cs.ROApr 7, 2026

Simulation-Driven Evolutionary Motion Parameterization for Contact-Rich Granular Scooping with a Soft Conical Robotic Hand

Authors: Yongliang Wang, Cristian C. Beltran-Hernandez, Tomoya Takahashi, Masashi Hamaya

Organizations: OMRON SINIC X Corporation, Tokyo, Japan. · Department of Artificial Intelligence, Bernoulli Institute, Faculty of Science and Engineering, University of Groningen, The Netherlands

Abstract

Tool-based scooping is vital in robot-assisted tasks, enabling interaction with objects of varying sizes, shapes, and material states. Recent studies have shown that flexible, reconfigurable soft robotic end-effectors can adapt their shape to maintain consistent contact with container surfaces during scooping, improving efficiency compared to rigid tools. These soft tools can adjust to varying container sizes and materials without requiring complex sensing or control. However, the inherent compliance and complex deformation behavior of soft robotics introduce significant control complexity that limits practical applications. To address this challenge, this paper presents the development of a physics-based simulation model of a deformable soft conical robotic hand that captures its passive reconfiguration dynamics and enables systematic trajectory optimization for scooping tasks. We propose a novel physics-based simulation approach that accurately models the soft tool's morphing behavior from flat sheets to adaptive conical structures, combined with an evolutionary strategy framework that automatically optimizes scooping trajectories without manual parameter tuning. We validate the optimized trajectories through both simulation and real-robot experiments. The results demonstrate strong generalization and successfully address a range of challenging tasks previously beyond the reach of existing approaches. Videos of our experiments are available online: https://sites.google.com/view/scoopsh

Figures & tables

Explore similar work

Mar 11, 2026

Learning Adaptive Force Control for Contact-Rich Sample Scraping with Heterogeneous Materials

The increasing demand for accelerated scientific discovery, driven by global challenges, highlights the need for advanced AI-driven robotics. Deploying robotic chemists in human-centric labs is key for the next horizon of autonomous discovery, as complex tasks still demand the dexterity of human scientists. Robotic manipulation in this context is uniquely challenged by handling diverse chemicals (granular, powdery, or viscous liquids), under varying lab conditions. For example, humans use spatulas for scraping materials from vial walls. Automating this process is challenging because it goes beyond simple robotic insertion tasks and traditional lab automation, requiring the execution of fine-granular movements within a constrained environment (the sample vial). Our work proposes an adaptive control framework to address this, relying on a low-level Cartesian impedance controller for stable and compliant physical interaction and a high-level reinforcement learning agent that learns to dynamically adjust interaction forces at the end-effector. The agent is guided by perception feedback, which provides the material's location. We first created a task-representative simulation environment with a Franka Research 3 robot, a scraping tool, and a sample vial containing heterogeneous materials. To facilitate the learning of an adaptive policy and model diverse characteristics, the sample is modelled as a collection of spheres, where each sphere is assigned a unique dislodgement force threshold, which is procedurally generated using Perlin noise. We train an agent to autonomously learn and adapt the optimal contact wrench for a sample scraping task in simulation and then successfully transfer this policy to a real robotic setup. Our method was evaluated across five different material setups, outperforming a fixed-wrench baseline by an average of 10.9%.
Apr 1, 2026

Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot Policies

We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.
Sep 22, 2026

Optimize, Learn, Refine: Whole-Body Grasping and Pick-and-Throw with a Spiral Soft Robot

Soft continuum robots can exploit distributed compliance for whole-body manipulation, but synthesizing behavior through changing contacts remains difficult. We address whole-body grasping and pick-and-throw from an initially ungrasped state through outcome-based actuation-space optimization. Grasping is quantified by tip angular sweep and body-object enclosure, while throwing further incorporates release-direction alignment and minimum release speed. These objectives allow grasping, acceleration, and release to emerge from compliant interaction without prescribing contact forces, contact locations, or body configurations. Because the resulting actuation-to-outcome mapping is nonsmooth, we utilize derivative-free CMA-ES within an optimize-learn-refine framework. CMA-ES generates solutions for sampled conditions, a task-conditioned predictor learns warm starts, and CMA-ES refines them for unseen conditions. In simulation, the method achieves 492/500 successful grasps (98.4%) and success rates of 98%, 97%, and 94% across three directional throwing trials. Learned initialization increases grasping success from 78.6% to 98.4% while reducing the median rollout count from 1184 to 816 in CMA-ES. Hardware experiments achieve a 100% grasping success rate across 50 executions and a 100% pick-and-throw success rate across 30 executions, with 10 repetitions per direction. Together, these simulation and hardware results demonstrate the effectiveness of the proposed framework across both simulated and physical whole-body manipulation tasks.