Interactive Benchmarks
Organizations: InteractiveBench · Princeton University
Abstract
Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core aspect of intelligence is the ability to decide what information to acquire and how to use it effectively. We propose Interactive Benchmarks, a unified evaluation paradigm that assesses a model's reasoning ability through budgeted multi-turn interaction. We evaluate models under this framework in two settings: Interactive Proofs, where models interact with a judge to solve Logic, UI2Html, and Mathematics tasks under objective feedback; and Interactive Games, where models reason strategically to maximize long-horizon utilities. Our results show that interactive benchmarks provide a more robust assessment of this dimension of model intelligence, revealing substantial room for improvement in interactive scenarios.
Figures & tables
| Metric | Grok | Gemini | GPT-5 | Kimi | DeepSeek | Qwen3 |
|---|---|---|---|---|---|---|
| Direct-answer accuracy | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
| Metric | Grok | Gemini | GPT-5 | Kimi | DeepSeek | Qwen3 |
|---|---|---|---|---|---|---|
| Interactive Token Usage | 279.06 | 3749.96 | 479.10 | 3430.19 | 6608.13 | 15802.67 |
| Pass@1 Token Usage | 208.88 | 686.52 | 244.37 | 1702.38 | 1741.48 | 1991.92 |
| Budget-matched | 1 | 5 | 2 | 2 | 4 | 8 |
Appendix figures & tables8 assets
Supplementary material from the paper’s appendix.
Appendix
Reasoning Evaluation
Reasoning evaluation measures whether AI systems solve multi-step problems reliably, use evidence and valid intermediate steps, and generalize beyond benchmarks.
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