Reward-Zero: Language Embedding Driven Implicit Reward Mechanisms for Reinforcement Learning
Organizations: Human-Robot Interfaces and Interaction Lab, Istituto Italiano di Tecnologia, Genova, Italy · Ph.D. program of national interest in Robotics and Intelligent Machines (DRIM) and Universit ‘a di Genova, Genoa, Italy. · Edwardson School of Industrial Engineering, Purdue University, West Lafayette, IN, USA. · Elmore Family School of Electrical and Computer Engineering, Purdue University, West Lafayette, IN, USA. ·
Abstract
We introduce Reward-Zero, a general-purpose implicit reward mechanism that transforms natural-language task descriptions into dense, semantically grounded progress signals for reinforcement learning (RL). Reward-Zero serves as a simple yet sophisticated universal reward function that leverages language embeddings for efficient RL training. By comparing the embedding of a task specification with embeddings derived from an agent's interaction experience, Reward-Zero produces a continuous, semantically aligned sense-of-completion signal. This reward supplements sparse or delayed environmental feedback without requiring task-specific engineering. When integrated into standard RL frameworks, it accelerates exploration, stabilizes training, and enhances generalization across diverse tasks. Empirically, agents trained with Reward-Zero converge faster and achieve higher final success rates than conventional methods such as PPO with common reward-shaping baselines, successfully solving tasks that hand-designed rewards could not in some complex tasks. In addition, we develop a mini benchmark for the evaluation of completion sense during task execution via language embeddings. These results highlight the promise of language-driven implicit reward functions as a practical path toward more sample-efficient, generalizable, and scalable RL for embodied agents. Code will be released after peer review.
Figures & tables
| Task | Frames | Completions (%) | Goal Description |
|---|---|---|---|
| OpenCabinetDrawer ( 2) | 4 | 0, 33, 66, 100 | The cabinet drawer is fully open |
| AnymalC-Reach | 4 | 0, 33, 66, 100 | The quadruped robot is at the target position |
| PushCube | 4 | 0, 33, 66, 100 | The cube is at the target position |
| PegInsertionSide | 4 | 0, 33, 66, 100 | The peg is fully inserted into the hole |
| StackCube | 4 | 0, 33, 66, 100 | The red cube is stacked on the green cube |
| Method | FTA ( ) | J+ ( ) | Mono ( ) | Latency |
|---|---|---|---|---|
| VLM-caption pipeline (Qwen2.5-VL-3B + MiniLM) | ||||
| + progress-description | 12/18 | 5/6 | 2/6 | 2 s |
| + observe-only | 12/18 | 6/6 | 1/6 | 2 s |
| + evidence-gating | 0/18 | 0/6 | 0/6 | 2 s |
| CLIP-direct (ViT-B/32), | ||||
| with baseline penalty | 13/18 | 6/6 | 2/6 | 5 ms |
Appendix figures & tables1 asset
Supplementary material from the paper’s appendix.
Appendix
Reward Design for RL
Reward design for reinforcement learning studies how to specify, learn, and adapt signals that guide agents toward intended behavior.
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