NavCrafter: Exploring 3D Scenes from a Single Image
Authors: Hongbo Duan, Peiyu Zhuang, Yi Liu, Zhengyang Zhang, Yuxin Zhang, Pengting Luo, Fangming Liu, Xueqian Wang
Organizations: Center for Artificial Intelligence and Robotics, Shenzhen International Graduate School, Tsinghua University, Shenzhen 518055, China · Peng Cheng Laboratory, 518108, China · School of Cyber Science and Technology, Shenzhen Campus of Sun Yat-sen University, China · Central Media Technology Institute, Huawei Incorporated Company, China
Creating flexible 3D scenes from a single image is vital when direct 3D data acquisition is costly or impractical. We introduce NavCrafter, a novel framework that explores 3D scenes from a single image by synthesizing novel-view video sequences with camera controllability and temporal-spatial consistency. NavCrafter leverages video diffusion models to capture rich 3D priors and adopts a geometry-aware expansion strategy to progressively extend scene coverage. To enable controllable multi-view synthesis, we introduce a multi-stage camera control mechanism that conditions diffusion models with diverse trajectories via dual-branch camera injection and attention modulation. We further propose a collision-aware camera trajectory planner and an enhanced 3D Gaussian Splatting (3DGS) pipeline with depth-aligned supervision, structural regularization and refinement. Extensive experiments demonstrate that NavCrafter achieves state-of-the-art novel-view synthesis under large viewpoint shifts and substantially improves 3D reconstruction fidelity.
Figures & tables
Fig. 2: The NavCrafter framework consists of three modules: (1) Controllable novel-view synthesis via video diffusion, integrating camera trajectories to control video generation and achieve temporally consistent novel views; (2) Iterative view synthesis with collision-aware camera trajectory planning, avoiding scene collisions and optimizing camera trajectories; (3) Geometry-aware 3D reconstruction with enhanced 3D Gaussian Splatting, incorporating depth-aligned supervision, structural regularization and image diffusion model refinement.
Fig. 3: Qualitative comparison with prior methods in controllable novel view synthesis, where the first column shows the input image and camera trajectory. Blue bounding boxes indicate reference areas for easier comparison, while orange ones highlight low-quality generations.
Fig. 4: Qualitative comparison with prior methods in 3D scene reconstruction, where blue bounding boxes show visible regions derived from input image and yellow bounding boxes highlight low-quality regions.
Method
RealEstate10K
DL3DV
Tanks and Temples
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
MotionCtrl [ 8 ]
0.381
16.17
0.443
0.296
15.85
0.485
0.389
14.62
0.421
Scene-Splatter [ 32 ]
0.332
17.91
0.506
0.259
16.80
0.519
0.345
15.20
0.489
ViewCrafter [ 17 ]
0.258
18.52
0.518
0.236
16.98
0.526
0.285
16.38
0.514
Wonderland [ 22 ]
0.206
19.71
0.557
0.218
17.56
0.543
0.221
16.87
0.529
Ours
0.158
21.15
0.680
0.196
17.79
0.576
0.212
17.28
0.547
TABLE I: Quantitative Comparison of Controllable Novel View Synthesis
Method
RealEstate10K
DL3DV
Tanks and Temples
FID ↓
FVD ↓
FID ↓
FVD ↓
FID ↓
FVD ↓
MotionCtrl [ 8 ]
24.12
255.18
28.43
292.62
34.65
327.49
Scene-Splatter [ 32 ]
22.09
223.71
25.70
242.97
26.37
274.25
ViewCrafter [ 17 ]
21.28
208.57
23.46
236.45
24.48
256.13
Wonderland [ 22 ]
16.16
153.48
17.74
169.34
19.46
189.32
Ours
15.88
143.85
16.86
158.61
19.13
181.49
TABLE II: Comparison of Distributional Metrics
Method
RealEstate10K
DL3DV
Tanks and Temples
Rerr↓
Terr↓
Rerr↓
Terr↓
Rerr↓
Terr↓
MotionCtrl [ 8 ]
0.226
0.664
0.343
0.862
0.576
1.207
Scene-Splatter [ 32 ]
0.096
0.280
0.125
0.347
0.241
0.426
ViewCrafter [ 17 ]
0.073
0.194
0.104
0.216
0.144
0.337
Wonderland [ 22 ]
0.046
0.093
0.061
0.130
0.094
0.172
Ours
0.021
0.083
0.047
0.113
0.082
0.148
TABLE III: Comparison of Camera Pose Errors
Method
RealEstate10K
DL3DV
Tanks-and-Temples
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
Scene-Splatter [ 32 ]
0.370
16.41
0.482
0.386
15.51
0.503
0.392
15.08
0.479
ViewCrafter [ 17 ]
0.338
16.88
0.523
0.364
15.75
0.529
0.372
15.26
0.491
Wonderland [ 22 ]
0.292
17.15
0.550
0.325
16.64
0.574
0.344
15.90
0.510
Ours
0.179
19.08
0.662
0.291
17.27
0.595
0.308
16.52
0.542
TABLE IV: Quantitative Comparison of 3D Scene Reconstruction
Method
Coverage (%) ↑
Noise Ratio ↓
F-score@2cm ↑
Runtime (min) ↓
ViewCrafter [ 17 ]
66.20
0.240
0.421
4.75
Ours
77.67
0.078
0.593
4.79
TABLE V: Comparison of reconstruction quality and efficiency between Ours and ViewCrafter.
Fig. 5: Comparison of reconstruction quality between Ours and ViewCrafter.
Fig. 6: Ablation study of 3D scene reconstruction.
Depth-aligned Supervision
Structural Regularization
Refinement
LPIPS ↓
PSNR ↑
SSIM ↑
×
×
×
0.341
15.42
0.471
✓
×
×
0.325
16.12
0.502
✓
✓
×
0.301
17.14
0.534
✓
✓
✓
0.252
18.45
0.610
TABLE VI: Ablation study results of 3D Scene Reconstruction.
We present BetterScene, an approach to enhance novel view synthesis (NVS) quality for diverse real-world scenes using extremely sparse, unconstrained photos. BetterScene leverages the production-ready Stable Video Diffusion (SVD) model pretrained on billions of frames as a strong backbone, aiming to mitigate artifacts and recover view-consistent details at inference time. Conventional methods have developed similar diffusion-based solutions to address these challenges of novel view synthesis. Despite significant improvements, these methods typically rely on off-the-shelf pretrained diffusion priors and fine-tune only the UNet module while keeping other components frozen, which still leads to inconsistent details and artifacts even when incorporating geometry-aware regularizations like depth or semantic conditions. To address this, we investigate the latent space of the diffusion model and introduce two components: (1) temporal equivariance regularization and (2) vision foundation model-aligned representation, both applied to the variational autoencoder (VAE) module within the SVD pipeline. BetterScene integrates a feed-forward 3D Gaussian Splatting (3DGS) model to render features as inputs for the SVD enhancer and generate continuous, artifact-free, consistent novel views. We evaluate on the challenging DL3DV-10K dataset and demonstrate superior performance compared to state-of-the-art methods.
Yuci Han, Charles Toth, John E. Anderson +2
Dept. of Electrical and Computer Engineering, The Ohio State University · USACE ERDC GRL
The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are typically sparse and discrete. Conversely, synthetic data scales but suffers from a domain gap and often lacks realistic semantics. We introduce FreeScale, a novel framework that leverages the power of scene reconstruction to transform limited real-world image sequences into a scalable source of high-quality training data. Our key insight is that an imperfect reconstructed scene serves as a rich geometric proxy, but naively sampling from it amplifies artifacts. To this end, we propose a certainty-aware free-view sampling strategy identifying novel viewpoints that are both semantically meaningful and minimally affected by reconstruction errors. We demonstrate FreeScale's effectiveness by scaling up the training of feedforward NVS models, achieving a notable gain of 2.7 dB in PSNR on challenging out-of-distribution benchmarks. Furthermore, we show that the generated data can actively enhance per-scene 3D Gaussian Splatting optimization, leading to consistent improvements across multiple datasets. Our work provides a practical and powerful data generation engine to overcome a fundamental bottleneck in 3D vision. Project page: https://mvp-ai-lab.github.io/FreeScale.
Chenhan Jiang, Yu Chen, Qingwen Zhang +4
Hong Kong University of Science and Technology · National Univeristy of Singapore · KTH Royal Institute of Technology +3
Single-image novel view synthesis remains challenging because the underlying 3D geometry is highly ambiguous. Recent diffusion-based approaches produce plausible results, but they often struggle to preserve the geometric structure and spatial coherence of foreground objects. We present GenNVS, a framework for geometry-enhanced novel view synthesis via a disentangled 3D prior. Specifically, GenNVS models foreground objects and the background with 3D Gaussian Splatting and aligns them through a coarse-to-fine geometric optimization process to form a unified 3D scene. This scene conditions a video diffusion model through the proposed Dual-Stream Masking mechanism, which guides synthesis by jointly exploiting rendered validity masks and geometry-aware warping. Experimental results show that GenNVS performs favorably against recent methods in both visual quality and geometric accuracy, while naturally supporting flexible scene editing.