Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or carefully crafted text prompts, which limit flexibility and generalization to novel objects. We introduce a framework, namely DISPLAY, guided by Sparse Motion Guidance, composed only of wrist joint coordinates and a shape-agnostic object bounding box. This lightweight guidance alleviates the imbalance between human and object representations and enables intuitive user control. To enhance fidelity under such sparse conditions, we propose an Object-Stressed Attention mechanism that improves object robustness. To address the scarcity of high-quality HOI data, we further develop a Multi-Task Auxiliary Training strategy with a dedicated data curation pipeline, allowing the model to benefit from both reliable HOI samples and auxiliary tasks. Comprehensive experiments show that our method achieves high-fidelity, controllable HOI generation across diverse tasks. The project page can be found at \href{https://mumuwei.github.io/DISPLAY/}.
Figures & tables
Figure 1: Human-Object Interactions Synthesis . Our method generates user-intended human-object interactions from zero-shot references and user-specified sparse motion guidance. Blue: a generated video performing human-object interactions with novel visual and object references. Gray: a generated video demonstrating environmental interactions conditioned solely on the visual reference.
Figure 2: The DISPLAY Framework . We organize the proposed framework into three parts: Input Pipeline , Pretrained Video Model , and Condition Branch . 1) In the Input Pipeline , the input video is processed through a predefined HOI data procedure to extract the required multi-modal conditioning signals. 2) The Pretrained Video Model preserves the original T2V denoising formulation. 3) The Condition Branch encodes the multi-modal conditions and modulates the generation process via residual injection to guide the final video synthesis.
Method
Appearance Quality
Temporal Consistency
Hand Fidelity
Object Fidelity
FID ↓
LPIPS ↓
AES ↑
FVD ↓
MS ↑
SC ↑
HF ↑
CA ↑
O-CLIP ↑
O-DINO ↑
VACE
105.708
0.134
0.524
862.65
0.995
0.953
0.972
0.871
0.802
0.677
HunyuanCustom
72.185
0.060
0.541
742.34
0.994
0.956
0.975
0.832
0.770
0.603
HuMo
254.620
0.552
0.464
1265.26
0.994
0.977
0.982
-
0.810
0.709
Nano+WanAnimate
119.890
0.295
0.537
948.61
0.995
0.953
0.989
0.771
0.806
0.643
Ours
67.501
0.072
0.547
560.29
0.995
0.958
0.987
0.891
0.890
0.832
Table 1: Quantitative Comparison. Videos generated by our method and all baselines are evaluated from four perspectives, with appearance quality, temporal consistency, hand fidelity, and object fidelity assessed accordingly.
Figure 3: Qualitative Comparisons . We present an object-replacement comparison on the left, where the original object is substituted according to the provided object reference. The visual reference and background condition used by our method are displayed in the top row. On the right, we present an object-insertion comparison, where the template video contains no original object.
Figure 4: Qualitative Comparisons. Comparisons with AnchorCraft and Re-HOLD on their official results.
Figure 5: Beyond Object Replacement . Guided by sparse motions authored via the proposed user interface, our model supports environmental interactions. Red arrows indicate motion patterns we provide.
Figure 6: Long-Video Manipulation . Our model effectively generates long-video manipulations without noticeable error accumulation.
Variation
FID ↓
SC ↑
HF ↑
O-CLIP ↑
HSC
68.210
0.953
0.980
0.885
w/o OSA
78.20
0.943
0.981
0.787
w/o MTT
89.76
0.941
0.968
0.862
w/o VR
107.64
0.947
0.985
0.865
Ours
67.501
0.958
0.987
0.890
Table 2: Ablation study. Quantitative results of different variants.
Figure 7: Ablations. Qualitative results.
Appendix figures & tables2 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 8: Motion-Authoring Interface . We present the proposed user interface, which facilitates the creation of Sparse Motion Guidance for high-freedom HOI generation. In general, the red boxes display the input components, while the blue boxes show the input references and the authored motions.
Figure 9: HOI data construction pipeline. Through HOI Data Curation and Annotation, high-quality HOI data is obtained for model training.
Human-Object Interaction (HOI) video generation aims to synthesize realistic videos of humans manipulating diverse objects, serving as a promising avenue for AI-driven live streaming e-commerce. A primary obstacle in this domain lies in the complexity of modeling fine-grained physical dynamics and the intricate spatial-temporal coordination between human hands and objects. Existing approaches to this problem typically rely on dense temporal guidance, e.g., frame-wise hand-object pose sequences, to strictly control the interaction process. However, such dense guidance incurs high annotation costs and affects motion synthesis diversity. To overcome these limitations, we introduce SparseCtrl-HOI, a novel sparse temporal control framework for HOI video generation. It requires only a few keyframes that capture interaction states at designated timestamps. Specifically, we employ a Time-Controlled Rotary Positional Embedding (TiRoPE) mechanism to temporally anchor these keyframes while preserving their spatial integrity. Subsequently, to govern the dynamics across intermediate frames, we propose a Motion Prior Injection Module that leverages Multimodal Large Language Models (MLLMs) to extract high-level motion priors. This empowers the model to hallucinate logically and physically plausible transitions. Furthermore, we build SparseHOI-5K, a high-quality and richly annotated dataset for HOI video generation with sparse temporal control. Comprehensive evaluations confirm that our method substantially reduces annotation overhead while synthesizing superior live-streaming e-commerce videos. Both our code and dataset are publicly available at https://mpi-lab.github.io/SparseCtrl-HOI.
Recent advances in video diffusion models have spurred interest in human-object interaction (HOI) video generation, which demands fine-grained control over interaction logic beyond single-subject animation. However, existing HOI methods rely heavily on explicit motion control, limiting scalability and generalization across diverse objects and interactions. In this study, we propose AgentHOI, a text-driven HOI video generation following a thinking-before-generation framework that bridges the gap between high-level textual intent and physical execution through multi-agent reasoning over perception, interaction, and motion planning. Building upon the generated interaction plans, we further strengthen text-driven motion understanding. We introduce an implicit text-motion alignment strategy that distills text-to-motion priors into the video diffusion model, enabling robust HOI synthesis without explicit motion inputs at inference. Experiments show that AgentHOI significantly improves interaction naturalness, object appearance preservation, and adherence to complex textual instructions across challenging object-centric scenarios such as wearing and riding. The code is available at https://github.com/bone-11/agenthoi.
Ziyao Huang, Shunkai Li, Juan Cao +7
University of Chinese Academy of Sciences · Tencent HunYuan
Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present GenHOI, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.
Zhihai Bi, Qiang Zhang, Guoyang Zhao +8
The Hong Kong University of Science and Technology (Guangzhou) · Artificial General Intelligence Institute, University of Science and Technology of China · The University of Hong Kong +1