GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection
Authors: Xuan Huang, Mochu Xiang, Zhelun Shen, Jinbo Wu, Chenming Wu, Chen Zhao, Kaisiyuan Wang, Hang Zhou, Shanshan Liu, Haocheng Feng, Wei He, Jingdong Wang
Organizations: Department of Computer Vision Technology(VIS), Baidu Inc., China · Shenzhen Campus of Sun Yat-Sen University, China · Northwestern Polytechnical University, China
Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing methods. Project page: https://xuanhuang0.github.io/GenHOI/
Figures & tables
Figure 2: Overview of the proposed framework. The model integrates the HOI Condition Unit, Head-Sliding RoPE, and Spatial Attention Gate for temporally balanced and spatially selective HOI reenactment. HMG denotes hard mask gate and SFG is the soft flow gate.
Figure 3: Visualization comparison between different reference object injection methods: (a) only HOI condition unit (HCU); (b) HCU + ref-in-bbox conditioning; (c) HCU + the proposed Attention.
Figure 4: Visualization of the applied hard mask gate and the resulting attention maps. Multiple attention maps across different heads are shown, highlighting the pronounced effect of the proposed mechanism. The red box indicates the interaction between queries in HOI regions and keys from both video and reference object tokens.
Figure 5: Up: Qualitative comparison with state-of-the-art methods. Down: Cross-reenactment results of the proposed method on in-the-wild videos, demonstrating robust and flexible object reenactment across various shapes, sizes, and categories.
Setting
Method
Self-Reenactment
Cross-Reenactment
User Study
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
FVD ↓
OC ↑
FID ↓
FVD ↓
VQ ↑
RF ↑
Short video generation
VACE
28.60
0.937
0.056
34.83
211.2
0.880
68.67
524.7
3.942
2.796
UniAnimate-DiT
22.20
0.754
0.179
44.01
325.1
0.846
76.40
640.5
3.496
2.971
MimicMotion
20.13
0.685
0.206
48.89
395.1
0.777
68.50
608.5
2.821
2.094
HOI-Swap
24.29
0.843
0.173
50.67
352.1
0.787
76.72
570.5
1.475
1.201
Ours
31.71
0.952
0.036
11.53
67.95
0.937
58.83
429.5
4.487
4.636
Table 1: Quantitative comparison on the AnchorCrafter_HOI dataset. We evaluate performance under two settings: short video generation (81 frames) and long video generation (401 frames). VQ denotes video quality and RF denotes Reference Fidelity.
Methods
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
FVD ↓
OC ↑
HCU
28.25
0.942
0.058
22.89
248.6
0.907
HCU + separate RoPE
29.73
0.945
0.050
22.66
223.8
0.908
HCU + ref-in-bbox
30.34
0.945
0.044
18.23
101.9
0.919
HCU + HS RoPE
30.88
0.951
0.039
17.92
103.9
0.915
HCU + HS RoPE + SAG
31.21
0.952
0.038
16.79
98.09
0.920
HCU + HS RoPE + SAG + FLF(full)
31.71
0.952
0.036
11.53
67.95
0.937
Table 2: Ablation study on the components of proposed method. HS RoPE denotes head-sliding RoPE, SAG is spatial attention gate and FlF denotes first-last-frame condition.
Figure 6: Additional qualitative results including deformable objects (a,b), dynamic physics (b,c,d), complex interactions (e,f), robustness to occlusions during generation (f), and object rotation (g-j). Better viewed by zooming in.
Figure 7: Top: Cross-reenactment results without an edited first frame, showing that our method remains robust and preserves object identity using only the reference image. Bottom: Robustness to first-frame edits—despite pose or position shifts in the edited first frame, the generated videos maintain consistent object appearance and interaction.
Figure 8: Diversity across repeated sampling with the same inputs, illustrating variations in motion and contact patterns produced without explicit pose constraints.
Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.
Human-Object Interaction (HOI) modelling captures how humans act upon and relate to objects, typically expressed as <person, action, object> triplets. Existing approaches split into two disjoint families: HOI generation synthesises scenes from structured triplets and layout, but fails to integrate mixed conditions like HOI and object-only entities; and HOI editing modifies interactions via text, yet struggles to decouple pose from physical contact and scale to multiple interactions. We introduce OneHOI, a unified diffusion transformer framework that consolidates HOI generation and editing into a single conditional denoising process driven by shared structured interaction representations. At its core, the Relational Diffusion Transformer (R-DiT) models verb-mediated relations through role- and instance-aware HOI tokens, layout-based spatial Action Grounding, a Structured HOI Attention to enforce interaction topology, and HOI RoPE to disentangle multi-HOI scenes. Trained jointly with modality dropout on our HOI-Edit-44K, along with HOI and object-centric datasets, OneHOI supports layout-guided, layout-free, arbitrary-mask, and mixed-condition control, achieving state-of-the-art results across both HOI generation and editing. Code is available at https://jiuntian.github.io/OneHOI/.
Jiun Tian Hoe, Weipeng Hu, Xudong Jiang +2
Nanyang Technological University · Sun Yat-sen University · VinUniversity +1
Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present GenHOI, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.
Zhihai Bi, Qiang Zhang, Guoyang Zhao +8
The Hong Kong University of Science and Technology (Guangzhou) · Artificial General Intelligence Institute, University of Science and Technology of China · The University of Hong Kong +1