cs.CLApr 7, 2026

Beneath the Surface: Investigating LLMs' Capabilities for Communicating with Subtext

Authors: Kabir Ahuja, Yuxuan Li, Andrew Kyle Lampinen

Organizations: Google DeepMind · University of Washington

Abstract

Human communication is fundamentally creative, and often makes use of subtext -- implied meaning that goes beyond the literal content of the text. Here, we systematically study whether language models can use subtext in communicative settings, and introduce four new evaluation suites to assess these capabilities. Our evaluation settings range from writing & interpreting allegories to playing multi-agent and multi-modal games inspired by the rules of board games like Dixit. We find that frontier models generally exhibit a strong bias towards overly literal, explicit communication, and thereby fail to account for nuanced constraints -- even the best performing models generate literal clues 60% of times in one of our environments -- Visual Allusions. However, we find that some models can sometimes make use of common ground with another party to help them communicate with subtext, achieving 30%-50% reduction in overly literal clues; but they struggle at inferring presence of a common ground when not explicitly stated. For allegory understanding, we find paratextual and persona conditions to significantly shift the interpretation of subtext. Overall, our work provides quantifiable measures for an inherently complex and subjective phenomenon like subtext and reveals many weaknesses and idiosyncrasies of current LLMs. We hope this research to inspire future work towards socially grounded creative communication and reasoning.

Figures & tables

Appendix figures & tables8 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 11, 2026

Calibrated Ambiguity in Multimodal Language Models: Humans reach for cultural references, while models describe the picture

Ambiguity is often treated as a bug for AI systems to resolve---but in human communication and culture, ambiguity can also be a generative resource. From humour to politics to art, people express themselves in words and images that are open enough to invite different interpretations, yet constrained enough to be interpretable. We operationalise this notion of calibrated ambiguity with a task drawn from the parlour game Dixit. We compare differences in clues generated by human vs multimodal language models, based on a novel coding rubric for calibrated ambiguity, and find that models consistently exhibit ambiguity collapse (i.e., their outputs are over-specified, leaving no room for multiple legitimate interpretations). Unlike human clues, AI-generated clues also exhibit cultural flattening; they almost never make reference to culturally-situated knowledge, even when prompted to use allusion and figurative language.
Jul 1, 2026

"Don't Say It!": Constraints, Compliance, and Communication when Language Models Play Taboo

The game of Taboo requires describing a target word without using a set of forbidden words, so that other players can guess it. This deceptively simple task combines strict lexical constraints with the need for communicatively effective descriptions, making it a compelling playground for examining how LLMs navigate competing demands at inference time. We evaluate two open-weight models under conditions that intervene at progressively deeper levels of the generative process, from prompting to generation-time constraints to internal representations manipulations. We assess their outputs through forbidden word violation detection, LLM-as-a-judge measuring the degree to which generated descriptions successfully evoke the target concept for both human and machine guessers, and examining whether the strategies models adopt under constraint align with those of human players. Our results show that compliance with the rules of the game and communicative effectiveness trade off differently across conditions, and that models remain substantially weaker than humans as guessers, suggesting that lexical grounding under constraint is an open challenge for current language models.
Oct 8, 2026

Deception by Omission: Language Models Knowingly Hide Their Mistakes

Large language models (LLMs) increasingly act as agents with little human oversight, so potential mistakes they make can go unnoticed. Users then depend on the model to report what went wrong. An honest model discloses its mistakes, while a deceptive one conceals them. However, it is unclear how current LLMs behave in such situations. In this study, we prefill LLM trajectories with synthetic mistakes. The trajectories resemble real deployments in chat and agentic settings. Models fail to disclose their mistake in 36.4% of chat and 67.1% of agentic rollouts. In 2.4% and 5.3% of rollouts, respectively, they are aware of the mistake in their chain of thought but still deceptively conceal it. Rates vary by model: for instance, Gemini 3.5 Flash knowingly conceals mistakes in up to 19.9% of agentic rollouts. In 11.9% of chat and 51.8% of agentic rollouts, models show no awareness of mistakes, even though they reliably spot them when reviewing the same transcript as an outside observer. Our results show that, as agents take on more tasks with less oversight, users cannot rely on them to self-report possible mistakes. Developers should instead use independent monitors that review agent trajectories, or specifically train models to check their past actions and disclose what they find.