R3-REC: Reasoning-Driven Recommendation via Retrieval-Augmented LLMs over Multi-Granular Interest Signals
Organizations: Sydney Smart Technology College, Northeastern University, China
Abstract
This paper addresses two persistent challenges in sequential recommendation: (i) evidence insufficiency-cold-start sparsity together with noisy, length-varying item texts; and (ii) opaque modeling of dynamic, multi-faceted intents across long/short horizons. We propose R3-REC (Reasoning-Retrieval-Recommendation), a prompt-centric, retrieval-augmented framework that unifies Multi-level User Intent Reasoning, Item Semantic Extraction, Long-Short Interest Polarity Mining, Similar User Collaborative Enhancement, and Reasoning-based Interest Matching and Scoring. Across ML-1M, Games, and Bundle, R3-REC consistently surpasses strong neural and LLM baselines, yielding improvements up to +10.2% (HR@1) and +6.4% (HR@5) with manageable end-to-end latency. Ablations corroborate complementary gains of all modules.
Figures & tables
| Conventional Methods | Single-Intent Methods | Multi-Intent Methods | LLM Methods | Ours | Improve | -value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Data | Metrics | MostPop | FPMC | NARM | STAMP | GCE-GNN | MCPRN | HIDE | Atten-Mixer | NIR | PO4ISR | RecMind | UniRec | R 3 -REC | ||
| ML-1M | HR@1 | 0.0004 | 0.1132 | 0.1692 ⋆ | 0.1584 | 0.1312 | 0.1434 | 0.1498 | 0.1490 | 0.0572 | 0.2000 | 0.2700 ∗ | 0.2650 | 0.287 | +6.3% | |
| HR@5 | 0.0070 | 0.3748 | 0.5230 ⋆ | 0.5078 | 0.4748 | 0.4788 | 0.4998 | 0.4932 | 0.2326 | 0.5510 | 0.5720 | 0.5910 ∗ | 0.597 | +1.0% | ||
| HR@10 | 0.0120 | 0.5150 | 0.7050 ⋆ | 0.6920 | 0.6600 | 0.6640 | 0.6820 | 0.6760 | 0.3550 | 0.7240 | 0.7480 | 0.7620 ∗ | 0.769 | +0.9% | ||
| Games | HR@1 | – | 0.0498 | 0.0572 | 0.0556 | 0.0692 | 0.0522 | 0.0696 | 0.0530 | 0.1168 ⋆ | 0.2588 | 0.3450 ∗ | 0.3400 | 0.379 | +9.9% | |
| HR@5 | – | 0.2564 | 0.2574 | 0.2586 | 0.2744 | 0.2416 | 0.2694 | 0.2472 | 0.3406 ⋆ | 0.5866 | 0.6550 ∗ | 0.6450 | 0.679 | +3.7% | ||
| Model | Avg. Tokens | Latency | Est. Cost | HR@1 | |
|---|---|---|---|---|---|
| Input | Output | (ms) | ($) | (Games) | |
| NIR [ 21 ] | 150 | 10 | 250 | 1e-4 | 0.1168 |
| PO4ISR [ 19 ] | 350 | 15 | 380 | 2e-4 | 0.2588 |
| RecMind [ 23 ] | 600 | 80 | 920 | 4e-4 | 0.3450 |
| R 3 -REC | 1250 | 10 | 580 | 6e-4 | 0.3790 |
Recommender Systems
Recommender systems predict and rank items for people using interaction histories, content, context, and feedback.
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