Towards Dexterous Embodied Manipulation via Deep Multi-Sensory Fusion and Sparse Expert Scaling
Authors: Yirui Sun, Guangyu Zhuge, Keliang Liu, Jie Gu, Zhihao xia, Qionglin Ren, Chunxu tian, Zhongxue Ga
Organizations: College of Intelligent Robotics and Advanced Manufacturing, Fudan University · School of Information Science and Engineering, Harbin Institute of Technology
Realizing dexterous embodied manipulation necessitates the deep integration of heterogeneous multimodal sensory inputs. However, current vision-centric paradigms often overlook the critical force and geometric feedback essential for complex tasks. This paper presents DeMUSE, a Deep Multimodal Unified Sparse Experts framework leveraging a Diffusion Transformer to integrate RGB, depth, and 6-axis force into a unified serialized stream. Adaptive Modality-specific Normalization (AdaMN) is employed to recalibrate modality-aware features, mitigating representation imbalance and harmonizing the heterogeneous distributions of multi-sensory signals. To facilitate efficient scaling, the architecture utilizes a Sparse Mixture-of-Experts (MoE) with shared experts, increasing model capacity for physical priors while maintaining the low inference latency required for real-time control. A Joint denoising objective synchronously synthesizes environmental evolution and action sequences to ensure physical consistency. Achieving success rates of 83.2% and 72.5% in simulation and real-world trials, DeMUSE demonstrates state-of-the-art performance, validating the necessity of deep multi-sensory integration for complex physical interactions.
Figures & tables
Figure 1: The top image shows the layout of the experimental platform and the sources of multimodal inputs. The bottom image shows the tasks involved in real robot operation.
Figure 2: The DeMUSE architecture for multi-modal embodied synthesis. Heterogeneous tokens are processed through a sequence of Transformer blocks. Each block employs AdaMN to ensure representational balance across modalities and a Sparse MoE layer to achieve high-capacity inference under real-time constraints. The framework synchronously generates future visual evolutions and continuous actions via a unified joint denoising stream.
Task Name
Core Physical Challenge
Language Instruction ( y )
Tool Drawer Org.
Long-duration manipulation
Pick up the tool from the table, place it in the open drawer, and close all drawers.
Fill Cup (1/3 Cola)
Precise control
Grab the cup from the table, then fill it with one-third of cola from the dispenser.
Dispense Sanitizer
Pressure sensitivity
Dispense a suitable amount of hand sanitizer onto one hand from the press bottle.
Sweeping to Dustpan
Visual occlusion
Use the broom to sweep the scattered items from the table into the dustpan.
Table 1: Real-World Task Suite and Semantic Instructions. We design four representative tasks in unstructured environments to evaluate embodied manipulation. These tasks present significant physical and coordination challenges, involving intricate constraints such as multi-stage contact and high-precision spatial alignment across diverse linguistic commands.
Method
Success Rate by Difficulty ( % )
Representative Tasks (SR % )
Avg. SR (%)
Simple
Medium
Hard
Hammer
Basket
Dial
Plate-slide
DP
45.5
27.4
15.3
8.0
10.0
52.0
60.0
29.2
RT-2
81.3
50.4
25.6
20.0
12.0
52.0
88.0
52.2
PAD
92.3
65.8
61.3
82.0
84.0
56.0
72.0
72.4
ForceVLA
95.6
71.4
62.1
88.0
85.0
82.0
94.0
75.9
RDT-1B
94.2
76.7
63.3
86.0
89.0
78.0
92.0
77.9
Table 2: Main Results on MetaWorld MT50. We report the success rate ( % ) averaged over 50 evaluation trials per task. The representative tasks highlight DeMUSE’s precision in diverse scenarios.
Figure 3: Qualitative results on MetaWorld. Left: Basketball task; Right: Hammer task. Rows from top to bottom represent input Observations, generated Predictions, and actual Actions. High consistency across rows demonstrates the model’s ability to capture physically-consistent latent dynamics through joint denoising.
Task Name
DP
RDT-1B
Ours
Sweeping
54.0
62.0
76.0
Dispense Sanitizer
42.0
58.0
74.0
Tool Drawer Org.
0.0
64.0
72.0
Fill Cup
10.0
52.0
68.0
Overall Average
26.5
59.0
72.5
Table 3: Real-World Robot Success Rates (%). Comparison of DeMUSE against state-of-the-art baselines across four representative physical tasks. Results are averaged over 50 independent trials per task with randomized initializations.
Figure 4: Z-axis force profile. Comparison of contact dynamics during the pressing task. DeMUSE achieves stable active compliance ( ∼ 10N) within 80ms of contact ( t=80 ms)
Figure 5: Terminal liquid level precision. Final liquid level distributions in the ”Fill Cup” task. DeMUSE achieves high-precision ( 0.33±0.02 ) with minimal variance.
Configuration
Sim. (MetaWorld)
Real-World
Simple
Medium
Hard
(Unstructured)
RGB-only
93.6
77.3
60.8
45.5
RGB-D
93.5
77.6
61.2
61.4
RGB-F
94.7
81.8
68.2
58.0
Conditioned
93.8
77.5
61.1
–
Ours (Full)
95.7
83.8
69.8
72.5
Table 4: Ablation of Modality Configurations and Fusion Strategies (Success Rate %). Full fusion (Ours) significantly outperforms both modality-restricted baselines and the conditional modulation strategy (DeMUSE-Conditioned), proving that the integration architecture is as critical as the sensory data itself.
Method
LPIPS ( ↓ )
Success Rate ( ↑ )
Standard AdaLN
0.41
78.6%
AdaMN (Ours)
0.35
83.2%
Table 5: Normalization Ablation. AdaMN ensures both higher world-modeling fidelity and execution precision.
Figure 6: Scaling Analysis on MetaWorld MT50. Comparison of model capacity (parameters), inference compute (GFLOPs), and average success rate across model variants.
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Routing Strategy
Avg. Success Rate (%)
Inference Cost (GFLOPs)
Top-1 (DeMUSE)
83.2%
135
Top-2
82.5%
174
Appendix
Table 6: Performance Comparison of Top-1 vs. Top-2 Routing Strategies (on MetaWorld MT50)
Architecture
Value
Optimization
Value
Transformer Layers ( L )
28
Optimizer
AdamW
Hidden Dimension ( D )
1152
Learning Rate
1×10−4
Attention Heads
16
LR Scheduler
Cosine
MLP Expansion Ratio
4.0
Warmup Steps
8,000
Total Experts ( N )
4
Total Fine-tuning Steps
100,000
Shared Experts
1
Global Batch Size
64
Appendix
Table 7: Hyperparameters for DeMUSE Fine-tuning Phase
Figure 7: Qualitative execution sequences across real-world dexterous tasks. The rows from top to bottom correspond to: Tool Drawer Org. , Sweeping to Dustpan , Dispense Sanitizer , and Fill Cup (1/3 Cola) .
Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.
Xukun Li, Yu Sun, Lei Zhang +10
XYZ Embodied AI, Beijing, China · Beijing Academy of Artificial Intelligence, Beijing, China · School of Computation, Information and Technology, Technical University of Munich, Garching, Germany +3
Dexterous manipulation is a fundamental capability for embodied intelligence, but scaling it remains difficult because robot demonstrations are expensive to collect and action spaces vary across embodiments. Policies trained on heterogeneous data can also entangle task-relevant visual cues with embodiment-specific appearance, limiting cross-embodiment generalization. We present AdvDex, a unified Vision-Language-Action framework for learning dexterous manipulation from human and robot demonstrations. First, we introduce OmniShare, a large-scale multimodal dataset of human manipulation demonstrations that provides high-quality kinematic supervision and tactile measurements while reducing reliance on robot teleoperation. Second, we propose the Joint-Aligned Action Space (JAAS), a canonical action representation comprising an SE(3) wrist pose and 15 finger joints, thereby functionally aligning human hands, dexterous robot hands, and parallel grippers. Finally, we use domain-adversarial learning to reduce embodiment-specific information in the learned visual representation. Experiments on hand-action prediction and real-world dexterous manipulation show consistent improvements over baselines, effective zero-shot human-to-robot skill transfer, generalization to unseen objects and environments, and data-efficient few-shot adaptation.
Zhiyue Zhao, Jingyi Wu, Hairuo Liu +5
Zhejiang University · Shanghai Innovation Institute · Fudan University +2
We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.