Easy3E: Feed-Forward 3D Asset Editing via Rectified Voxel Flow
Organizations: University of Science and Technology of China
Abstract
Existing 3D editing methods rely on computationally intensive scene-by-scene iterative optimization and suffer from multi-view inconsistency. We propose an effective and feed-forward 3D editing framework based on the TRELLIS generative backbone, capable of modifying 3D models from a single editing view. Our framework addresses two key issues: adapting training-free 2D editing to structured 3D representations, and overcoming the bottleneck of appearance fidelity in compressed 3D features. To ensure geometric consistency, we introduce Voxel FlowEdit, an edit-driven flow in the sparse voxel latent space that achieves globally consistent 3D deformation in a single pass. To restore high-fidelity details, we develop a normal-guided single to multi-view generation module as an external appearance prior, successfully recovering high-frequency textures. Experiments demonstrate that our method enables fast, globally consistent, and high-fidelity 3D model editing.
Figures & tables
| Method | CLIP-T | DINO-I | LPIPS | FID |
|---|---|---|---|---|
| TRELLIS [ 48 ] | 0.323 | 0.895 | 0.243 | 30.2 |
| MVEdit [ 6 ] | 0.267 | 0.851 | 0.282 | 67.6 |
| Vox-E [ 40 ] | 0.266 | 0.734 | 0.673 | 90.3 |
| Instant3DiT [ 1 ] | 0.285 | 0.874 | 0.286 | 49.7 |
| VoxHammer [ 21 ] | 0.295 | 0.938 | 0.193 | 31.7 |
| Ours | 0.326 | 0.952 | 0.138 | 25.8 |
| Question | Q1 | Q2 | Q3 | Q4 | Q5 |
|---|---|---|---|---|---|
| Ours | 88.98 | 94.63 | 94.92 | 97.51 | 97.00 |
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
| Method | Runtime |
|---|---|
| Vox-E [ 40 ] | 37 min |
| MVEdit [ 6 ] | 212 s |
| Instant3dit [ 1 ] | 25 s |
| Ours | 75 s |