Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Models
Organizations: 1The Australian National University · 2CSIRO
Abstract
What does it mean for a visual system to truly understand affordance? We argue that this understanding hinges on two complementary capacities: geometric perception, which identifies the structural parts of objects that enable interaction, and interaction perception, which models how an agent's actions engage with those parts. To test this hypothesis, we conduct a systematic probing of Visual Foundation Models (VFMs). We find that models like DINO inherently encode part-level geometric structures, while generative models like Flux contain rich, verb-conditioned spatial attention maps that serve as implicit interaction priors. Crucially, we demonstrate that these two dimensions are not merely correlated but are composable elements of affordance. By simply fusing DINO's geometric prototypes with Flux's interaction maps in a training-free and zero-shot manner, we achieve affordance estimation competitive with weakly-supervised methods. This final fusion experiment confirms that geometric and interaction perception are the fundamental building blocks of affordance understanding in VFMs, providing a mechanistic account of how perception grounds action.
Figures & tables
| Model | Architecture | Supervision |
|---|---|---|
| DINO [ 3 ] | ViT-B/16 | SSL |
| DINOv2 [ 31 ] | ViT-B/14 | SSL |
| DINOv3 [ 35 ] | ViT-B/16 | SSL |
| CLIP [ 16 ] | ViT-B/16 | VLM |
| SigLIP [ 45 ] | ViT-B/16 | VLM |
| SAM [ 19 ] | ViT-B/16 | Segmentation |
| Method | Supervision | KLD | SIM | NSS |
|---|---|---|---|---|
| AffordanceLLM | Fully-supervised | |||
| Cross-View-AG | Weakly-supervised | |||
| LOCATE | Weakly-supervised | |||
| Affordance-R1 | Post-Training | |||
| Ours(Only Interaction) | Training-Free | |||
| Ours(Interaction Geometry) | Training-Free |
Vision Foundation Models
Vision foundation models are large pretrained visual systems adapted to recognition, segmentation, geometry, and video tasks.
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