Digital audio workstations expose rich effect chains, yet a semantic gap remains between perceptual user intent and low-level signal-processing parameters. We study retrieval-grounded audio effect control, where the output is an editable plugin configuration rather than a finalized waveform. Our focus is Texture Resonance Retrieval (TRR), an audio representation built from Gram matrices of projected mid-level Wav2Vec2 activations. This design preserves texture-relevant co-activation structure. We evaluate TRR on a guitar-effects benchmark with 1,063 candidate presets and 204 queries. The evaluation follows Protocol-A, a cross-validation scheme that prevents train-test leakage. We compare TRR against CLAP and internal retrieval baselines (Wav2Vec-RAG, Text-RAG, FeatureNN-RAG), using min-max normalized metrics grounded in physical DSP parameter ranges. Ablation studies validate TRR's core design choices: projection dimensionality, layer selection, and projection type. A near-duplicate sensitivity analysis confirms that results are robust to trivial knowledge-base matches. TRR achieves the lowest normalized parameter error among evaluated methods. A multiple-stimulus listening study with 26 participants provides complementary perceptual evidence. We interpret these results as benchmark evidence that texture-aware retrieval is useful for editable audio effect control, while broader personalization and real-audio robustness claims remain outside the verified evidence presented here.
Figures & tables
Work
Input
Output
Grounding
Editability
SAFE [ 5 ]
Text
Parameters
None
Yes
DDSP [ 3 ]
Audio
Parameters
None
Yes
LLM2Fx [ 37 ]
Text
Parameters
None
Yes
AudioLDM [ 1 ]
Text
Waveform
Pretrained
No
HM-RAG [ 38 ]
Text+Doc
Text
Retrieval
N/A
TRR-based retrieval control (Ours)
Text+Audio
Parameters
Dual-Modal Retrieval
Yes
TABLE I: Positioning Against Prior Work
Fig. 1: System overview of the retrieval-grounded audio effect control pipeline. The real-time DSP engine uses a six-module serial effect chain (as shown in the framework), where each module can be independently bypassed. Retrieved parameters are validated against per-module physical bounds (Eq. 1 ) before being applied.
Fig. 2: Gram matrix heatmaps for representative query presets. Each matrix shows co-activation structure across projected channels, revealing distinct texture patterns for different effect styles.
Component
Median (ms)
p95 (ms)
Text scoring
3.027
3.586
Audio scoring (TRR cosine)
1.369
1.564
Fusion
0.110
0.146
Projection
0.031
0.039
End-to-end (local pipeline)
4.538
5.269
TABLE II: Per-query local retrieval-path latency breakdown (cache-only). We report median and p95 over 633 runs from the original 211-query profiling pool ( 211×3 repeats).
TABLE III: Protocol-A: Direct retrieval comparison on the resolved-audio-grouped split ( Ntest=204 , Nkb=1063 ). Lower is better for L2; higher is better for all other metrics. TRR achieves the best mean performance in every reported metric; the CLAP row uses the 201 shared queries with cached CLAP embeddings.
Scenario
Reference branch
Fusion (Ours)
Interpretation
Vague Text
Text-only: 12.6517
0.2970
fallback to audio
Noisy Audio
TRR-only: 33.8549
1.5148
fallback to text
Conflict
TRR-only: 0.2970
4.5259
failure mode
TABLE IV: Selected Protocol-C boundary cases ( N=211 ). The current fusion heuristic mainly acts as a fallback rule: it collapses onto the intact modality under single-modality degradation, but degrades substantially under explicit modality conflict.
Fig. 5: t-SNE comparison of TRR (Gram matrix) and Wav2Vec2 mean-pooled embeddings on the full dataset, colored by style label. TRR exhibits tighter within-style clustering, supporting its utility as a texture-aware retrieval prior.
This paper introduces PEACE, the first joint embedding of audio effect code and output audio. Building on SLAP's multimodal objective, we pair an AFx-Rep audio encoder with two code encoders for Faust, a functional language for audio signal processing. First, we evaluate a fine-tuned T5 transformer over Faust source code. Second, we evaluate a message-passing graph neural network over an intermediate representation of the Faust compiler, capturing both topology and UI parameters. We evaluate on audio-to-code retrieval, where masking UI parameters at inference yields embeddings that encode effect chain topology alone. When parameters are visible, the two code encoders tie on retrieval of mixed-length chains but have tradeoffs on single-effect galleries. With parameters fully masked, PEACE recovers ordered chain topology far above chance without the limitations of supervised methods. PEACE outperforms pretrained models on an out-of-distribution reverb retrieval benchmark and can improve frozen audio-only representations. Its dual understanding of topology and parameters lays the groundwork for music information retrieval systems that search, generate, and condition on DSP code.
We present InstructFX2FX, a system for sequential audio effect refinement through multi-turn natural-language instructions. Existing text-to-effect systems are largely single-shot, mapping one textual descriptor to one preset. Real audio engineering is instead sequential: engineers refine an existing effect chain through successive instructions. This poses a stateful problem that single-shot systems do not address: given the current effect parameters state and a new instruction, update the sound while preserving what earlier instructions already achieved. InstructFX2FX addresses this with a hybrid architecture that divides labor between a language model and CLAP-guided optimization. The LLM serves as a high-level planner that selects effects and proposes the initial parameter state, motivated by recent evidence that LLMs can outperform CLAP-based optimization for single-turn text-to-effect mapping; CLAP-guided optimization then refines the existing parameter state, providing a more stable and robust refinement mechanism than LLM reprompting. In the demo, attendees drive a dry recording through successive natural-language instructions: after each turn, they choose how strongly the effect is applied, then issue the next instruction based on what still differs from the sound they intend. In a preliminary evaluation on SocialFX-derived descriptor pairs, CLAP-guided refinement achieves lower DSP-feature MMD than an LLM+LLM initialize-then-reprompt baseline on 9 of 10 pairs. Trajectory analysis further shows that, for differentiable effects, optimization tends to gradually move the audio toward the new target while retaining the effects of the previous instruction, highlighting the potential for gradual refinement.
Song-Ze Yu, Milan Liessens Dujardin, Yuxuan Cai +4
Center for New Music and Audio Technologies (CNMAT) University of California, Berkeley
Recent advances in language--audio retrieval have been largely driven by contrastive dual-encoder architectures that align audio and text in a shared embedding space. While effective, existing retrieval embeddings are primarily optimized for audio--caption matching, limiting their ability to support diverse retrieval objectives and controllable retrieval behaviors. We present ALM2Vec, a universal audio embedding framework derived from pretrained large audio--language models (LALMs). By transferring the audio understanding, instruction-following, and reasoning capabilities acquired through large-scale multimodal training, ALM2Vec learns a unified embedding space for retrieval across audio domains and task types. Beyond conventional text--audio retrieval, ALM2Vec incorporates natural-language instructions into the embedding process, enabling instruction-aware retrieval for scenarios such as audio question answering and aspect-conditioned retrieval. Experimental results show that ALM2Vec achieves competitive performance on standard audio and speech retrieval benchmarks while exhibiting promising compositional and controllable retrieval capabilities, highlighting its potential as a unified audio embedding model for retrieval across domains, tasks, and user intents.