cs.CVMar 23, 2026

StreamingEval: A Unified Evaluation Protocol towards Realistic Streaming Video Understanding

Authors: Guowei Tang, Tianwen Qian, Huanran Zheng, Yifei Wang, Xiaoling Wang

Organizations: East China Normal University, Shanghai, China

Abstract

Real-time, continuous understanding of visual signals is essential for real-world interactive AI applications, and poses a fundamental system-level challenge. Existing research on streaming video understanding, however, typically focuses on isolated aspects such as question-answering accuracy under limited visual context or improvements in encoding efficiency, while largely overlooking practical deployability under realistic resource constraints. To bridge this gap, we introduce StreamingEval, a unified evaluation framework for assessing the streaming video understanding capabilities of Video-LLMs under realistic constraints. StreamingEval benchmarks both mainstream offline models and recent online video models under a standardized protocol, explicitly characterizing the trade-off between efficiency, storage and accuracy. Specifically, we adopt a fixed-capacity memory bank to normalize accessible historical visual context, and jointly evaluate visual encoding efficiency, text decoding latency, and task performance to quantify overall system deployability. Extensive experiments across multiple datasets reveal substantial gaps between current Video-LLMs and the requirements of realistic streaming applications, providing a systematic basis for future research in this direction. Codes will be released at https://github.com/wwgTang-111/StreamingEval1.

Figures & tables

Appendix figures & tables3 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 7, 2026

Harnessing Streaming Video in the Wild

Vision-Language Models (VLMs) are increasingly required to process unbounded video streams in applications such as video-call assistants, live commentary, and embodied robots. An ideal streaming system should support proactive interaction, long-horizon memory, and real-time processing, while resting on a VLM backbone capable of handling diverse in-the-wild streaming tasks. However, existing VLMs excel at offline video understanding but fall short in streaming capabilities and lack dedicated infrastructure for streaming deployment. We address this gap on three fronts. (i) For backbone capability, we construct Streaming-Train-248K, a streaming dataset paired with a novel training objective for adapting VLMs to streaming interaction and understanding. (ii) For real-world deployment, we introduce Streaming Harness, a plug-and-play system that endows any VLM with three core abilities: proactive interaction (per-second response decisions), long-term memory (12-hour context retention), and real-time processing (sub-second latency). (iii) To drive continued community progress on streaming capabilities, we design Streaming-Eval, a benchmark that reflects models' capabilities across diverse in-the-wild scenarios. Extensive experiments demonstrate consistent gains from our approach across all core capabilities required for streaming video understanding. We will open-source our data, code, and benchmark to advance the community's shift from offline video understanding to deployable streaming intelligence.
Apr 2, 2026

A Simple Baseline for Streaming Video Understanding

Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.
Apr 8, 2026

VSAS-Bench: Real-Time Evaluation of Visual Streaming Assistant Models

Streaming vision-language models (VLMs) continuously generate responses given an instruction prompt and an online stream of input frames. This is a core mechanism for real-time visual assistants. Existing VLM frameworks predominantly assess models in offline settings. In contrast, the performance of a streaming VLM depends on additional metrics beyond pure video understanding, including proactiveness, which reflects the timeliness of the model's responses, and consistency, which captures the robustness of its responses over time. To address this limitation, we propose VSAS-Bench, a new framework and benchmark for Visual Streaming Assistants. In contrast to prior benchmarks that primarily employ single-turn question answering on video inputs, VSAS-Bench features temporally dense annotations with over 18,000 annotations across diverse input domains and task types. We introduce standardized synchronous and asynchronous evaluation protocols, along with metrics that isolate and measure distinct capabilities of streaming VLMs. Using this framework, we conduct large-scale evaluations of recent video and streaming VLMs, analyzing the accuracy-latency trade-off under key design factors such as memory buffer length, memory access policy, and input resolution, yielding several practical insights. Finally, we show empirically that conventional VLMs can be adapted to streaming settings without additional training, and demonstrate that these adapted models outperform recent streaming VLMs. For example, Qwen3-VL-4B surpasses Dispider, the best streaming VLM on our benchmark, by 3% under the asynchronous protocol. The benchmark and code will be available at https://github.com/apple/ml-vsas-bench.