RenderMem: Rendering as Spatial Memory Retrieval
Organizations: Korea University, South Korea
Abstract
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires no modification to standard architectures. Experiments in the AI2-THOR environment show consistent improvements on viewpoint-dependent visibility and occlusion queries over prior memory baselines.
Figures & tables
| Object QA | Visibility QA | ||||
|---|---|---|---|---|---|
| Method | Attribute | Count | RoboTHOR | ProcTHOR | Avg |
| Multi-view retrieval | 0.69 | 0.25 | 0.50 | 0.49 | 0.50 |
| Concept Graphs | 0.60 | 0.53 | – | – | – |
| 3D-Mem | 0.68 | 0.78 | 0.42 | 0.43 | 0.43 |
| RenderMem (ours) | 0.82 | 0.78 | 0.81 | 0.77 | 0.79 |