At the heart of reinforcement learning are actions -- decisions made in response to observations of the environment. Actions are equally fundamental in the modeling of stochastic processes, as they trigger discontinuous state transitions and enable the flow of information through large, complex systems. In this paper, we unify the perspectives of stochastic processes and reinforcement learning through action-driven processes, and illustrate their application to spiking neural networks. Leveraging ideas from control-as-inference, we show that minimizing the Kullback-Leibler divergence between a policy-driven true distribution and a reward-driven model distribution for a suitably defined action-driven process is equivalent to maximum entropy reinforcement learning.
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Figure 1: A circuit model of an integrate-and-fire network
We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
Saket Tiwari, Tejas Kotwal, George Konidaris
Department of Computer Science Brown University · Department of Applied Mathematics Brown University
Despite their widespread use, the role of reward models in shaping reinforcement learning is poorly understood. Reward models offer a tempting promise: they automatically estimate response quality in the absence of verifiers or human judges. Unlike "verifiable rewards" which typically produce binary scores, reward models typically produce continuous scores, allowing them to be sensitive to fine-grained differences in responses. However, we show this apparent strength is a serious weakness: many popular reward models are oversensitive, assigning different scores to equally good responses. Theoretically, we show that seemingly perfect reward models can be highly oversensitive; empirically, this oversensitivity can lead to bad policies. In place of existing notions of "reward model accuracy," we propose evaluating reward models using distinct measures of "discriminative ability" and "specificity" (the complement of oversensitivity). As a solution, we describe a training-free algorithm that uses Monte Carlo dropout on any neural reward model to produce discrete reward clusters. Theoretically, we prove there exist discretizations that reduce oversensitivity at minimal expense of discriminative ability; empirically we show, in both controlled and natural RL settings, that discretizing rewards leads to less reward hacking and better policies than training on the original rewards.
Diffusion models provide an expressive framework for sampling from complex, unnormalized distributions. In this work, we extend Maximum Entropy Reinforcement Learning (ME-RL) to diffusion-based policies by introducing Diffusion-Augmented Markov Decision Processes (DA-MDPs). DA-MDPs interpret each reverse-diffusion transition as an individual reinforcement-learning decision, while only the final denoised action is executed in the environment. Our DA-MDPs follow from a principled derivation based on the variational-inference formulation of ME-RL. By augmenting policy and target trajectories with intermediate diffusion variables, we obtain a tractable reverse-KL upper bound via the data-processing inequality. This bound decomposes across denoising transitions, yielding diffusion-augmented variants of soft rewards, value functions, and local policy objectives. This provides a general framework for adapting ME-RL algorithms to diffusion policies while differentiating through only one diffusion transition at a time. We instantiate the framework with PPO, REPPO, and a maximum-entropy extension of WPO. Experiments demonstrate improved continuous-control performance, benefits from additional diffusion steps, and memory-efficient training. On the StackCube and PushT manipulation tasks, DA-MDP methods learn alternative successful strategies from the same initial state and achieve higher success rates and generally higher success-weighted mode entropy than the Gaussian ME-RL baseline. We also demonstrate successful training when using action chunking.
Sebastian Sanokowski, Kaustubh Patil, Majid Khadiv
Munich Institute of Robotics and Machine Intelligence (MIRMI), Technical University Munich · Practical Project Student Exchange Program, Technical University Munich · MIT World Peace University