Towards Dexterous Embodied Manipulation via Deep Multi-Sensory Fusion and Sparse Expert Scaling
Organizations: College of Intelligent Robotics and Advanced Manufacturing, Fudan University · School of Information Science and Engineering, Harbin Institute of Technology
Abstract
Realizing dexterous embodied manipulation necessitates the deep integration of heterogeneous multimodal sensory inputs. However, current vision-centric paradigms often overlook the critical force and geometric feedback essential for complex tasks. This paper presents DeMUSE, a Deep Multimodal Unified Sparse Experts framework leveraging a Diffusion Transformer to integrate RGB, depth, and 6-axis force into a unified serialized stream. Adaptive Modality-specific Normalization (AdaMN) is employed to recalibrate modality-aware features, mitigating representation imbalance and harmonizing the heterogeneous distributions of multi-sensory signals. To facilitate efficient scaling, the architecture utilizes a Sparse Mixture-of-Experts (MoE) with shared experts, increasing model capacity for physical priors while maintaining the low inference latency required for real-time control. A Joint denoising objective synchronously synthesizes environmental evolution and action sequences to ensure physical consistency. Achieving success rates of 83.2% and 72.5% in simulation and real-world trials, DeMUSE demonstrates state-of-the-art performance, validating the necessity of deep multi-sensory integration for complex physical interactions.
Figures & tables
| Task Name | Core Physical Challenge | Language Instruction ( ) |
| Tool Drawer Org. | Long-duration manipulation | Pick up the tool from the table, place it in the open drawer, and close all drawers. |
| Fill Cup (1/3 Cola) | Precise control | Grab the cup from the table, then fill it with one-third of cola from the dispenser. |
| Dispense Sanitizer | Pressure sensitivity | Dispense a suitable amount of hand sanitizer onto one hand from the press bottle. |
| Sweeping to Dustpan | Visual occlusion | Use the broom to sweep the scattered items from the table into the dustpan. |
| Method | Success Rate by Difficulty ( ) | Representative Tasks (SR ) | Avg. SR (%) | |||||
| Simple | Medium | Hard | Hammer | Basket | Dial | Plate-slide | ||
| DP | 45.5 | 27.4 | 15.3 | 8.0 | 10.0 | 52.0 | 60.0 | 29.2 |
| RT-2 | 81.3 | 50.4 | 25.6 | 20.0 | 12.0 | 52.0 | 88.0 | 52.2 |
| PAD | 92.3 | 65.8 | 61.3 | 82.0 | 84.0 | 56.0 | 72.0 | 72.4 |
| ForceVLA | 95.6 | 71.4 | 62.1 | 88.0 | 85.0 | 82.0 | 94.0 | 75.9 |
| RDT-1B | 94.2 | 76.7 | 63.3 | 86.0 | 89.0 | 78.0 | 92.0 | 77.9 |
| Task Name | DP | RDT-1B | Ours |
| Sweeping | 54.0 | 62.0 | 76.0 |
| Dispense Sanitizer | 42.0 | 58.0 | 74.0 |
| Tool Drawer Org. | 0.0 | 64.0 | 72.0 |
| Fill Cup | 10.0 | 52.0 | 68.0 |
| Overall Average | 26.5 | 59.0 | 72.5 |
| Configuration | Sim. (MetaWorld) | Real-World | ||
| Simple | Medium | Hard | (Unstructured) | |
| RGB-only | 93.6 | 77.3 | 60.8 | 45.5 |
| RGB-D | 93.5 | 77.6 | 61.2 | 61.4 |
| RGB-F | 94.7 | 81.8 | 68.2 | 58.0 |
| Conditioned | 93.8 | 77.5 | 61.1 | – |
| Ours (Full) | 95.7 | 83.8 | 69.8 | 72.5 |
| Method | LPIPS ( ) | Success Rate ( ) |
| Standard AdaLN | 0.41 | 78.6% |
| AdaMN (Ours) | 0.35 | 83.2% |
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
| Routing Strategy | Avg. Success Rate (%) | Inference Cost (GFLOPs) |
| Top-1 (DeMUSE) | 83.2% | 135 |
| Top-2 | 82.5% | 174 |
| Architecture | Value | Optimization | Value |
| Transformer Layers ( ) | 28 | Optimizer | AdamW |
| Hidden Dimension ( ) | 1152 | Learning Rate | |
| Attention Heads | 16 | LR Scheduler | Cosine |
| MLP Expansion Ratio | 4.0 | Warmup Steps | 8,000 |
| Total Experts ( ) | 4 | Total Fine-tuning Steps | 100,000 |
| Shared Experts | 1 | Global Batch Size | 64 |
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