Delayed homomorphic reinforcement learning for environments with delayed feedback
Organizations: Department of Convergence IT Engineering, POSTECH, Pohang, 37673, South Korea · Department of Electrical Engineering, POSTECH, Pohang, 37673, South Korea
Abstract
Reinforcement learning in real-world systems often involves delayed feedback, which breaks the Markov assumption and impedes both learning and control. Canonical augmentation-based approaches cause state-space explosion, which imposes a severe sample-complexity burden. Despite recent progress, state-of-the-art augmentation-based baselines either mainly alleviate the burden on the critic or rely on non-unified treatments for the actor and critic. In this study, we propose delayed homomorphic reinforcement learning (DHRL), a framework grounded in MDP homomorphisms that defines a belief-equivalence relation over the augmented state space to collapse control-redundant augmented states. In principle, this yields exact abstraction under deterministic dynamics and approximate abstraction under stochastic dynamics, enabling both the actor and critic to benefit from a structured abstraction mechanism. In finite domains, exact abstraction preserves optimality and recovers the delay-free sample-complexity order, whereas approximate abstraction admits a value-loss bound on the resulting policy. For continuous domains, we introduce deep delayed homomorphic policy gradient (DHPG), a deep actor-critic instantiation of the DHRL framework. Experiments on continuous-control tasks in MuJoCo show that DHPG outperforms strong augmentation-based baselines.
Figures & tables
| Environment | Ant-v3 | HalfCheetah-v3 | Hopper-v3 | Walker2d-v3 | Humanoid-v3 | InvertedPendulum-v2 | |
| Algorithm | |||||||
| – | Delay-free SAC | ||||||
| 5 | Naive SAC | ||||||
| Augmented SAC | |||||||
| Delayed SAC | |||||||
| VDPO | |||||||
Appendix figures & tables9 assets
Supplementary material from the paper’s appendix.
Appendix
| Hyperparameters | Values |
| Actor network | |
| Critic network | |
| Learning rate (actor) | |
| Learning rate (beta-critic) | |
| Temperature ( ) | |
| Target smoothing coefficient ( ) |
| Environment | State dimension | Action dimension | Action range | Time step (s) |
| Ant-v3 | ||||
| HalfCheetah-v3 | ||||
| Walker2d-v3 | ||||
| Hopper-v3 | ||||
| Humanoid-v3 | ||||
| InvertedPendulum-v2 |