cs.SDFeb 16, 2026

Hello-Chat: Towards Realistic Social Audio Interactions

Authors: Yueran Hou, Peilei Jia, Zihan Sun, Qihang Lu, Wenbing Yang, Yingming Gao, Ya Li, Jun Gao

Abstract

Recent advancements in Large Audio Language Models (LALMs) have demonstrated exceptional performance in speech recognition and translation. However, existing models often suffer from a disconnect between perception and expression, resulting in a robotic "read-speech" style that lacks the spontaneity and emotional resonance of real human interaction. In this report, we introduce Hello-Chat, an end-to-end audio language model designed for realistic social scenarios. By leveraging a massive dataset of real-life conversations and employing a modality-interleaved training strategy, Hello-Chat achieves a breakthrough in anthropomorphic generation. Experimental results show that our model not only reaches state-of-the-art (SOTA) performance on specific audio understanding tasks but also significantly outperforms existing baselines in prosodic naturalness and emotional alignment, paving the way for the next generation of empathetic AI agents.

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 12, 2026

StepAudio 3 Realtime Technical Report

Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on ττ-Voice.
Jun 3, 2026

Audio Interaction Model

Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.
Mar 31, 2026

Audio Hallucination Attacks: Probing the Reliability of Large Audio Language Models

Large Audio Language Models (LALMs) achieve strong performance on audio-language tasks; however, their reliability in real-world settings remains underexplored. We introduce Audio Hallucination Attacks (AHA), an attack suite called AHA-Eval, comprising 6.5K QA pairs designed to test whether LALMs genuinely ground their responses in the audio input. AHA targets two attack surfaces: (i) query-based attacks, which exploit question structure to induce hallucinations about absent sounds, and (ii) audio-based attacks, which inject synthetic speech describing non-existent events into the audio stream. Evaluating state-of-the-art LALMs, including Audio Flamingo 3 and Gemini 3 Pro, we observe high attack success rates of 95.35% and 79.65%, respectively, revealing a reliability gap that is hidden by standard benchmark performance. To mitigate this, we propose a 120K QA post-alignment dataset, AHA-Guard, which successfully reduces attack success rates by up to 49%.