MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model
Organizations: The Australian National University · CSIRO · Baidu Inc. · Sun Yat-sen University
Abstract
Human-Object Interaction (HOI) video reenactment aims to transfer the interaction dynamics of a source video to a novel target object while preserving realistic hand-object coordination. Existing methods typically rely on sparse 2D motion controls and monocular references, which are insufficient for complex out-of-plane motion and large viewpoint changes. We present MVHOI, a two-stage framework combining implicit motion extraction, 3D-aware multi-view reasoning, and video generation. In the first stage, a motion extractor encodes object dynamics into implicit motion descriptors. Conditioned on these descriptors, our Motion-Driven Object Prior (MDOP) module queries a 3D foundation model over multi-view references of the target object and autoregressively predicts coarse object anchors, a sequence of images that track the object's evolving orientation and appearance under the source motion without any explicit pose estimation. In the second stage, a DiT-based video generation model uses these anchors as structural guidance and the multi-view references as appearance guidance. We further reuse cross-view attention from MDOP as a soft attention bias to reduce reference-view confusion. For long videos, a cross-iterative inference strategy refreshes subsequent object priors using refined video outputs. Experiments demonstrate consistent improvements over state-of-the-art methods in object fidelity, motion consistency, visual quality, and interaction realism.
Figures & tables
| Method | Self-Reenactment | Cross-Reenactment | |||||||
|---|---|---|---|---|---|---|---|---|---|
| PSNR | SSIM | LPIPS | FID | FVD | O-CLIP | FID | FVD | O-CLIP | |
| MimicMotion | 19.34 | 0.806 | 0.233 | 56.13 | 632.9 | 0.685 | 84.52 | 774.2 | 0.470 |
| VACE | 27.25 | 0.954 | 0.036 | 47.43 | 204.6 | 0.706 | 62.54 | 308.1 | 0.556 |
| HuMo | 8.71 | 0.497 | 0.716 | 231.03 | 2120.8 | 0.449 | 225.81 | 2282.5 | 0.322 |
| HunyuanCustom | 25.56 | 0.925 | 0.090 | 48.88 | 247.4 | 0.791 | 62.68 | 349.7 | 0.640 |
| GenHOI | 29.60 | 0.949 | 0.035 | 19.24 | 76.8 | 0.866 | 48.01 | 280.4 | 0.680 |
| Method | PSNR | SSIM | FID | KID ( ) |
|---|---|---|---|---|
| DisMo | 16.56 | 0.8081 | 111.96 | 24.81 |
| Ours | 20.75 | 0.8304 | 84.58 | 9.67 |
| Method | Short | Long | ||||
|---|---|---|---|---|---|---|
| MC | VQ | HR | MC | VQ | HR | |
| VACE | 3.66 | 3.20 | 3.32 | 3.73 | 2.14 | 3.27 |
| HunyuanCustom | 3.59 | 3.29 | 3.11 | 3.49 | 3.56 | 3.17 |
| GenHOI | 4.20 | 4.10 | 4.15 | 4.07 | 3.94 | 3.89 |
| Ours | 4.47 | 4.34 | 4.34 | 4.50 | 4.32 | 4.32 |
| Method | FID | FVD | O-CLIP |
|---|---|---|---|
| Baseline | 46.55 | 296.7 | 0.611 |
| +MDOP | 45.12 | 282.1 | 0.642 |
| +MDOP+AE (full) | 41.14 | 274.0 | 0.645 |
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
HOI Generation
Human-object interaction generation creates 3D motion, grasps, and videos of people manipulating or coordinating with objects.
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