Fast Low-light Enhancement and Deblurring for 3D Dark Scenes
Authors: Feng Zhang, Jinglong Wang, Ze Li, Yanghong Zhou, Yang Chen, Lei Chen, Xiatian Zhu
Organizations: Nanjing University of Posts and Telecommunications, Nanjing. · The Hong Kong University of Science and Technology, Hong Kong. · The Hong Kong Polytechnic University, Hong Kong. · University of Surrey, United Kingdom.
Novel view synthesis from low-light, noisy, and motion-blurred imagery remains a valuable and challenging task. Current volumetric rendering methods struggle with compound degradation, and sequential 2D preprocessing introduces artifacts due to interdependencies. In this work, we introduce FLED-GS, a fast low-light enhancement and deblurring framework that reformulates 3D scene restoration as an alternating cycle of enhancement and reconstruction. Specifically, FLED-GS inserts several intermediate brightness anchors to enable progressive recovery, preventing noise blow-up from harming deblurring or geometry. Each iteration sharpens inputs with an off-the-shelf 2D deblurrer and then performs noise-aware 3DGS reconstruction that estimates and suppresses noise while producing clean priors for the next level. Experiments show FLED-GS outperforms state-of-the-art LuSh-NeRF, achieving 21× faster training and 11× faster rendering.
Figures & tables
Figure 1: Overview of the pipeline for FLED-GS . Our framework consists of three main stages: Pre-processing, Progressive Iterative Enhancement, and Rendering. In the pre-processing stage, low-light images are enhanced step-by-step with varying histogram equalization and Gamma parameters to achieve progressive brightness adjustment. In the progressive iterative enhancement stage, the framework progressively performs low-light enhancement, deblurring, and denoising. Finally, the framework finishes training and leverages sharp normal-light 3DGS to render novel-view images.
Table 1: Quantitative comparison of different methods on synthetic scenes of the LuSh-NeRF dataset [ 16 ] . A : The best result; A : The second best result.
Figure 2: Qualitative results of different methods on the LuSh-NeRF dataset. The upper scenes are synthetic scenes, and the lower scenes are real scenes.
Method
PSNR ↑
SSIM ↑
LPIPS ↓
Retinexformer [ 1 ] +3DGS [ 8 ]
18.33
0.755
0.359
LITA-GS [ 19 ]
18.04
0.728
0.369
Aleth-NeRF [ 5 ]
19.87
0.754
0.417
LuSh-NeRF [ 16 ]
21.03
0.726
0.265
FLED-GS(2 rounds)
22.77
0.824
0.205
Table 2: Quantitative results on the extremely low-light LOM dataset [ 5 ] , averaged across all scenes.
Methods
Training time
Rendering time
Model Parameters
LuSh-NeRF [ 16 ]
14h30min
9.1s
1.24M
FLED-GS(2 rounds)
41min
0.8s
12.17M
FLED-GS(3 rounds)
1h8min
FLED-GS(4 rounds)
1h34min
Table 3: Efficiency and complexity comparison. Rendering time refers to the average time required to render a single image. Model parameters are averaged across scenes.
Configuration
PSNR ↑
SSIM ↑
LPIPS ↓
w/o PIE, w/o NE
21.65
0.5831
0.2254
w/ PIE, w/o NE
21.94
0.6250
0.2444
w/o PIE, w/ NE
21.79
0.5885
0.2372
Full FLED-GS
22.60
0.6576
0.2312
Table 4: Effect of PIE and NE on synthetic scenes. The metric represents the average across synthetic scenarios.
Novel-view synthesis and 3D reconstruction from sparse posed images are central to robotics and AR/VR. Yet, feed-forward 3D Gaussian reconstruction fails under lowlight due to noise, color shifts, and unreliable correspondence. We propose DelowlightSplat, a lowlight-aware feed-forward Gaussian splatting framework for clean novel-view rendering. We build a controllable multi-view lowlight benchmark by degrading only context views while keeping target views clean. We introduce a lightweight Lowlight Adapter for residual enhancement to improve matchability, and couple it with cost-volume-based multi-view inference to directly predict clean 3D Gaussians. Experiments show that DelowlightSplat significantly outperforms previous feed-forward method and two-stage pipeline under lowlight conditions.
Fuzhen Jiang, Zengtian Xie, Zhuoran Li
Hangzhou Dianzi University · Hangzhou, China · Zhuhai College of Science and Technology +1
Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view synthesis. Existing approaches often rely on well-lit reference data for reliable Structure-from-Motion (SfM) initialization under degraded inputs or apply per-view enhancement methods that introduce cross-view inconsistencies. To address these limitations, we propose NOVA-GS, a unified noise-aware framework for low-light 3D Gaussian Splatting that subsumes enhancement, denoising, and geometry optimization within a single process. Our method leverages VGGT-based feed-forward estimation to obtain robust camera poses and geometry directly from degraded inputs, eliminating the need for SfM. Building on this initialization, NOVA-GS integrates three coupled components: a structure-aware enhancement module for exposure correction, a self-supervised denoising module with blind-spot masking for pseudo-supervision, and a consistency-driven Gaussian Splatting optimization enforcing cross-view geometric coherence. We further introduce a noise-guided spherical harmonic regularization to suppress view-dependent artifacts in noisy regions. Extensive experiments on diverse real-world low-light datasets demonstrate improved geometric fidelity, color consistency, and robustness without requiring paired supervision or well-lit references. https://shaurya2524.github.io/nova-gs/
Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande +1
Full 360∘ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360∘ synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with lightweight Reflection Head and 3D Gaussian Splatting, MERID-GS adapts to new scenes with only a few shots and enables stable low-light novel view synthesis from sparse-view observations. In addition, we construct a low-light multi-view dataset covering full 360∘ scenes for joint evaluation. Thorough experiments across multiple datasets in this area demonstrate that MERID-GS achieves SOTA performance, exhibiting superior cross-scene generalization and view consistency. The source code and pre-trained models are available at https://github.com/YhuoyuH/MERID-GS..
YuHao Yin, Zongji Wang, Yuanben Zhang +3
Aerospace Information Research Institute, Chinese Academy of Sciences · Key Laboratory of Target Cognition and Application Technology (TCAT) · University of Chinese Academy of Sciences +2