Overview

The field studies how to turn sparse visual or language inputs into complete 3D assets, including geometry, textures, materials, parts, and motion. Common approaches adapt diffusion and flow models to 3D representations, combine 2D generative priors with multi-view rendering, or use retrieval, procedural code, and structured part-based generation. A growing focus is making assets editable and usable in animation, games, robotics, and simulation, where articulation, collisions, scale, and physical properties matter alongside appearance. The central challenge is balancing visual fidelity and fast generation with cross-view consistency, structural validity, and reliable evaluation of whether an asset works beyond rendered images.

Latest papers

CardsList

167 papers25 papers in the last four weeks, up 108% on the four weeks before. 0.1% of all new papers.

  1. PhysCreator: Creating Physically-Attributed 3D Assets at Will

    Oct 25, 2026Shiyan Zheng, Ming Li, Lei Han +13D Asset Generation3D Representation Learning

  2. BrickWright: Agentic Creation of Physically Feasible Brick Builds

    Oct 22, 2026Ava Pun, Kevin Dai, Sally Chen +73D Asset GenerationAI Coding Agents

  3. Gate3DGen: A Pre-processing Model that Selectively Purifies Real-World Images for 3D Generation

    Oct 22, 2026Xiaolin Li, Zihao Huang, Fanpeng Meng +5Image Restoration3D Asset Generation

  4. InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

    Oct 19, 2026Yi-Chuan Huang, Hao-Jen Chien, Zheng-Hui Huang +3Procedural 3D Generation3D Scene Generation

  5. SUPRA-TEX: 3D Generation with Super-Aligned Texture

    Oct 15, 2026Chen Yang, Jiemin Fang, Fanpeng Meng +53D Asset Generation3D Texture Generation

  6. 3DCodeVerse: Exploring 3D Worlds as Code

    Oct 15, 2026Yipeng Gao, Ziyao Zeng, Jinfa Huang +16Agentic Code Generation3D Asset Generation

  7. Seeing Both the Forest and the Trees: Reusing Holistic 3D Priors for Part-Decomposed Generation

    Oct 15, 2026Yiqun Zhao, Binbin Huang, Haobin Duan +23D Shape Generation3D Mesh Generation

  8. UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation

    Oct 11, 2026Xianlin Zeng, Xiaolong Shen, Ruijie Quan +13D Asset Editing3D Shape Editing

  9. UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space

    Oct 11, 2026Wenjue Chen, Wenyue Chen, Heliang Zheng +33D Asset Generation3D Shape Generation

  10. Channel Match: Calibrating Shape Latents for Few-Step 3D Generation

    Oct 11, 2026Di Yang, Zhihao Li, Yanhai Xiong +13D Texture Generation3D Asset Generation

  11. Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark

    Oct 9, 2026Xudong Cai, Ruijie Zhu, Haoliang Shang +5Articulated 3D Asset Generation3D Asset Generation

  12. NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation

    Oct 9, 2026James Rose, Jingwen Liang, Wenchao Ma +23D Asset Generation

  13. GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images

    Oct 8, 2026Qirui Wu, Stan Birchfield, Hesam Rabeti +2Object-Centric 3D Reconstruction3D Reconstruction

  14. On-Demand Robotic Assembly via Differentiable Geometric Part Repair

    Oct 7, 2026Millicent Schlafly, Fabio Schaub, Diogo Costa Pais +5Robotic AssemblyRobotic Construction

  15. CreativeFlow: A One-to-Many Analogical Relation Transfer Method for 3D Asset Generation

    Oct 4, 2026Xuechen Li, Shuai Zhang, Nanxuan Zhao +13D Asset GenerationText-to-3D Generation

  16. STAGE: Subspace-Targeted Affine Generative Erasure for Text-to-3D Models

    Oct 1, 2026Karol Dziekan, Przemysław Spurek, Dawid Malarz3D Asset GenerationText-to-3D Generation

  17. MatLoom: Layered Text-to-Material Generation in a Compact Program Space

    Sep 30, 2026Anson Y. Lam, Shuqing Li, Michael R. Lyu3D Asset GenerationLLM-Based Program Synthesis

  18. Texture Space Material Diffusion

    Sep 29, 2026Jacob Munkberg, Peter Kocsis, Jon Hasselgren3D Asset GenerationTexture Synthesis

  19. Seg3DParts: Segmentation-Grounded Controllable Part-Level 3D Generation

    Sep 29, 2026Jiantao Lin, Meixi Chen, Yingjie Xu +53D Mesh GenerationPart-Level 3D Generation

  20. Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?

    Sep 28, 2026Jiangshan Wang, Zeqiang Lai, Jiayi Guo +63D Asset Generation3D Texture Generation

  21. ConCAD: Constraint-Aware Image-to-CAD Generation with Dual-Granularity Rewards

    Sep 28, 2026Chenxi Zhai, Xi Cheng, Hang Cheng +5Constrained Generative Modeling3D Asset Generation

  22. Scaling Versatile 3D Assets Editing with a Million-Scale Dataset

    Sep 28, 2026Badi Li, Tianxin Huang, Yu Zhou +33D Asset Generation3D Asset Editing

  23. RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors

    Sep 25, 2026Zijun Zhao, Liewen Liao, Kang Shen +2Autonomous Driving Simulation3D Asset Generation

  24. OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction

    Sep 24, 2026Ding-Jiun Huang, Yuanhao Wang, Cheng Zhang +43D Asset Generation3D Reconstruction

  25. OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization

    Sep 24, 2026Zhiyuan Ma, Wenbo Hu, Wang Zhao +33D Asset GenerationSelf-Training

  26. ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies

    Sep 20, 2026Xiang Tang, Ruotong Li, Xiaopeng Fan3D Asset Generation3D Scene Generation