cs.CVMar 10, 2026

ProGS: Towards Progressive Coding for 3D Gaussian Splatting

Authors: Zhiye Tang, Lingzhuo Liu, Shengjie Jiao, Qiudan Zhang, Junhui Hou, You Yang, Xu Wang

Organizations: College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, 518060, China · Department of Computer Science, City University of Hong Kong, Kowloon, Hong Kong SAR, China · School of Electronic Information and Communications, Huazhong University of Science and Technology, Wuhan, 430074, China

Abstract

Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents ProGS, a progressive codec that organizes anchor-based 3DGS as parent-closed octree prefixes. ProGS combines parent-causal entropy coding, level-balanced anchor growth, bounded multi-prefix training, and lightweight parent-anchor refinement to improve early-prefix quality without altering the complete-model rendering path. One fixed-λλ training run yields five deployable rate--quality points from a single bitstream. Experiments on 17 scenes from three datasets evaluate rate--distortion performance, rendering speed, and transmission efficiency against progressive and single-rate baselines. On one representative scene per dataset, ProGS reaches a common quality target with 30.7 ∼\sim 60.7% fewer bytes than HAC-Rand and 22.6 ∼\sim 53.4% fewer bytes than HAC++-Rand. Across the three dataset averages, ProGS-LR uses 4.7 ∼\sim 6.1% fewer bytes than HAC-high while improving SSIM by 0.002 ∼\sim 0.041 and reducing LPIPS by 4.8 ∼\sim 51.2%. The parent-closed syntax makes every prefix causally decodable and directly renderable without future topology. ProGS-HR also yields higher endpoint SSIM and lower LPIPS than PCGS across all three dataset averages, and all five prefixes render in real time. Code is available at https://github.com/ZhiyeTang/ProGS-Official

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