Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics
Authors: Enshen Zhou, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Mengzhen Liu, Yi Han, Yuheng Ji, +7 more
Abstract
Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes. Please see the project page at https://zhoues.github.io/RoboTracer.
Existing Vision-Language Models (VLMs) exhibits a critical bottleneck in robust spatial reasoning. Recent reinforcement learning (RL) methods aim to close this gap with verifiable outcomes, yet they suffer from poor credit assignment across intermediate reasoning steps. Concurrently, structured reasoning approaches overlook the critical depth perception necessary for comprehensive 3D understanding. To address these challenges, we propose SCOUT (Structured Chain-Of-Thought Utilizing Process-Supervised RL Training). Specifically, we design a structured Chain-of-Thought (CoT) framework that explicitly models 3D environmental perception to ensure robust spatial understanding and reasoning. Furthermore, we introduce a novel RL algorithm featuring multi-objective process rewards and a tailored advantage estimation method, facilitating fine-grained credit assignment across distinct segments of the reasoning trajectory. To support our framework, we develop SCOUT-24k, a structured spatial reasoning CoT dataset synthesized through a customized pipeline. Extensive evaluations demonstrate that SCOUT-3B improves upon baseline models by 16.85% and 6.3% on general spatial benchmarks and complex spatial reasoning tasks respectively. Notably, our larger SCOUT-7B even outperforms GPT-4o by a margin of 4.28%. Moreover, despite being trained exclusively on single image, SCOUT-7B exhibits robust out-of-domain generalization to multi-image and video scenarios. These empirical results render SCOUT as a critical step towards next generation of spatially-aware VLMs.
Humans can effortlessly perceive spatial layouts, form cognitive representations, reason about spatial relations, and translate such reasoning into actions in everyday 3D environments. Although recent vision-language models (VLMs) have shown promising performance on observation-conditioned spatial perception and reasoning tasks, it remains unclear whether they can build coherent spatial understanding, act upon it, and refine their actions through multi-turn feedback. To study this problem, we introduce \textbf{SpatialAct}, a simulator-grounded benchmark for probing \textit{action-conditioned spatial reasoning} in 3D scenes. Starting from the most challenging setting, Multi-turn Interactive Refinement, we further design its decomposed counterpart, Single-step Error Detection and Fix, together with five fundamental spatial ability tasks to diagnose the underlying causes of model failures. Experiments reveal a clear reasoning-to-action gap: current VLMs can perform well on isolated spatial reasoning tasks, but struggle to maintain coherent spatial beliefs and produce reliable actions during multi-turn feedback, substantially underperforming humans. These results suggest that current VLM agents still lack robust spatial state tracking under action-induced environment changes, even when low-level control is abstracted away.
Vision-language models achieve strong general perception but often struggle with the spatial reasoning required for embodied tasks. We present RoboSpatialBrain, our submission to the RoboSpatial Challenge at the Embodied Reasoning in Action Workshop, CVPR 2026, built on RoboBrain2.5-8B-NV. RoboSpatialBrain combines two training-free, inference-time mechanisms: a forced <think> prefix activation strategy paired with a task-specific post-prompt that elicits deliberate reasoning on context and compatibility tasks, and an explicit reference-frame redirection pipeline that resolves camera-centric and object-centric ambiguity for context tasks. We additionally explore fine-tuning RoboBrain2.5 on compatibility data and present a detailed analysis of its interaction with prompting. RoboSpatialBrain achieved first place in the RoboSpatial Challenge, with an overall success rate of 80.9% on RoboSpatial-Home. Code is available at https://github.com/YuxiangXie2003/RoboSpatialBrain.