock |
| biology | DNA, The cell, The brain, The heart, Bacteria, Viruses, The immune system, Photosynthesis, The human genome, Coral reef, The honey bee, The lion, The octopus, The oak tree, Mushrooms, The blue whale |
| medicine | Penicillin, Vaccines, Anesthesia, The stethoscope, Antibiotics, Surgery, X-rays, Insulin, The Hippocratic Oath, Blood transfusion, Aspirin, The microscope |
| art | The Mona Lisa, Impressionism, Cubism, Leonardo da Vinci, Pablo Picasso, Vincent van Gogh, Frida Kahlo, Michelangelo, The Sistine Chapel, Surrealism, Sculpture, Andy Warhol, Calligraphy, Origami |
| Dimension | ICC(2,3) | Cicchetti (1994) |
|---|---|---|
| Blend semantic integration quality ( ) | 0.67 | good |
| Blend utility ( ) | 0.67 | good |
| Analogy integration quality ( ) | 0.56 | fair |
| Analogy utility ( ) | 0.55 | fair |
| Blend utility ( ) | 0.48 | fair |
| Overall | Per-task | |||
|---|---|---|---|---|
| Encoder pair | Assoc. | Analogy | Blend | |
| MiniLM BGE | 0.999 | 0.996 | 0.997 | 0.999 |
| MiniLM E5 | 0.998 | 0.996 | 0.996 | 0.997 |
| BGE E5 | 0.998 | 0.996 | 0.999 | 0.999 |
| Facet scored under | |||
| Facet | MiniLM | BGE | E5 |
| Analogy surprise | 0.62 ∗∗∗ | 0.39 ∗ | 0.42 ∗ |
| Analogy originality | 0.72 ∗∗∗ | 0.65 ∗∗∗ | 0.60 ∗∗∗ |
| Analogy emergent originality | 0.70 ∗∗∗ | 0.66 ∗∗∗ | 0.69 ∗∗∗ |
| Blend utility | 0.48 ∗∗ | 0.48 ∗∗ | 0.48 ∗∗ |
| Blend surprise | 0.50 ∗∗ | 0.51 ∗∗ | 0.45 ∗∗ |
Computational Creativity
Computational creativity studies how machines can generate, evaluate, and collaborate on novel, valuable ideas and artifacts.
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