Assessing the aesthetic quality of graphic design is central to visual communication, yet remains underexplored in vision language models (VLMs). We investigate whether VLMs can evaluate design aesthetics in ways comparable to humans. Prior work faces three key limitations: benchmarks restricted to narrow principles and coarse evaluation protocols, a lack of systematic VLM comparisons, and limited training data for model improvement. In this work, we introduce AesEval-Bench, a comprehensive benchmark spanning four dimensions, twelve indicators, and three fully quantifiable tasks: aesthetic judgment, region selection, and precise localization. Then, we systematically evaluate proprietary, open-source, and reasoning-augmented VLMs, revealing clear performance gaps against the nuanced demands of aesthetic assessment. Moreover, we construct a training dataset to fine-tune VLMs for this domain, leveraging human-guided VLM labeling to produce task labels at scale and indicator-grounded reasoning to tie abstract indicators to concrete design regions.Together, our work establishes the first systematic framework for aesthetic quality assessment in graphic design. Our code and dataset will be released at: https://github.com/arctanxarc/AesEval-Bench
Figures & tables
Benchmark
#Data
Task Format
Source
Source Type
Dimension
Training Set
Reasoning Path
Open-source
Font
Layout
Graphics
Color
Image Aesthetics Benchmark
AesBench ( Huang et al., 2024 )
∼ 10k
Free-form
Photographic Image
Image-only
×
×
✓
✓
×
×
✓
UNIAA-Bench ( Zhou et al., 2024 )
∼ 6k
Free-form
Photographic Image
Image-only
×
✓
×
✓
×
×
✓
FineArtBench ( Jiang and Chen, 2025 )
-
Choice Free-form
Art Work + Photographic Image
Image-only
×
×
×
✓
×
✓
×
Design Aesthetics Benchmark
Table 1: A comparison of AesEval-Bench with existing benchmarks for both image aesthetics and design aesthetics. We highlight key differences in their scale, task formats, source data, covered design dimensions, and the inclusion of reasoning paths.
Figure 1: Overview of AesEval-Bench. (A) The four dimensions and twelve indicators considered in the benchmark. Numbers inside the circles indicate how many designs are labeled as flawed for each indicator. (B) Example designs illustrating the indicators, with regions exhibiting aesthetic issues highlighted by red boxes. Detailed textual explanations of all indicators are provided in the Appendix. (C) The three tasks, along with example questions and their expected answers.
Figure 2: (A) Illustration of two key steps in training data construction. Human-guided VLM labeling enables scalable determination of whether designs exhibit aesthetic issues. Indicator-grounded reasoning generates reasoning paths that explicitly link abstract indicators to concrete design regions (represented as bbox coordinates). (B) Example highlighting the difference between non-reasoning models, generic reasoning models, and our indicator-grounded reasoning model.
Model
Overall Acc
Layout
Color
Font
Graphics
balance
layering
whitespace
alignment
harmony
contrast
appeal
psycholoy
legibility
hierarchy
quality
relevance
Non-reasoning Models
LLaVA-13B
0.5636
0.6506
0.5063
0.6975
0.6759
0.4411
0.2409
0.2615
0.2851
0.7660
0.8260
0.7386
0.6733
Qwen-VL-7B
0.6390
0.8272
0.4508
0.8076
0.8413
0.8223
0.9136
0.4009
0.1355
0.9430
0.3100
0.8183
0.3970
Qwen-VL-32B
0.6458
0.6762
0.5689
0.6862
0.6941
0.6209
0.5776
0.4948
0.1862
0.8023
0.7618
0.7708
0.9001
Qwen-VL-72B
0.6724
0.6752
0.6925
0.7131
0.6731
0.6921
0.7804
0.2620
0.2447
0.8739
0.7952
0.7729
0.8734
Table 2: Evaluation on aesthetic judgment task. Overall acc is the average value of all indicators. The best and second-best results are highlighted in bold and underlined , respectively.
Model
Overall Acc
Layout
Color
Font
Graphics
balance
layering
whitespace
alignment
harmony
contrast
appeal
psycholoy
legibility
hierarchy
quality
relevance
Non-reasoning Models
LLaVA-13B
0.6065
0.5823
0.5713
0.5612
0.5918
0.6171
0.5166
0.6319
0.6856
0.6130
0.7003
0.6329
0.5745
Qwen-VL-7B (Base)
0.5795
0.5128
0.5370
0.5748
0.5443
0.5822
0.5433
0.5412
0.6384
0.5974
0.6379
0.6258
0.6190
Qwen-VL-32B
0.6311
0.5933
0.5397
0.5012
0.5252
0.5678
0.7065
0.6367
0.5735
0.7833
0.6278
0.7650
0.7533
Qwen-VL-72B
0.6626
0.5105
0.5839
0.4547
0.5348
0.5977
0.7225
0.6495
0.7940
0.7728
0.7934
0.7360
0.8015
Table 3: Evaluation on region selection task. Overall acc is the average value of all indicators. The best and second-best results are highlighted in bold and underlined , respectively.
Model
Overall Score
Layout
Color
Font
Graphics
balance
layering
whitespace
alignment
harmony
contrast
appeal
psycholoy
legibility
hierarchy
quality
relevance
Non-reasoning Models
LLaVA-13B
0.4455
0.4523
0.6130
0.5699
0.4714
0.3356
0.3723
0.2898
0.2474
0.7301
0.2453
0.5611
0.4573
Qwen-VL-7B
0.5192
0.5104
0.5839
0.4546
0.5347
0.4376
0.5625
0.5495
0.5339
0.4528
0.5334
0.5360
0.5415
GPT-4o
0.5680
0.6417
0.2063
0.5954
0.1679
0.8626
0.6372
0.7200
0.6713
0.4594
0.5164
0.7762
0.5618
GPT-5
0.6090
0.6306
0.6142
0.6910
0.6247
0.6057
0.6170
0.5643
0.5989
0.5464
0.6134
0.6217
0.5804
Table 4: Evaluation on precise localization task for the choice component where the model should predict None if no aesthetic issues are present. Overall score is the average accuracy of all indicators. The best and second-best results are highlighted in bold and underlined , respectively.
Model
Overall Score
Layout
Color
Font
Graphics
balance
layering
whitespace
alignment
harmony
contrast
appeal
psycholoy
legibility
hierarchy
quality
relevance
Non-reasoning Models
LLaVA-13B
0.0559
0.0653
0.0080
0.0302
0.0172
0.1024
0.0792
0.0427
0.0303
0.0188
0.0102
0.1510
0.1160
Qwen-VL-7B (Base)
0.0514
0.0067
0.1669
0.0101
0.0259
0.0109
0.0036
0.0039
0.2306
0.0012
0.0452
0.0994
0.0063
GPT-4o
0.1712
0.1822
0.2974
0.1399
0.2552
0.0883
0.1353
0.0664
0.2186
0.2144
0.0586
0.2707
0.1270
GPT-5
0.1993
0.1866
0.1546
0.2077
0.1613
0.1829
0.1525
0.1529
0.3348
0.1745
0.1835
0.2667
0.2338
Table 5: Evaluation on precise localization task for the bbox prediction component where the model should output coordinates of the aesthetic issues. Overall score is the average IoU of all indicators. The best and second-best results are highlighted in bold and underlined , respectively.
Figure 3: Results for model variants using different input components.
Model Setting
Overall Score
Overall Gain
Overall Rank
Layout
Color
Font
Graphics
balance
layering
whitespace
alignment
harmony
contrast
appeal
psycholoy
legibility
hierarchy
quality
relevance
Aesthetic Judgment (Accuracy)
Qwen-VL-7B (Base)
0.6390
-
9
0.8272
0.4508
0.8076
0.8413
0.8223
0.9136
0.4009
0.1355
0.9430
0.3100
0.8183
0.3970
+ AesEval-Train
0.6987
+ 5.97%
4
0.7123
0.6789
0.7215
0.6868
0.7031
0.6654
0.7329
0.6577
0.7436
0.6482
0.7096
0.7244
- Reasoning Path
0.6576
-
-
0.6511
0.6589
0.6413
0.6687
0.6309
0.6791
0.6207
0.6893
0.6115
0.6985
0.6508
0.6904
- Positive Samples
0.2072
-
-
0.2101
0.1999
0.2202
0.1893
0.2058
0.2147
0.1955
0.2246
0.1855
0.2296
0.2004
0.2108
Table 6: Results and ablation study of fine-tuning VLMs using our constructed training set.
Table 7: Showcase of descriptions of each indicator.
Table 8: Showcase of task reasoning instructions.
Appendix figures & tables11 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 4: Diverse design samples sourced from the Crello dataset. The collection demonstrates a wide spectrum of visual styles and structural layouts, including (a) minimalist typography-centric designs (e.g., ”Corporate Charity”), (b) photography-driven fashion editorials featuring real human subjects, (c) vintage illustrations, (d) photorealistic tech mockups, (e) geometric abstract art, (f) textured artistic typography, and (g) cyberpunk-themed certificates. This visual evidence refutes the concern of stylistic homogeneity, confirming the dataset’s robust coverage across design domains.
Figure 5: Representative samples from real-world flawed cases collected by professional designers. Unlike the synthetically perturbed benchmark, these designs were curated by professional designers to represent authentic aesthetic defects encountered in real-world workflows. The samples exhibit flaws such as (a) visual clutter and inconsistent orientation (e.g., ”World AIDS Day”), (b) spatial imbalance and disconnected elements (e.g., ”Startup Job Fair”), (c) grid-based alignment errors (e.g., ”School Magazine”), and (d) typographic obstruction (e.g., ”End Violence”). This dataset serves as a rigorous Out-Of-Distribution benchmark to evaluate model generalization beyond synthetic patterns.
Task
Original Prompt
Optimized Prompt
Aesthetic Judgment
Indicators + Answer it with one word ‘yes’ or ‘no’.
Analyze the design based on Indicators. Evaluate the visual elements step-by-step to determine if they meet the standard. Then answer with one word ‘yes’ or ‘no’.
Region Selection
Indicators + Please only provide the index of Not aesthetic element in given bbox choices. A. [] B.[] C.[] D.[].
Examine the candidate regions (A, B, C, D) regarding Indicators. Reason through the visual details to identify which specific region exhibits the flaw. Then output the index of that element.
Precise Localization
Indicators + Please only provide bounding box of the Not aesthetic element… If there is no any problems, please return ‘None’.
Analyze the entire design to pinpoint any element that violates Indicators. If a flaw is found, step-by-step determine its exact spatial coordinates. Output the bounding box in … format, or return ‘None’.
Appendix
Table 9: Comparison of Original Prompts vs. Optimized Prompts for Reasoning Models.
Table 10: Examples of Layout-Alignment and Graphic-Quality in AesEval-Benchmark.
Table 11: Examples of Font-Legbility in AesEval-Benchmark.
Table 12: Examples of Graphic-Relevance in AesEval-Benchmark.
Benchmark Showcase
▹ Layout-Whitespace, Layout-Layering
Explanation:
The text is in the blank space , with no blank space or overlap.
The text has been moved to the animal’s feet, resulting in white space below and stacked elements.
Appendix
Table 13: Examples of Layout-Whitespace and Layout-Layering in AesEval-Benchmark.
Benchmark Showcase
▹ Layout-Balance
Explanation:
The overall layout of the picture is balanced and coordinated.
The background of the picture is moved upwards, and the balance of the whole picture is broken.
Appendix
Table 14: Examples of Layout-Balance in AesEval-Benchmark.
Benchmark Showcase
▹ Layout-Hierarchy
Explanation:
All the fonts in the picture are consistent, which gives a sense of hierarchy.
The font in the picture is disturbed and looks like it is not on the same level as the previous font. There is no sense of hierarchy.
Appendix
Table 15: Examples of Layout-Hierarchy in AesEval-Benchmark.
Benchmark Showcase
▹ Graphic-Quality, Color-Contrast
Explanation:
Clear background, black and white colors have good contrast.
The background is blurred and the color changes from white to black, with no contrast to the background.
Appendix
Table 16: Examples of Graphic-Quality and Color-Contrast in AesEval-Benchmark.
The whole picture has harmonious and beautiful colors.
The middle element turns green, which makes the whole picture look disharmonious and unappealing. Green is strange and cause bad psychological effects.
Appendix
Table 17: Examples of Color-Harmony, Color-Appealing and Color-Psychology in AesEval-Benchmark.
Evolutionary systems have demonstrated remarkable results in creative domains, with recent applications in generative typography, design, and music. However, an open problem remains in designing fitness functions that effectively capture the desired aesthetics of abstract outputs. In this work, we explore two methods for evaluating the aesthetics of a population using Vision-Language Models (VLMs). The first method uses CLIP-IQA to predict an aesthetic score for each design. The second method instead pits candidates against each other, with winners determined by a VLM using a custom prompt specified by the user. The outcomes of these pairwise comparisons are then used to estimate a population ranking via the Glicko rating system. We present these methods in the context of a case study using a custom generative system and compare the resulting rankings with an artist's aesthetic ranking and those produced by other aesthetic evaluation techniques. Additionally, we document the artist's experience using these approaches to evolve designs, critically analysing the strengths and weaknesses of both methods.
Multimodal large language models (MLLMs) are now routinely deployed for visual understanding, generation, and curation. A substantial fraction of these applications require an explicit aesthetic judgment. Most existing solutions reduce this judgment to predicting a scalar score for a single image. We first ask whether such scores faithfully capture comparative preference: in a controlled study with eight expert annotators, score-derived rankings align poorly with the same annotators' direct comparisons, while direct ranking yields substantially higher inter-annotator agreement on best- and worst-image labels. Motivated by this finding, we introduce the Visual Aesthetic Benchmark (VAB), which casts aesthetic evaluation as comparative selection over candidate sets with matched subject matter. VAB contains 400 tasks and 1,195 images across fine art, photography, and illustration, with labels derived from the consensus of 10 independent expert judges per task. Evaluating 20 frontier MLLMs and six dedicated visual-quality reward models, we find that the strongest system identifies both the best and the worst image correctly across three random permutations of the candidate order in only 26.5% of tasks, far below the 68.9% achieved by human experts. Fine-tuning a 35B-parameter model on 2,000 expert examples brings its accuracy close to that of a 397B-parameter open-weight model, suggesting that the comparative signal in VAB is transferable. Together, these results expose a clear and measurable gap between current multimodal models and expert aesthetic judgment, and VAB provides the first set-based, expert-grounded testbed on which that gap can be tracked and closed.
We introduce GraphicDesignBench (GDB), the first comprehensive benchmark suite designed specifically to evaluate AI models on the full breadth of professional graphic design tasks. Unlike existing benchmarks that focus on natural-image understanding or generic text-to-image synthesis, GDB targets the unique challenges of professional design work: translating communicative intent into structured layouts, rendering typographically faithful text, manipulating layered compositions, producing valid vector graphics, and reasoning about animation. The suite comprises 50 tasks organized along five axes: layout, typography, infographics, template & design semantics and animation, each evaluated under both understanding and generation settings, and grounded in real-world design templates drawn from the LICA layered-composition dataset. We evaluate a set of frontier closed-source models using a standardized metric taxonomy covering spatial accuracy, perceptual quality, text fidelity, semantic alignment, and structural validity. Our results reveal that current models fall short on the core challenges of professional design: spatial reasoning over complex layouts, faithful vector code generation, fine-grained typographic perception, and temporal decomposition of animations remain largely unsolved. While high-level semantic understanding is within reach, the gap widens sharply as tasks demand precision, structure, and compositional awareness. GDB provides a rigorous, reproducible testbed for tracking progress toward AI systems that can function as capable design collaborators. The full evaluation framework is publicly available.