cs.CLFeb 24, 2026

SibylSense: Adaptive Rubric Learning via Memory Tuning and Adversarial Probing

Authors: Yifei Xu, Guilherme Potje, Shivam Shandilya, Tiancheng Yuan, Leonardo de Oliveira Nunes, Rakshanda Agarwal, Saeid Asgari, Adam Atkinson, 

Organizations: Microsoft · University of California, Los Angeles

Abstract

Designing aligned and robust rewards for open-ended generation remains a key barrier to RL post-training. Rubrics provide structured, interpretable supervision, but scaling rubric construction is difficult: expert rubrics are costly, prompted rubrics are often superficial or inconsistent, and fixed-pool discriminative rubrics can saturate and drift, enabling reward hacking. We present SibylSense, an inference-time learning approach that adapts a frozen rubric generator through a tunable memory bank of validated rubric items. Memory is updated via verifier-based item rewards measured by reference-candidate answer discriminative gaps from a handful of examples. SibylSense alternates memory tuning with a rubric-adversarial policy update that produces rubric-satisfying candidate answers, shrinking discriminative gaps and driving the rubric generator to capture new quality dimensions. Experiments on two open-ended tasks show that SibylSense yields more discriminative rubrics and improves downstream RL performance over static and non-adaptive baselines.

Figures & tables

Explore similar work

Jun 22, 2026

EvoRubrics: Dynamic Rubrics as Rewards via Adversarial Co-Evolution for LLM Reinforcement Learning

Rubric-based rewards offer interpretable and fine-grained optimization signals for reinforcement learning in open-ended tasks where verifiable answers are unavailable. However, pre-constructed rubrics remain static throughout training, creating a fundamental mismatch with the evolving policy: fixed criteria gradually lose discriminative power as the model improves, leading to reward saturation and potential hacking. Recent dynamic rubric methods partially address this but rely on external frontier models or ground-truth answers, and update rubrics only at coarse granularity. We propose EvoRubrics, a co-evolutionary RL framework where a Policy LLM and a Rubric Generator jointly improve through adversarial interaction within each training step. As the policy improves under the rubric generator's guidance, the rubric generator adapts its criteria to remain discriminative and informative, enabling evaluation to track the policy in real time and naturally inducing an automatic curriculum. Experiments show that EvoRubrics consistently outperforms static and dynamic rubric baselines across benchmarks. The learned Rubric Generator further generalizes as a transferable reward model. Notably, even a fully self-supervised variant without any external supervision achieves meaningful gains, suggesting that co-evolution between generation and evaluation alone can provide sufficiently rich learning signals. Our code is publicly available at https://anonymous.4open.science/r/EvoRubrics-2155/.
Oct 19, 2026

Rubrics Beyond Evaluation: Exploiting Rubric Structure in Reinforcement Learning

Rubrics are widely used to evaluate open-ended question answering by breaking overall quality into explicit criteria. These explicit criteria make rubrics a rich source of learning guidance, yet their potential for guiding the training process has been largely overlooked. Existing methods use rubrics mainly as direct feedback signals, without explicitly modeling the capabilities behind their criteria. This leaves their capability structure largely unused in guiding the training process. We introduce Rubric-Structured Reinforcement Learning (RSRL), an RL framework that unlocks the full potential of rubrics by exploiting their structure throughout the training process, rather than treating them simply as direct reward signals. At its core, RSRL builds on three key designs: (1) Rubric-to-Capability Structuring first recovers the capability structure hidden in rubric criteria, (2) Self-Sufficient Capability Learning then uses this structure to bootstrap underdeveloped capabilities into effective learning, (3) Capability-Residual Credit Routing finally preserves capability-specific gains during optimization. Experiments show that RSRL consistently improves both overall performance and underdeveloped capabilities, boosting downstream scientific question-answering performance by up to 7.43 over the initial policy and 7.60 over non-rubric structured RL baselines, showing that reinforcement learning can substantially benefit from the capability structure encoded in rubrics.
Oct 18, 2026

RARE: Reinforcement Learning with Adaptive Rubric Evolution for Open-Ended Generation

Verifiable rewards have advanced reinforcement learning in mathematics and code. However, many valuable open-ended tasks share three properties: no automatic verifier of overall quality, multiple requirements to satisfy jointly, and multiple valid responses to each query. Training therefore needs feedback on requirement satisfaction across different valid responses. Rubric-based reinforcement learning provides this feedback by aggregating scores from explicit criteria. As learning progresses unevenly, some criteria become fully satisfied and lose discrimination while others remain informative. Dynamic methods revise shared rubrics or select evolving criteria to restore discrimination, but may also change useful criteria. To address this, we propose Reinforcement Learning with Adaptive Rubric Evolution (RARE). The core idea is to use current policy feedback to guide both which criteria change and what their replacements assess. Sample-level updates replace criteria fully satisfied across current outputs with checks of remaining quality differences, retaining all other criteria and scores. Within this rule, we compare rewarding desirable qualities with penalizing observed flaws. Video script generation exemplifies these properties and supports content production. Its demands for coherent, executable narratives under constraints make it a challenging testbed. Targeting flaws performs best across three video types with a mean gain of 3.82 points over matched static rubrics. Model and human preferences support these gains. Improvements also extend to writing and general generation benchmarks.