cs.CVMar 31, 2026

Benchmarking Interaction, Beyond Policy: a Reproducible Benchmark for Collaborative Instance Object Navigation

Authors: Edoardo Zorzi, Francesco Taioli, Yiming Wang, Marco Cristani, Alessandro Farinelli, Alberto Castellini, Loris Bazzani

Organizations: Sapienza University of Rome, Rome, Italy · University of Verona, Verona, Italy · Polytechnic of Turin · Fondazione Bruno Kessler · 

Abstract

We propose Question-Asking Navigation (QAsk-Nav), the first reproducible benchmark for Collaborative Instance Object Navigation (CoIN) that enables an explicit, separate assessment of embodied navigation and collaborative question asking. CoIN tasks an embodied agent with reaching a target specified in free-form natural language under partial observability, using only egocentric visual observations and interactive natural-language dialogue with a human, where the dialogue can help to resolve ambiguity among visually similar object instances. Existing CoIN benchmarks are primarily focused on navigation success and offer no support for consistent evaluation of collaborative interaction. To address this limitation, QAsk-Nav provides (i) a lightweight question-asking protocol scored independently of navigation, (ii) an enhanced navigation protocol with realistic, diverse, high-quality target descriptions, and (iii) an open-source dataset, that includes 28,000 quality-checked reasoning and question-asking traces for training and analysis of interactive capabilities of CoIN models. Using the proposed QAsk-Nav benchmark, we develop Light-CoNav, a lightweight unified model for collaborative navigation that is 3x smaller and 70x faster than existing modular methods, while outperforming state-of-the-art CoIN approaches in generalization to unseen objects and environments. Project page at https://benchmarking-interaction.github.io/

Figures & tables

Explore similar work

Jun 2, 2026

Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation

Instance Goal Navigation (IGN) requires an embodied agent to find a specific object instance among distractors from an under-specified natural-language description. Such ambiguity often cannot be resolved from perception and language alone, making interaction with an oracle a natural mechanism for disambiguation. Prior interactive methods allow oracle queries but treat lightweight clarification and route-level guidance alike, letting agents boost success rate through repeated high-information questions rather than by resolving the underlying ambiguity efficiently. We recast interactive IGN as a cost-sensitive uncertainty-reduction problem, where the agent should ask the question whose answer provides the largest reduction in navigation uncertainty relative to its penalty. To this end, we apply an information-gain analysis on existing navigation corpora to identify which cues reduce navigation uncertainty, yielding a compact set of question types and data-derived weights. However, existing interactive navigation benchmarks do not model the cost of different question types or evaluate how efficiently agents use interaction, making them unsuitable for studying cost-sensitive interaction. Based on this taxonomy, we construct a benchmark for diagnosing interaction behavior and efficiency, together with a Weighted Success Rate metric that penalizes each query by its derived cost. We further propose a zero-shot MLLM navigator that selectively queries at each decision step only when the expected uncertainty reduction justifies the interaction cost.
May 7, 2026

ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

Natural-language instance navigation becomes challenging when the initial user request does not uniquely specify the target instance. A practical agent should reduce the user's burden by actively asking only the information needed to distinguish the target from similar distractors, rather than requiring a detailed description upfront. Existing approaches often fall short of this goal by mistaking distractors that strongly match the accumulated information about the target provided by the user. As a result, despite the dialogue, the agent may still fail to distinguish the target from distractors, leading to premature decisions and lengthy user responses. We propose Proactive Instance Navigation with Comparative Judgment (ProCompNav), a two-stage framework that first constructs a candidate pool and then identifies the target through Recursive Comparative Judgment (RCJ). RCJ iteratively narrows the pool by selecting an attribute-value pair that divides the candidates, asking the user a binary question, and removing inconsistent candidates, without requiring an attribute unique to the target. On CoIN-Bench, ProCompNav outperforms the evaluated baselines in Success Rate while substantially reducing Response Length. On the non-interactive TextNav benchmark, ProCompNav achieves the highest Success Rate. Two human studies further show that participants prefer ProCompNav's interaction strategies.
Oct 20, 2026

CovNav: Conformal Prediction-Guided Adaptive Inference for Object Goal Navigation

In object goal navigation (ObjectNav), an embodied agent must find a target object (e.g., "find a bed") in a previously unseen environment, relying on spatial commonsense such as object co-occurrence. Large Language Models (LLMs) encode this commonsense, but deploying them on robots exposes a trade-off between reasoning quality and efficiency: cloud-based models incur latency and privacy risks, whereas small on-device LLMs are fast but prone to hallucinated spatial judgments. Hybrid reasoning LLMs offer both a fast non-thinking mode and a slow thinking mode, which raises a key question for embodied agents: when is slow thinking worth its cost? We propose CovNav, a training-free framework that answers this question with Conformal Prediction (CP), turning dual-process (System 1 / System 2) inference into an uncertainty-aware decision. Much like recent decision models such as Jev, CovNav casts each spatial query as a structured binary decision rather than free-form generation: a local LLM in fast mode judges whether the target is likely near an observed object, CP converts its token probabilities into a prediction set, and only ambiguous queries are escalated to slow chain-of-thought reasoning. The object-pair formulation keeps calibration tractable and supports open-set objects through off-the-shelf detectors. Experiments on Gibson and HM3D show that CovNav surpasses the strongest zero-shot baseline by 0.8 and 1.7 percentage points in success rate on HM3D v1 and v2, while invoking slow reasoning for only 12.4% of queries and retaining most of the gain of always-on thinking at a fraction of its latency. Real-robot experiments on a TurtleBot 4 further validate the approach. CovNav shows how calibrated uncertainty can decide when an embodied agent should think slowly, offering a principled form of adaptive test-time reasoning for LLM-based robots.