cs.ROMar 16, 2026

Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning

Authors: Patrick Yin, Tyler Westenbroek, Zhengyu Zhang, Joshua Tran, Ignacio Dagnino, Eeshani Shilamkar, Numfor Mbiziwo-Tiapo, Simran Bagaria, 

Organizations: University of Washington · NVIDIA · Microsoft Research

Abstract

Reinforcement learning in massively parallel physics simulations has driven major progress in sim-to-real robot learning. However, current approaches remain brittle and task-specific, relying on extensive per-task engineering to design rewards, curricula, and demonstrations. Even with this engineering, they often fail on long-horizon, contact-rich manipulation tasks and do not meaningfully scale with compute, as performance quickly saturates when training revisits the same narrow regions of state space. We introduce OmniReset, a simple and scalable framework that enables on-policy reinforcement learning to robustly solve a broad class of dexterous manipulation tasks using a single reward function, fixed algorithm hyperparameters, no curricula, and no human demonstrations. Our key insight is that long-horizon exploration can be dramatically simplified by using simulator resets to systematically expose the RL algorithm to the diverse set of robot-object interactions which underlie dexterous manipulation. OmniReset programmatically generates such resets with minimal human input, converting additional compute directly into broader behavioral coverage and continued performance gains. We show that OmniReset gracefully scales to long-horizon dexterous manipulation tasks beyond the capabilities of existing approaches and is able to learn robust policies over significantly wider ranges of initial conditions than baselines. Finally, we distill OmniReset into visuomotor policies which display robust retrying behavior and substantially higher success rates than baselines when transferred to the real world zero-shot. Project webpage: https://weirdlabuw.github.io/omnireset/

Figures & tables

Appendix figures & tables4 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 28, 2026

X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resets

Reinforcement learning (RL) in simulation can train dexterous manipulation policies without robot demonstrations, but training a single generalist policy with task-agnostic rewards faces a severe exploration problem: approaching, grasping, and reorienting diverse objects with many degrees of freedom is difficult to discover from scratch. Prior works make exploration tractable with high-quality robot demonstrations, per-task reward shaping, or by restricting policies to narrow modes of behavior. We propose X-Reset, a framework that instead resolves exploration with human hand-object demonstrations. Rather than imitating or tracking retargeted human motion, X-Reset kinematically retargets hand-object states to noisy robot states, filters out states that are unstable in simulation, and samples the remainder as resets during RL training with general-purpose object-centric rewards. The resulting policy depends only on object state and goal, with demonstrations entering training through the reset distribution. We show that X-Reset trains generalist policies on 20 objects across three embodiments---a 22-DoF hand on two different arms and a parallel-jaw gripper---and resolves the exploration challenges of RL from scratch. X-Reset scales with the number of training objects, generalizes to unseen objects, can learn from imperfect hand-pose estimates, and transfers behaviors zero-shot from sim-to-real.
Sep 24, 2026

Res-HIL: Human-Guided Residual Reinforcement Learning for Sample-Efficient Dexterous Manipulation

Imitation learning enables robots to acquire manipulation skills from demonstrations, but the resulting policies can fail outside the training data, while collecting more demonstrations requires substantial human effort. Human-in-the-loop reinforcement learning uses corrective feedback during online training, but typically learns the complete task policy rather than refining a pretrained imitation policy. We introduce Res-HIL, a human-in-the-loop residual reinforcement learning framework that learns corrective actions on top of a frozen imitation policy. Each human intervention provides two complementary learning signals: direct supervision of the residual policy and reward shaping of preceding autonomous behavior. Res-HIL combines these signals with zero initialization of the residual policy to stabilize and accelerate online learning. We evaluate Res-HIL on five contact-rich manipulation tasks spanning high-precision and long-horizon behaviors. With only 20 initial demonstrations, Res-HIL outperforms state-of-the-art full-policy human-in-the-loop reinforcement learning and residual fine-tuning without human guidance on every task after ten minutes of online training. Res-HIL improves its pretrained base policies and outperforms imitation policies trained with five times more demonstrations. An ablation study shows that direct residual supervision is critical to performance, while intervention-aware reward shaping substantially improves training efficiency.
Oct 8, 2026

Dex-One2Many: Learning Dexterous Manipulation from a Single Human Demonstration

While learning dexterous manipulation from a single human video offers a promising alternative to costly robot demonstrations, many recent methods predominantly imitate demonstrated motions. Such strict motion matching often limits generalization to initial object poses, goal poses, and grasps not shown in the video. Alternatively, discovering a policy via reinforcement learning (RL) allows for broad generalization, but without prior guidance, it struggles with high-dimensional exploration in complex, multi-stage tasks. To address these coupled generalization and exploration challenges, we present Dex-One2Many, a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. Our key insight is to abstract the video into sequential scene graphs that guide RL, enabling efficient exploration while preserving broad generalizability. The graphs serve as generative constraints for sampling diverse reset states and provide dense rewards for each stage. Because the graphs constrain relations rather than exact poses, these reset states cover object poses and grasps beyond the video, while initializing each stage from them with dense rewards keeps exploration short and guided. Trained entirely in simulation, Dex-One2Many transfers zero-shot to a real multi-fingered hand. Across five tool-use and manipulation tasks, Dex-One2Many exceeds baselines by 6.5% in seen configurations, while its robust generalization widens this gap to 71% in unseen scenarios.