We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and blur caused by camera pose errors, incomplete coverage, and noisy geometry initialization. Unlike prior RGB-based approaches limited to a single reconstruction pipeline, our method introduces a geometry-informed video-to-video generator that refines 3DGS renderings across both optimization-based and feed-forward methods. Given an existing reconstruction, we render a Gaussian primitive video buffer encoding depth, normals, opacity, and covariance, which the generator refines to produce temporally coherent, artifact-free frames. We further introduce an artifact synthesis pipeline that simulates diverse degradation patterns, ensuring robustness and generalization. GaussFusion achieves state-of-the-art performance on novel-view synthesis benchmarks, and an efficient variant runs in real time at 15 FPS while maintaining similar performance, enabling interactive 3D applications.
Figures & tables
DL3DV
RE10K
Method
Venue
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
Infer. Speed
Splatfacto [ 63 ]
SIGG. 2023
17.417
0.605
0.412
6.488
19.234
0.708
0.457
12.623
(118.3 FPS)
GenFusion [ 59 ]
CVPR 2025
18.363
0.690
0.391
9.981
20.618
0.796
0.344
14.747
1.1 FPS
Difix3D+ [ 57 ]
CVPR 2025
20.095
0.765
0.302
4.217
24.347
0.868
0.275
13.994
12.8 FPS
ExploreGS [ 27 ]
ICCV 2025
20.689
0.760
0.345
6.269
24.025
0.874
0.272
15.629
1.2 FPS
Ours (Single)
CVPR 2026
22.266
0.827
0.282
4.171
24.754
0.897
0.215
7.496
4.3 FPS
Table 1: Rendering Refinement Performance on DL3DV and RE10K Datasets. We compare our method against state-of-the-art 3DGS refinement approaches. The joint training variant achieves the best overall fidelity and perceptual quality (highest PSNR/SSIM, lowest LPIPS/FID), while the distilled model attains comparable performance with significantly improved runtime efficiency, reaching 15 FPS.
Feed-forward Method
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
DepthSplat [ 60 ]
21.773
0.842
0.278
28.903
w/ Difix3D+ [ 57 ]
21.415
0.837
0.303
17.968
w/ ExploreGS [ 27 ]
21.195
0.816
0.317
35.475
w/ GaussFusion (Ours)
22.802
0.848
0.258
15.128
MVSplat [ 7 ]
18.744
0.706
0.375
44.479
w/ Difix3D+ [ 57 ]
18.261
0.702
0.385
23.954
Table 2: Feed-forward View Synthesis Results on RE10K [ 74 ] . Our method consistently improves feed-forward 3DGS reconstruction on different backbones while baseline methods Difix3D and ExploreGS decrease the consistency with the original scene. MVSplat360 is on par to our method in terms of consistency within its specialized domain, but still lacks in visual quality.
DL3DV
RE10K
Method
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
Splatfacto [ 63 ]
17.42
0.605
0.412
19.23
0.708
0.457
GenFusion [ 59 ]
18.08
0.615
0.421
19.52
0.719
0.329
Difix3D+ [ 57 ]
18.87
0.626
0.265
21.98
0.767
0.187
ExploreGS [ 27 ]
18.71
0.611
0.377
22.06
0.742
0.257
GaussFusion (Ours)
19.36
0.628
0.279
24.17
0.817
0.175
Table 3: Performance on Improving 3D Reconstruction . GaussFusion demonstrates superior performance on most metrics, showcasing the multi-view consistency in our enhanced frames.
Splatfacto [ 63 ]
GenFusion [ 59 ]
Difix3D+ [ 57 ]
ExploreGS [ 27 ]
GaussFusion (Ours)
Ground Truth
DepthSplat [ 60 ]
MVSplat360 [ 8 ]
Difix3D+ [ 57 ]
ExploreGS [ 27 ]
GaussFusion (Ours)
Ground Truth
Figure 3: Qualitative Comparison on Novel-View Refinement. We compare GaussFusion with baseline methods on diverse scenes from DL3DV [ 33 ] and RE10K [ 74 ] . GaussFusion effectively removes rendering artifacts such as blur, floaters, ghosting, and texture distortions, producing sharper geometry, cleaner reconstruction than Splatfacto [ 63 ] , GenFusion [ 59 ] , DiFiX3D+ [ 57 ] , and ExploreGS [ 27 ] , and achieving visual fidelity closest to the ground truth. From top to bottom, our model demonstrates strong generalization across various refinement scenarios: ( 1 ) inpainting missing regions, ( 2 ) outpainting beyond the original view, ( 3–4 ) correcting blur, ghosting, and geometric errors, and ( 5–6 ) handling artifacts from feed-forward 3DGS models, including transparent Gaussian primitives and spiky geometry.
Input Modality
Performance
RGB
Depth
Normal
Alpha
Cov.
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
✓
19.148
0.719
0.385
15.451
✓
✓
19.289
0.726
0.361
10.542
✓
✓
✓
19.744
0.738
0.355
10.291
✓
✓
✓
✓
19.958
0.748
0.344
8.612
✓
✓
✓
✓
✓
20.753
0.773
0.329
6.724
Table 4: Ablation on Input Modalities on DL3DV Dataset. Inclusion of more geometric cues (depth, normal, alpha, covariance) improves reconstruction fidelity and perceptual quality.
Training Config.
Performance
Artifact Sim.
Architecture
PSNR ↑
SSIM ↑
LPIPS ↓
FID ↓
Baseline
w/. GA
21.087
0.789
0.303
5.717
Ours
w/o. GA
20.904
0.794
0.308
5.296
Ours
w/. GA
22.548
0.832
0.278
3.933
Table 5: Ablation on Artifact Simulation and Architecture. Evaluating the impact of artifact simulation and geometry adapter block on reconstruction fidelity and perceptual quality.
Modality
# Channel
MAE ↓
MSE ↓
RelErr ↓
SqRel ↓
RGB
3
0.0323
0.00362
0.0199
0.0217
Depth
1
0.0253
0.00252
0.0044
0.0182
Alpha
1
0.0138
0.00150
0.0075
0.0053
Covar.
3
0.0758
0.01048
0.0147
0.0847
Normal
3
0.1890
0.06684
0.1333
0.3507
Table E.1 : Per-Modality VAE Reconstruction Error. Comparison of mean absolute error (MAE), mean squared error (MSE), relative error (RelErr), and squared relative error (SqRel).
Feature
Optimization-Based 3DGS
Feed-Forward 3DGS
Primary visual flaw
High-frequency noise (Floaters)
Low-frequency blur (Oversmoothing)
Geometry artifacts
”Needles” (over-stretched covariance)
Global depth warping / Scale ambiguity
Unseen areas
Empty / Holes
Plausible but blurry (learned priors)
Source of error
Overfitting (high variance)
Uncertainty / Regression to mean
Table F.1 : Empirical Analysis of Artifacts in 3DGS.
Splatfacto [ 63 ]
GenFusion [ 59 ]
Difix3D+ [ 57 ]
ExploreGS [ 27 ]
GaussFusion (Ours)
Ground Truth
DepthSplat [ 60 ]
MVSplat360 [ 8 ]
Difix3D+ [ 57 ]
ExploreGS [ 27 ]
GaussFusion (Ours)
Ground Truth
Figure I.2 : Additional Qualitative Comparison on Novel-view Refinement on DL3DV [ 33 ] and RE10K [ 74 ] . Top four rows showcase 3DGS optimization methods and bottom four rows feed-forward 3DGS methods as starting point of the refinement.
GenFusion [ 59 ]
Difix3D+ [ 57 ]
ExploreGS [ 27 ]
GaussFusion (Ours)
Ground Truth
Figure I.3 : Additional Qualitative Comparison on 3D Reconstruction on DL3DV [ 33 ] and RE10K [ 74 ] . GaussFusion showcases sharper and cleaner appearance and geometry compared to baseline methods.