MMPhysVideo: Physically Plausible Video Generation Through Joint RGB-Perception Modeling
Organizations: State Key Laboratory of Multimodal Artificial Intelligence Systems, CASIA · School of Artificial Intelligence, University of Chinese Academy of Sciences · StepFun · Beijing Key Laboratory of Super Intelligent Security of Multi-Modal Information ·
Abstract
Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first study to enhance physical plausibility in video generation through joint multimodal modeling. We recast perceptual cues, specifically semantics, geometry, and spatio-temporal trajectories, into a unified pseudo-RGB format, enabling VDMs to directly capture complex physical dynamics. To mitigate cross-modal interference, we propose a Bidirectionally Controlled Teacher architecture, which utilizes parallel branches to fully decouple RGB and perception processing and adopts two zero-initialized control links to gradually establish pixel-wise consistency. For inference efficiency, the teacher's physical prior is distilled into a single-stream student model via representation alignment. Furthermore, we present MMPhysPipe, an end-to-end data curation and annotation pipeline tailored for constructing physics-rich multimodal datasets. MMPhysPipe employs a vision-language model (VLM) guided by a chain-of-visual-evidence rule to pinpoint physical subjects, enabling expert models to extract multi-granular perceptual information. Without additional inference costs, MMPhysVideo consistently improves physical plausibility of advanced models on the Videophy and PhyGenbench benchmarks and achieves superior performance among existing methods.
Figures & tables
| Method | Physical Interaction Regime | Average | |||
|---|---|---|---|---|---|
| Solid-Solid | Solid-Fluid | Fluid-Fluid | PC | SA | |
| Video Foundation Model | |||||
| VideoCrafter2 | 32.2 | 27.4 | 29.1 | 29.7 | 50.3 |
| DreamMachine | 21.7 | 23.3 | 18.2 | 21.8 | 57.5 |
| LaVIE | 18.3 | 37.0 | 50.9 | 31.5 | 48.7 |
| Cosmos-Diffusion-7B | - | - | - | 18 | 57 |
| Method | Physical Domain | Average | ||||
|---|---|---|---|---|---|---|
| Mechanics | Optics | Thermo | Material | PC | SA | |
| CogVideoX1.5-5B | 27.5 | 35.0 | 40.0 | 32.5 | 33.8 | 29.4 |
| +OmniVDiff | 5.0 | 20.0 | 17.5 | 20.0 | 15.6 | 19.4 |
| CogVideoX-2B | 25.0 | 15.0 | 12.5 | 15.0 | 16.9 | 18.1 |
| +PhyT2V | 20.0 | 20.0 | 17.5 | 17.5 | 18.8 | 20.6 |
| +VideoREPA | 22.5 | 25.0 | 17.5 | 20.0 | 21.2 | 22.5 |
| Method | Physical Interaction Regime | Average | |||
|---|---|---|---|---|---|
| Solid-Solid | Solid-Fluid | Fluid-Fluid | PC | SA | |
| Ours | 23.1 | 32.2 | 56.4 | 32.3 | 66.6 |
| Ablations of architecture design | |||||
| Channel-wise | 18.9 | 30.1 | 36.4 | 26.4 | 62.5 |
| Spatial-wise | 21.0 | 30.8 | 43.6 | 28.8 | 63.7 |
| Ablations of perceptual modality | |||||
Physical Consistency in Video Generation
Physical consistency in video generation studies how to make and evaluate videos whose geometry, motion, interactions, and state changes obey real-world laws.
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