Event cameras provide high dynamic range and microsecond-level temporal resolution, making them well-suited for indoor robot navigation, where conventional RGB cameras degrade under fast motion or low-light conditions. Despite advances in event-based perception spanning detection, SLAM, and pose estimation, there remains limited research on end-to-end control policies that exploit the asynchronous nature of event streams. To address this gap, we introduce a real-world indoor person-following dataset collected using a TurtleBot 2 robot, featuring synchronized raw event streams, RGB frames, and expert control actions across multiple indoor maps, trajectories under both normal and low-light conditions. We further build a multimodal data preprocessing pipeline that temporally aligns event and RGB observations while reconstructing ground-truth actions from odometry to support high-quality imitation learning. Building on this dataset, we propose a late-fusion RGB-Event navigation policy that combines dual MobileNet encoders with a transformer-based fusion module trained via behavioral cloning. A systematic evaluation of RGB-only, Event-only, and RGB-Event fusion models across 12 training variations ranging from single-path imitation to general multi-path imitation shows that policies incorporating event data, particularly the fusion model, achieve improved robustness and lower action prediction error, especially in unseen low-light conditions where RGB-only models fail. We release the dataset, synchronization pipeline, and trained models at https://eventbasedvision.github.io/eNavi/
Figures & tables
Dataset
Environment
Sensor Platform
Primary Task
Contains Action ( v , ω )?
Low-Light Focus?
MVSEC [ 1 ]
Indoor/Outdoor
Drone / Car
SLAM / Pose
×
×
DDD17 [ 2 ]
Outdoor
Car
Steering Prediction
✓
×
MMID [ 3 ]
Indoor
Humanoid
Depth Estimation
×
×
SEBVS [ 4 ]
Synthetic
Mobile Robot
Navigation
✓
×
eNavi (Ours)
Indoor
TurtleBot (Mobile)
Navigation
✓
✓
TABLE I: Summary of event-based datasets used in robotic perception and navigation tasks.
Fig. 1: Overview of the dataset generation workflow. (a) The process begins with teleoperated data collection using a mobile robot setup. (b) The collection process where the user is teleoperating the bot to follow another person across the room in three different paths ( P1 , P2 , and P3 ) in different lighting conditions.
Fig. 2: Overview of the dataset generation workflow. The process begins with teleoperated data collection using a mobile robot setup. The recorded ROS 2 bags are analyzed for trajectory and velocity consistency (center panels) before being synchronized into paired image, event, and action tuples {(Ik,Ek,ak)} stored in .h5 format.
Fig. 3: The Event-based Navigation Policy ( ENP-Fusion ) Architecture. The model fuses a frozen RGB stream and a trainable event stream using a Transformer-based attention mechanism. The system takes synchronized RGB frames ( 320×180×3 ) and event frames ( 320×180×2 ) as input and outputs continuous differential drive commands ( v,ω ) via an MLP head. The snowflake icon denotes that the RGB backbone weights remain fixed during training to prevent overfitting in low-light scenarios.
Variation
Modal
Train*
Best
MAE
Variation
Modal
Train*
Best
MAE
RGB
50
48
0.0548
RGB
50
50
0.0667
Event
37
29
0.0393
Event
44
36
0.0378
(Single-Path, Normal-Light)
Fusion
27
19
0.0388
(Multi-Path, Normal-Light)
Fusion
29
21
0.0402
RGB
50
50
0.0584
RGB
50
50
0.0707
Event
26
18
0.0388
Event
18
10
0.0416
(Single-Path, Mixed-Light)
Fusion
31
23
0.0358
(Multi-Path, Mixed-Light)
Fusion
30
22
0.0370
TABLE II: Validation metrics across all the training. All variations are trained for 50 epochs, where Train* indicates the model was run with early stopping at 8 epochs.
Normal-Light
Low-Light
Method
Modal
Linear MAE
Angular MAE
Total MAE
Linear MAE
Angular MAE
Total MAE
Yolo8n + PID (Single-Path)
RGB
0.0882
0.0756
0.0819
0.0758
0.0667
0.0713
RGB
0.0182
0.0237
0.0210
0.0258
0.0168
0.0213
Event
0.0177
0.0275
0.0266
0.0234
0.0236
0.0235
Single-Path, Normal-Light (Ours)
Fusion
0.0183
0.0259
0.0221
0.0246
0.0199
0.0222
Yolo8n + PID (Multi-Path)
RGB
0.0841
0.1155
0.0998
0.0724
0.1342
0.1033
TABLE III: Evaluation of Normal-Light under varying illumination. The YOLOv8n + PID baseline is evaluated on its respective path type Single-Path (top) and Multi-Path (down) for direct comparison.
Fig. 4: Trajectory Analysis of ENP-Fusion Policy. Comparison of predicted linear velocity (m/s) and angular rate (rad/s) against expert ground truth for representative test trajectory ( P3 ). (a) and (b) contrast performance under normal-light (top) and low-light (down) conditions.
Vision-Language-Action (VLA) models have become an important paradigm of embodied AI. However, existing VLA models typically assume well-lit and stable indoor settings, while real-world embodied manipulation may involve degraded RGB observations caused by illumination shifts, posing critical challenges for robust robotic manipulation. To address this gap, we propose Event-VLA, an event-enhanced VLA framework for generalizable manipulation across varying illumination conditions. We formulate VLA-based manipulation under degraded visibility as a practical robustness problem for RGB-centric policies, and introduce event streams as an illumination-robust, motion-sensitive complementary observation to improve robustness across visibility levels. Specifically, unlike conventional multimodal fusion that directly merges event features into the global semantic token space, Event-VLA injects event information through an action-query routing pathway. It uses learnable action queries to extract task-relevant semantics from the VLA reasoning process, and selectively aggregates event tokens via gated cross-attention to construct event-aware action representations. This design preserves the pretrained RGB-language semantic priors while effectively leveraging event information for robust action prediction. Experiments in simulation and real-world deployment show that Event-VLA maintains strong manipulation performance under normal lighting and improves success rates under low-light degradation and near-dark real-world settings.
Robotic Vision-Language-Action (VLA) models generalize well for open-ended manipulation, but their perception is fragile under sensing-stage degradations such as extreme low light, motion blur, and black clipping. We present E-VLA, an event-augmented VLA framework that improves manipulation robustness when conventional frame-based vision becomes unreliable. Instead of reconstructing images from events, E-VLA directly leverages motion and structural cues in event streams to preserve semantic perception and perception-action consistency under adverse conditions. We build an open-source teleoperation platform with a DAVIS346 event camera and collect a real-world synchronized RGB-event-action manipulation dataset across diverse tasks and illuminations. We also propose lightweight, pretrained-compatible event integration strategies and study event windowing for stable deployment. Experiments show that even a simple parameter-free fusion, i.e., overlaying accumulated event maps onto RGB images, could substantially improve robustness in dark and heavy-blur scenes: on Pick-Place at 20 lux, success increases from 0% (image-only) to 60% with overlay fusion and to 90% with our event adapter; under severe motion blur (1000 ms-exposure proxy), Pick-Place improves from 0% to 20-25%, and Sorting from 5% to 32.5%. Overall, E-VLA provides systematic evidence that event-driven perception can be effectively integrated into VLA models, pointing toward robust embodied intelligence beyond conventional frame-based imaging. Code and dataset will be available at https://github.com/JJayzee/E-VLA.
Jiajun Zhai, Hao Shi, Shangwei Guo +2
Zhejiang University · Ant Group · Hunan University
Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin.