Neural tree search is a powerful decision-making algorithm widely used in complex domains such as game playing and model-based reinforcement learning. Recent work has applied AlphaZero-style tree search to enhance the reasoning capabilities of Large Language Models (LLMs) during inference, but we find that this approach suffers from a scaling failure: on GSM8K and Game24, accuracy drops as the search budget increases. In this paper, we present ReSCALE, an adaptation of Gumbel AlphaZero MCTS that replaces Dirichlet noise and PUCT selection with Gumbel sampling and Sequential Halving, restoring monotonic scaling without changes to the model or its training. ReSCALE reaches 58.4% on GSM8K and 85.3% on Game24 at budgets where the baseline degrades. Ablations confirm that Sequential Halving is the primary driver of the improvement.
Figures & tables
Figure 1: Gumbel + Sequential Halving enables scaling of MCTS for reasoning. Comparison of tree-search methods for LLM reasoning on GSM8K across increasing token budgets. The standard AlphaZero-style approach plateaus and declines at higher budgets, while proposed ReSCALE decoding achieves sustained accuracy gains, demonstrating better scaling with additional compute.
Figure 2: Left: A single simulation in tree search with sentence-level actions. Each simulation traverses from the root to a leaf, selecting actions via Sequential Halving with Gumbel noise at the root and an improved policy at non-root nodes. The selected leaf is expanded by sampling w actions from the LLM ( πθ ), each evaluated by the value network vϕ , and the resulting values are backpropagated to update ancestor statistics. Right: Sequential Halving at the root node. From M=8 candidate actions, the budget of N=24 simulations is split evenly across ⌈log2M⌉=3 rounds. After each round, the bottom half of actions (by score gi+logp(ai)+σ(v(ai)) ) is eliminated, until a single winner remains.
GSM8K
Game24
Tree Search
Budget
Tokens
Acc., %
Max. Acc., %
Tokens
Acc., %
Max. Acc., %
AlphaZero
Small
0.5K–2K
56.0±1.2
58.8
0.2K–2K
74.4±12.0
86.7
ReSCALE
55.1±1.1
58.6
71.6±10.5
81.2
AlphaZero
Medium
6K–8K
56.7±0.9
58.3
2K–4K
84.3±1.0
86.2
ReSCALE
57.9±1.0
60.2
83.4±1.4
85.9
AlphaZero
Large
16K–18K
53.6±0.7
55.0
4K–6K
82.9±1.1
84.8
Table 1: Combined results on GSM8K and Game24. For each budget level, mean accuracy ± std is computed across hyperparameter configurations; for Best-of-N, across three random seeds. Best single-configuration accuracy (Max. Acc.) is also reported. On GSM8K, AlphaZero accuracy drops at Large budget (53.6%) while ReSCALE continues to improve (58.4%), both surpassing the Best-of-N baseline (53.4%). On Game24, AlphaZero similarly degrades at Large budget (82.9%), whereas ReSCALE continues to improve (85.3%), both outperforming the Best-of-N baseline (54.1%).