cs.DCJan 22, 2026

Space Filling Curves is All You Need: Communication-Avoiding Matrix Multiplication Made Simple

Authors: Evangelos Georganas, Alexander Heinecke, Pradeep Dubey

Organizations: Intel Corporation

Abstract

General Matrix Multiplication (GEMM) is the cornerstone of HPC workloads and Deep Learning. State-of-the-art (SOTA) vendor libraries tune tensor layouts, parallelization schemes and cache blocking to minimize data movement across the memory hierarchy and maximize throughput. However, optimal settings for these parameters depend on the target platform and matrix shapes, making exhaustive tuning infeasible. In this work, we address this cumbersome scheduling search and tuning using space-filling curves (SFC). We partition the matrix multiplication using advancements in SFC, and obtain platform-oblivious and shape-oblivious matrix multiplication schemes with a high degree of data locality. We extend the SFC-based work partitioning to implement Communication-Avoiding (CA) algorithms with replication techniques in a seamless fashion. The resulting SFC-CA GEMM achieves provable asymptotic communication optimality for both square and rectangular matrix regimes. Across four x86 and Arm platforms, SFC-CA GEMM outperforms vendor libraries by up to 5.5×\times per shape and 1.8×\times in weighted harmonic mean (WHM) throughput. Last, we show the impact of our work on two real-world applications by leveraging our SFC-CA GEMM as a compute backend: i) prefill of LLM inference with speedups up to 1.85×\times over SOTA inference runtimes, and ii) distributed-memory matrix multiplication with speedups up to 2.3×\times over the SOTA distributed-memory GEMM framework with vendor-optimized compute backend.

Figures & tables

Explore similar work

May 17, 2026cs.LG

Self-Supervised Learning for Sparse Matrix Reordering

Rearranging the rows or columns of a sparse matrix using an appropriate ordering can significantly reduce fill-ins, i.e., new nonzeros introduced during matrix factorization, decreasing memory usage and runtime. However, finding an ordering that minimizes fill-ins is NP-complete. Existing approaches, including graph-theoretic and deep learning methods, rely on surrogate objectives without theoretical guarantees. The Fill-Path Theorem reveals a direct and intrinsic relationship between fill-in generation and the sparse structure of the matrix as path triplet inequalities. Here we first employ a multigrid graph network to capture structural information for each vertex. We then derive a triplet sampling strategy based on inequalities. Finally, we introduce an end-max chain loss function to reduce the number of triplets whose predicted scores satisfy these inequalities. Experimental evaluations on the publicly available SuiteSparse matrix collection demonstrate the superiority of the proposed method in terms of both fill-in reduction and speedup in LU factorization time.
Dec 2, 2025cs.LG

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used torch.matmul to state-of-the-art Nvidia's closed-source libraries, i.e., cuBLAS, cuBLASLt. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0% over torch.matmul on average; +19.2% over cuBLAS using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8% over cuBLASLt-heuristic, which queries cuBLASLt library and selects the algorithm based on the heuristic's suggestion; and +11.4% over the most competitive cuBLASLt-AutoTuning model, which selects the fastest algorithm from up to 100 candidates from cuBLASLt's suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7%, +26.0%, +22.4%, and +15.9% for torch.matmul, cuBLAS, cuBLASLt-heuristic, and cuBLASLt-AutoTuning respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2
Date pendingcs.AR

FP8 is All You Need (Part 1): Debunking Hardware FP64 as the HPC Holy Grail (Sep 3rd version)

We argue that on AI-optimised GPUs of the NVIDIA B300 generation and beyond, the FP8 tensor-core matrix operation, composed through CRT-based Ozaki Scheme II, can serve as the dominant matrix-work substrate for the surveyed matrix-dominated FP64 kernel classes at FP64-grade accuracy, with native FP64 recast from a hardware requirement into a derived accuracy guarantee. The claim is conditional: the FP8 op is the candidate dominant multiplication substrate, with a bounded auxiliary set of integer deconstruction/reconstruction work, FP32/Kulisch reductions, data movement and a native-FP64 fallback, organised as a hierarchy from the FP8 op through Ozaki II and the Berkeley dwarfs to applications. The instrument is the Tensor-Memory Equilibrium (TME) model, a Roofline extension with four parameters (compute multiplier α=3r+1\alpha=3r+1, bandwidth multiplier β\beta, reconstruction cost γ\gamma, and the per-input deconstruction cost cqc_q identified in an NVIDIA review) under which, at its upper bound, the reduction to FP8 costs no performance against an ideal native-FP64 machine of equal bandwidth. On-chip tile fusion drives β→1\beta \to 1; the deconstruction term sets a threshold intensity below which emulation is conversion-bound. At the fused, engineered-cqc_q bound every surveyed class reaches the memory roof, with two priced exceptions: large dense-square DGEMM sits at a deconstruction floor near 0.50 of the FP8 arithmetic roof (about 235 of 473 TFLOPS on the NVIDIA Rubin GPU), a liftable co-design coordinate, and the 3-D FFT is walled by a per-output integer epilogue at 4.94.9-6.7×6.7\times its roof in software, recoverable with minor hardware and one moderate ask. Ozaki II lifts the emulated FP64 ceiling from ≈1.3\approx 1.3 to ≈135\approx 135 TFLOPS on B300 and ≈473\approx 473 on Rubin; three deconstruction-path hardware options are given; constants are engine-checked.