We present an AI-assisted framework for predicting individual runs of complex quantum experiments, including contextuality and causality (adaptive measurements), within our long-term programme of discovering a local hidden-variable theory that extends quantum theory. In order to circumvent impossibility theorems, we replace the assumption of free choice (measurement independence and parameter independence) with a weaker, compatibilistic version called contingent free choice. Our framework is based on interpreting complex quantum experiments as a Chess-like game between observers and the universe, which is seen as an economic agent minimizing action. The game structures corresponding to generic experiments such as fixed-causal-order process matrices or causal contextuality scenarios, together with a deterministic non-Nashian resolution algorithm that abandons unilateral deviation assumptions (free choice) and assumes Perfect Prediction instead, were described in previous work. In this new research, we learn the reward functions of the game, which contain a hidden variable, using neural networks. The cost function is the Kullback-Leibler divergence between the frequency histograms obtained through many deterministic runs of the game and the predictions of the extended Born rule. Using our framework on the specific case of the EPR 2-2-2 experiment acts as a proof-of-concept and a toy local-realist hidden-variable model that non-Nashian quantum theory is a promising avenue towards a local hidden-variable theory. Our framework constitutes a solid foundation, which can be further expanded in order to fully discover a complete quantum theory.
Figures & tables
Figure 1. The game structure and frequency histogram, which closely matches the Born rule.
Quantum game theory is an extension of classical game theory that uses quantum principles in game theory. The Eisert-Wilkens-Lewenstein (EWL) quantum game is an early example of the two-player classical Prisoner's Dilemma transformed into a quantum Prisoner's Dilemma. In the EWL game, the players choose pure quantum strategies represented by unitary matrices. This extension can resolve the classical dilemma by enabling cooperative equilibrium with higher payoff. In this paper, we first discuss the Extended EWL (EEWL) for multiplayer quantum games with mixed strategies. In EEWL, each player controls a set of unitary operators as quantum actions and uses a classical mixed strategy over these actions. The payoffs are defined as expectation values of Hermitian reward operators acting on a shared quantum state, which is generated and measured according to the EEWL protocol. We then propose the Unitary Strategy Matrix Exponential Algorithm (USMEA), a geometry-aware sequential algorithm for the EEWL mixed-strategy setting, in which each player jointly learns a trainable set of local unitary actions and the associated classical mixing probabilities. Thereby it acts as a learning-and-control layer for multi-agent quantum decision systems. We analyze the convergence properties of USMEA under standard smoothness and step-size conditions and validate the theory with numerical experiments. These results show how classical optimization methods can be systematically integrated into the design and analysis of engineered quantum strategic interactions.
Alireza Habibi, Setareh Maghsudi
Faculty of Electrical Engineering and Information Technology, Ruhr University Bochum, Bochum, Germany
We study an adversarial bandit problem for entanglement-based quantum-network routing over a modest graph corpus. Alice selects an end-to-end repeater route for an Ekert-91 protocol (E91) representing her move, while Eve selects an attack surface, either edge intercept--resend or repeater memory degradation. Payoffs are drawn from cached SeQUeNCe-simulated E91 transcripts, and Alice accepts a turn when the finite-sample statistic violates the Clauser-Horne-Shimony-Holt (CHSH) bound. Performing adversarial co-learning across 50 structured topologies, we find that learned retention tracks a full-matrix minimax reference closely (Pearson r=0.99): under a one-surface Eve action model, bottleneck families have zero retention, while non-bottleneck families follow a 1−1/N coverage principle. We then fit decision-tree explanation models to graph-, attack-, and route-level topology-corpus targets and report their faithfulness. Finally, we construct prompt records for local language models to summarize the tree evidence, resulting in an open-source explanation workflow for quantum-repeater network games.
Brennan Bell, Inti Gabriel Mendoza Estrada, Andreas Trügler +1
RFI-IRFOS and TU Graz, Graz, Austria · openmaind FlexCo and TU Graz, Graz, Austria · Know Center Research GmbH and University of Graz, Graz, Austria +1
Tsetlin Machines (TMs) learn interpretable Boolean clauses using finite-state automata. We introduce the Quantum-Logic Tsetlin Machine (QL-TM), which replaces Boolean literals with quantum propositions represented by projectors while retaining classical include/exclude automata. Clauses are restricted to commuting measurement contexts and activate through the Born probability of their joint projector. We prove an exact reduction to ordinary Boolean TM clauses in diagonal computational-basis contexts and connect Pauli-projector clauses to stabilizer and syndrome semantics. Controlled experiments on Bell states, phase-flip syndromes, randomized 16-class stabilizer tasks, mixed literal pools, context-budget ablations, and finite-shot noise show that correct non-diagonal contexts recover physically meaningful clauses, while diagonal or wrong contexts lose the relevant phase/syndrome information. The context-budget results closely follow the predicted separability ladder 2^(b-k) as true stabilizer generators are removed. The contribution is a controlled bridge between Tsetlin clause learning and quantum logic, not a claim of quantum advantage.