cs.CVMar 14, 2026

Script-to-Slide Grounding: Grounding Script Sentences to Slide Objects for Automatic Instructional Video Generation

Authors: Rena Suzuki, Masato Kikuchi, Tadachika Ozono

Organizations: Nagoya Institute of Technology, Nagoya, Aichi, Japan

Abstract

While slide-based videos augmented with visual effects are widely utilized in education and research presentations, the video editing process -- particularly applying visual effects to ground spoken content to slide objects -- remains highly labor-intensive. This study aims to develop a system that automatically generates such instructional videos from slides and corresponding scripts. As a foundational step, this paper proposes and formulates Script-to-Slide Grounding (S2SG), defined as the task of grounding script sentences to their corresponding slide objects. Furthermore, as an initial step, we propose ``Text-S2SG,'' a method that utilizes a large language model (LLM) to perform this grounding task for text objects. Our experiments demonstrate that the proposed method achieves high performance (F1-score: 0.924). The contribution of this work is the formalization of a previously implicit slide-based video editing process into a computable task, thereby paving the way for its automation.

Figures & tables

Explore similar work

Oct 12, 2026

InfoVis: Unified Slide Image Generation and Editing

Generating and editing presentation slides requires models to combine accurate text rendering, instruction following, visual grounding, aesthetic design, and precise editing within one canvas. Existing work covers only subsets of these capabilities and lacks large-scale slide-native supervision and diagnostic evaluation. We formulate four slide-centric tasks and build a scalable data engine with over 13M continual-pretraining records and 1.9M supervised fine-tuning records. We also introduce VisSlideBench, a benchmark of 1,527 manually screened instances that covers all four tasks with task-specific, multidimensional evaluation. Its automatic rankings agree with blinded, dimension-wise human rankings. Using these resources, we train InfoVis, a unified 9B slide generation and editing model. On VisSlideBench, InfoVis leads every evaluated open-source model on all eleven metrics and scores 7.94 overall against 7.99 for Nano-Banana-2. Starting from FLUX.2-klein-base-9B, slide-specific post-training adds 1.6 points overall, with the largest generation gains in content faithfulness; the remaining gap to proprietary models is smallest in content faithfulness and largest in aesthetic quality. Built on InfoVis, our document-to-slide workflow achieves the second-highest Aesthetics score on the external SlidesGen-Bench. We will release the model, code, data, and benchmark.
Jun 10, 2026

Helping Figures Tell their Story! Paper-Grounded Video Generation Explaining Complex Scientific Figures

Scientific figures compress complex pipelines into a single canvas, yet understanding them requires paper-grounded, step-by-step narration aligned with visual highlights a capability missing from current video generation systems and benchmarks. To address this, we introduce paper-grounded figure-to-video generation: generating narrated, region-grounded walkthrough videos from a figure and its paper. We propose MINARD (Multimodal Interpretation of Narrated Architecture via Region Decomposition), a pipeline that generates paper-grounded narrations and sequentially grounds them to figure regions. We also release FigTalk, a benchmark with new sequential and component-level grounding metrics derived. On FigTalk, MINARD generates humanlike, paper-faithful narrations and outperforms narration-conditioned figure spatial grounding compared to existing approaches in both automatic and human evaluation
Sep 2, 2026

SLIDEFORGE: An LLM Agent for Controllable Editing of Slides as Structured Artifacts

Current AI agents compellingly describe slides. However, AI-assisted slide editing requires more than understanding: the output must retain layout, style, component structure, and native editability. Towards, AI-assisted slide editing, existing agents operate on screenshots or weak document representations and often fragment coherent visual units, rasterize editable content, or break layout. In contrast, for controllable slide editing, we introduce an agentic framework, SLIDEFORGE, which builds a Deck State Graph, an executable slide state that links visual decomposition, native pptx object structure, and perceptual organization. By recovering human-referable components while retaining fine-grained editable structure, SLIDEFORGE supports theme-preserving reconstruction through slide-native operations and rendered-state verification. We further introduce an evaluation paradigm for controllable slide transformation that jointly measures component recovery, preservation, restyling consistency, visual quality, and native editability. Experiments show that SLIDEFORGE outperforms direct prompting, screenshot-based agents, and generic code-agent baselines across these dimensions. Code is available at https://github.com/UIUC-MONET/SLIDEFORGE.