Task-Aware Exploration via a Predictive Bisimulation Metric
Organizations: Department of Automation, Xiamen University, Xiamen, China · Department of Computer Science, Beijing Normal-Hong Kong Baptist University, Zhuhai, China · School of Artificial Intelligence, Xian Jiaotong University, Xian, China · College of Computing and Data Science, Nanyang Technological University, Singapore
Abstract
Accelerating exploration in visual reinforcement learning under sparse rewards remains challenging due to the substantial task-irrelevant variations. Despite advances in intrinsic exploration, many methods either assume access to low-dimensional states or lack task-aware exploration strategies, thereby rendering them fragile in visual domains. To bridge this gap, we present TEB, a Task-aware Exploration approach that tightly couples task-relevant representations with exploration through a predictive Bisimulation metric. Specifically, TEB leverages the metric not only to learn behaviorally grounded task representations but also to measure behaviorally intrinsic novelty over the learned latent space. To realize this, we first theoretically mitigate the representation collapse of degenerate bisimulation metrics under sparse rewards by internally introducing a simple but effective predicted reward differential. Building on this robust metric, we design potential-based exploration bonuses, which measure the relative novelty of adjacent observations over the latent space. Extensive experiments on MetaWorld and Maze2D show that TEB achieves superior exploration ability and outperforms recent baselines.
Figures & tables
| Domains | Square-a | Square-b | Square-c | Square-d | Corridor2 | Square-tree | Square-bottleneck |
|---|---|---|---|---|---|---|---|
| Disagreement | 0.38 0.08 | 0.38 0.20 | 0.39 0.19 | 0.43 0.14 | 0.48 0.10 | 0.32 0.10 | 0.34 0.07 |
| ICM | 0.54 0.08 | 0.57 0.14 | 0.46 0.06 | 0.59 0.05 | 0.75 0.07 | 0.41 0.04 | 0.33 0.06 |
| LBS | 0.30 0.04 | 0.27 0.05 | 0.25 0.02 | 0.33 0.03 | 0.44 0.07 | 0.23 0.04 | 0.21 0.04 |
| Proto | 0.40 0.04 | 0.40 0.06 | 0.38 0.09 | 0.48 0.04 | 0.71 0.04 | 0.24 0.02 | 0.23 0.01 |
| RND | 0.42 0.10 | 0.60 0.13 | 0.39 0.12 | 0.37 0.04 | 0.63 0.10 | 0.28 0.09 | 0.32 0.09 |
| BeCL | 0.52 0.05 | 0.48 0.12 | 0.43 0.09 | 0.47 0.05 | 0.67 0.13 | 0.37 0.07 | 0.30 0.05 |
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.
Appendix
| Methods | Pick-out-of-hole | Pick-place | Push-back | Box-close | Stick-pull | Coffee-push |
|---|---|---|---|---|---|---|
| ICM | 0.761 0.045 | 0.955 0.014 | 0.000 0.000 | 0.973 0.013 | 0.715 0.016 | 0.870 0.019 |
| DrM | 0.599 0.065 | 0.811 0.030 | 0.611 0.024 | 0.900 0.028 | 0.334 0.025 | 0.606 0.046 |
| CeSD | 0.000 0.000 | 0.267 0.015 | 0.319 0.010 | 0.000 0.000 | 0.000 0.000 | 0.793 0.027 |
| LBS | 0.576 0.022 | 0.873 0.037 | 0.053 0.027 | 0.937 0.027 | 0.517 0.025 | 0.344 0.022 |
| RAP | 0.502 0.041 | 0.776 0.031 | 0.650 0.014 | 0.970 0.014 | 0.627 0.013 | 0.791 0.024 |
| CTRL-SR | 0.000 0.000 | 0.470 0.039 | 0.361 0.070 | 0.919 0.038 | 0.313 0.010 | 0.838 0.033 |
| Shared Hyperparameter | Value in MetaWorld | Value in Maze2D |
|---|---|---|
| Training steps | M | 100K |
| Seed frames | 4000 | 4000 |
| Exploration steps | 2000 | 2000 |
| Evaluation episodes | 10 | - |
| Replay buffer capacity | ||
| Episode length | 1000 | 50 |
RL Exploration
Reinforcement learning exploration studies how agents choose informative actions and states to learn effective policies under uncertainty.
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